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Benie

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Everything posted by Benie

  1. Fixed the issue with the sphere not closing. I simply moved the pod to the other side of the cubic strut. One request. Could you make it where the sphere doesn't wobble around when I try to put my rover on it? I tried putting struts, but they aren't helping. Thanks for the ramp, by the way. This is exactly what I need. And it's the exact size that I need.
  2. Wow. I'm such a dunce. Even the game was trying to tell me "you won't have control". Alright. Now that I finally got to see what the ramp looks like, could you possibly have some kind of thing on the sphere to show the facing of the ramp when it opens? That would be super. Another bug I just saw. Saw this with EL's Runway. When opened, I can't close the sphere or raise the rover ramp. Both say "Status: Locked". Like it's stuck.
  3. I was thinking with using RCS Thrusters. Wouldn't they be enough in Duna's low gravity (not as low as the Mun, but you know what I mean)?
  4. See the title. I'd like to have some kind of chart or off-game program that can convert, say where my lander is, into a format understood by HyperEdit. You see, I used this thing, to help me find anomalies on Duna. And the one near the South Pole was the hardest for me. Its coordinates are actually understandable by HyperEdit. When I typed them in, it landed me right next to the anomaly. This is what I need. Say I need to do some changes to a rover (like put RCS Thrusters on it to help it jump, or to get on a modded launchpad (like the Sphere Launchpads)), and I don't feel like flying it from Kerbin, waiting 160+ ingame days for a transfer window, and then get there.
  5. Do you have to have something under the launchpad? I need one that is flat to the ground so rovers can get on it. This would be used on Duna.
  6. Hey again. When it comes to connecting RocketParts to a Sphere Launchpad, do you need to use KAS to connect them to the sphere?
  7. I got the updated version (removed the old one completely). Set it up on a platform and put it on the launchpad. I cannot open it up. There's two that say "Status: Locked". No Open or Toggle option. There was in the last version. Using a Medium sized sphere. Also going by the OP, how were you able to spawn rovers? I don't see any of the required resources needed by EL in your pics.
  8. Cool, but that doesn't really help me right now. I need to know what to do to prevent this from happening again. Right now, it's come to waiting for the station to stabilize itself. Or to use SAS instead of ASAS.
  9. So I should go SAS for the station? Also, the two Rover/Landers have ASAS. Just wanted to add that in. I can't put this into words, but I'm wondering if their ASAS' are also contributing to this. The fact when a ship joins a station via a Docking Port, it becomes part of the station. Hmm.
  10. *docked at Space Station* Probe: Lander/Rover 1 has docked. Me: Finally. Ok. Time to get the other one here. *turns on ASAS for the station* ASAS: Holding Space Station steady.. *wiggle wiggle* *me goes to get the second Lander/Rover there, finally gets to the station* Probe of Lander/Rover 2: User, I see a problem with the station. *FPS drops to 5* ASAS of Station: *hums as it continues to "hold the station steady", shaking the solar panels apart for no reason* Me: *sees his station falling apart as the Lander/Rover approaches* Oh my god... WHAT THE BLEEP IS HAPPENING?! ASAS of Station: Hey, user! I did good, yes? Probe of Station: Urp... I think I just threw up on my servos. Me: NO! This is the opposite of good! *turns off ASAS in hopes to save the station, solar panels continue to shake and eventually break apart* Probe of Rover/Lander 2: DANGER! Incoming Solar Pan-- *gets knocked off course, one of the engines is destroyed by the fast-moving debris* WARNING... engine failure! WARNING... engine failure! ASAS of Rover/Lander 2: Lol! I'm still working! Me: FFFFFUUUUUUUUUUU-- *rage* Another... MechJeb: Assent Guidance Autopilot Engaged, ready when you are, user. Me: Launch! *hits space* ASAS: Enabled! Me: Please do your job this time, ASAS. ASAS: I'll try! Probe of Rocket: No you won't. ASAS: Shut up, you! MechJeb: 50,000m reached, beginning Gravity Turn... ASAS: Disabling... Probe: Here we go... *rocket begins to spin* MechJeb: Warning! Warning! Having trouble doing Gravity Turn! Me: WHAT?! ASAS, DO SOMETHING!! ASAS: Um, user? Autopilot is still engaged. Probe: Lol, we're going to go into the ground again! *turns off Autopilot* Me: Now stabilize, ASAS! ASAS: Sorry! It's spinning out too much! I can't control it! *rocket smashes into ground*
  11. See the title. I need to know if I have to factor in the Center of Mass when it comes to constructing a Space Station. You'd think the fact space is weightless, then it shouldn't matter. But I had one of my Rover/Landers dock with it, and when I tried to dock with my second one, I noticed the solar panels were violently wobbling, like there was a major weight inbalance, and the game's engine said "WHAT THE HELL?!" and spazzed out. The first Rover/Lander is a tiny thing. Also, I have ASAS and RCS with the Space Station. Would having ASAS on, could had contributed to this? Do you really need ASAS for a station?
