restordoc
Members-
Posts
18 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Bug Reports
Everything posted by restordoc
-
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
restordoc replied to rbray89's topic in KSP1 Mod Releases
It seems that the problem is in the fact that you have multiple cloud layers.cfg files in BoulderCo. My guess is that nothing will work because of that. So it might help to only have Astronomer's cfg in there, and to leave out the others. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
restordoc replied to rbray89's topic in KSP1 Mod Releases
Just download and put the 'BoulderCo' folder in GameData. Easy as that. -
That can be done with the Crew Manifest plugin maintained by sarbian. Go check it out instead.
-
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
restordoc replied to rbray89's topic in KSP1 Mod Releases
Those are some pretty hefty mods you have there... -
[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
restordoc replied to ferram4's topic in KSP1 Mod Releases
I think that the best thing for those having trouble with fairings and decouplers is to re-install the old v.1.0, unfortunately.- 2,647 replies
-
Hey Kyle, I've been using your mod since 0.19, and have just converted back from NP. However, fairings on rockets don't decouple anymore. They have a "ModuleAnchoredDecoupler", which I have never seen before, and their decoupler force is set to a negative number; i.e -100, -200, -300. Maybe you could explain to me what this means or if it's a bug of some sort.
-
Post the errors you have made when you started playing at KSP!
restordoc replied to goldenpeach's topic in KSP1 Discussion
No decouplers, no struts, no knowledge of orbital mechanics. You can take a wild guess as to what my first rockets looked like. -
[0.21] PWB Engine fairing for clustered engines
restordoc replied to codepoet's topic in KSP1 Mod Releases
Oh, goodie! This looks very interesting, I'll try it out. EDIT: Looks nice, works nicely. However, the fairing is a tiny bit wider than the adapter, as well as there being no differentiation between the two parts in the editor. I'm not sure if they should be in the structural category, or the aerodynamic category of parts. I will be looking forward to what this mod can bring in the future, though. Great job!