  12. Nevermind this post. Please ignore it or delete it. I believe because I said "I cheat", no one offers to help me. That's fine, though. I decided to make my own.
  13. Ok. Allow me to explain. Since I got MechJeb, I've been playing with the Assent Guidance and Landing Guidance. Never once did it need to use RCS. When it turned around to reached the node, it did so quickly as if time was being accelerated, but it wasn't. But without the rover, it's not doing it anymore. And as I said, the Landing Guidance is having trouble now trying to get it to land. It keeps correcting itself constantly. Never did this before. Point is, it was fine before, now it's not unless the rover is attached.
  14. So I got another problem... really getting sick of these problems. In my KAS post, of the two things gone, I HyperEdited a new Lander to Duna, and tried to use the Landing Guidance to get near the rover. It's repeatably correcting itself between "Coasting towards final burn" and "Performing course correction". Also, my lander controls seem sluggish without RCS, like I have no control over it, yet I have a Remote Guidance Unit on, that is set to "Control From Here". Without RCS and with or without Landing Guidance Autopilot, my lander slowly spins around, as if it has no control. I've seen this before with my other lander, when it came to trying to get a orbit around Duna, the controls were sluggish and stuff. But what happened with that, the rover went missing, which had the probe with it. This makes sense, since it only has the shielded docking port as a control. What is happening now, isn't. I'm running MechJeb 2.0.8, KSP non-Steam. I tried quitting and restarting, the problems persist. It's almost if, without its rover, it doesn't want to have anything to do with me. It works fine with the rover attached. But without it, it's so.. sluggish. I don't have any RCS Thrusters on the rover. I just don't get it. It's like the rover serves as a counter-balance, or something. By the way, that update up there didn't help me, unfortunately. It's even happening when I take off with this thing from Kerbin. It very slowly moves over to the Delta V marker to do its Circular burn. It's not even trying to use the RCS Thrusters.
  15. Mmk.. another problem. Sorry. So I finally got my Rover/Lander to Duna and landed it safely. In the picture, I have that nose and a decoupler to get it off. This was so the docking port wouldn't be damaged by the accent. I accidentally forgot to decouple the thing before I left Kerbin, and did it when I was making my rendezvous with my Space Station orbiting the planet. It caused two debris entities. Even though I have the option of how much debris is seen to 0, I was seeing it even when I landed, and it was pretty far away. Like 1.6km or more away. So after I de-clamped my rover to free it, I went to the Space Center, went to the Tracking Station to see if it would reset and get rid of the debris, which it did, I went back to my Lander, the Stack connector port and the Jr Docking Port are gone, leaving only the winch and the connector. I looked around to see if I could find them, but it's like they disappeared. How can I get them back? I spent too much time on this to now have problems, miles away from Kerbin. ----------------- One other thing, has nothing to do with this. Been thinking about making a base on Duna to launch ships from, using Sphere Launchpads. Now for my question. What kind of rover would it take to pick up the largest RocketPart container with a vertical winch + magnet, with the container fully loaded? I want to have one payload that has a bunch of empty, large RocketParts containers strapped to it. Then upon reaching Duna and getting this thing where needed, I'll decouple the parts so they'll fall to the ground, then use another rover to wheel it over to where I may or may not make something to get RocketParts, then get them and have the rover haul it back.
  16. Yeah, that got it. The Camera part is now showing up in Utility. But I got another issue. I know how to fix it, but I want to report it. I got 4 fixed cameras on my lander/rover, but only 1 of 4 is active when I hit F7. I find the second camera and see it has a GUI, and select Activate. This puts me in 2 of 4. Hitting F7 cycles me through Cameras 2 of 4 and 3 of 4, but I can't get back to the standard exterior camera. I'm stuck in Cameras 2 of 4 and 3 of 4. Hitting F8 puts me back in Camera 3 of 4. I can "fix" it by going to Space Center, Tracking, select my lander/rover and Fly it and it'll put me back in the exterior camera again.
  17. I finally got this thing into orbit! All of this time, it was the cubic strut holding the Micro-ASAS in place that was screwing everything up. Thanks loads to HoY, and the guy that made Quantum Struts. I'm so happy.
  18. Thanks. That got it. Finally some good news for once. Now what about the Quantum Struts? With them, the lander won't turn but the rover doesn't move. Without them, the lander turns, but so does the rover, which causes the rocket to behave erratically. I tried to use the Stack connector port and attach a small Docking Port, and one to replace the Radial connector port of the rover. This works, but again, the rover wiggles back and forth that causes the lander to do the same. Edit: Yes!! Ohh hell yes! After two days, I finally got this damn thing into orbit! Thank you, HoY. That strut was definitely the root of my grief. I re-added Quantum Struts to my rover, putting them close to the docking port then wheeling it under the lander, I clamped down and the quantum struts activated and I launched the lander. This time, the lander turned! I was so full of happy that I wasn't watching where I was doing and it crashed back on Kerbin. Trying it again, I finally managed to achieve orbit. This is an achievement.
  19. I need ASAS, to keep my rover on a heading. I also prefer the stock wheels. I did check out that mod, and like I said, I prefer the stock wheels. Also I cannot connect the ASAS unit to the connector. I can only connect it to the ASAS unit, which requires the strut to connect the ASAS unit.
  20. I'd love to be able to remove this strut, but the ASAS won't connect to the rover without it. You mentioned a "radially mounted hard point". Where is it in the stock parts?
  21. Ok. Got another thing here. I need the winch to grab my rover and connect it to the lander and not let go. This is basically to replace the need for Docking Clamps. It actually does this, but it's not exactly what I want, as the picture shows. Let's say there's like an invisible spring between the Mini-ASAS module and the strut that allows the module to be there, to my rover. The module is from KSPX. I tried using Quantum Struts to secure my rover to the lander, but it keeps my lander from turning when in flight. This isn't what I want. I also tried moving the Micro-ASAS somewhere else, and just have the Radial Connector there. But, I can't really find a place that looks good, and also doesn't cause the rover to be weighed down on the front or the back.
  22. Hi again. I got another problem, and I think it's being caused by Quantum Struts. I'm using KAS instead of docking ports, since I've spent so much time raising and lowering the landing legs to get both ports at a good height that they'll connect. Yet when they do, I'm not getting the magnetic pull I'm supposed to. My rover just goes right by it like it doesn't exist, and both ports are the same. So now I'm using a Vertical Winch (standard), and a Radial Connector Port on top of where the Micro-ASAS and the strut that's holding it in place. I also have two Quantum Struts that lock the rover in place (since without them, the connection between the strut and my rover is like an invisible spring). Now I can't get this damn lander to turn. I think it's the struts. They probably think they're supposed to be glued to the ground, even though they're attached to the rover. I tried putting the struts on the rover, but after I EVA to place the cable in the connector (Undocked) and pull the winch in, the struts aren't being activated.
  23. My lander is having trouble getting off the launchpad. As in, it refuses to even lift. I'm using the LV-909's, 4 of them. I need them so my rover can get under my lander and KAS it into place. You see, I need a small yet powerful engine that my lander/rover can lift off of any planet. It's the same as in this thread. So I tried to mod the engine to be more powerful; as powerful as the Areospike engine, and also have the Thrust Vectoring of the Mark 55 Radial Mount engine, by getting into its config (I made a backup), and tweaked the thrust and the gimbal, and saved it. The "new" engine shows up in my Propulsion tab, and I attach them. But on launch it behaves as if the original rockets are still there. Even MechJeb's Vessel Info tells me it can only do 200 kN. It should be doing 700 kN. Please help. I'm clueless, and raging. Obviously there's a setting I didn't see, or I can't just edit it and expect it to work. Edit: Woot! Figured it out! I have to make a folder in the /Parts folder of my install, then move the liquidEngine3 folder into it. It got it, and it's now finally showing 700kN and working as a modified engine. I'm happy now.
  24. I've had this happen to me several times, even using the standard rover chassis. This was a real problem on Duna for me. Just get an SAS module on it to hold its heading. What I did, and it works.
  25. Well, I just found one problem that may be causing this to happen. The rockets aren't symmetrical. I took care of that problem. I'm also trying to balance it better by raising the struts to be in the middle of the rocket, which in turn is shifting the Center of Mass near the center. Also got to fix the landing gear, so my rover can get out, and latch on to the Docking Port.
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