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Benie

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Everything posted by Benie

  1. The issue I had with flags, it always uses the default flag unless you change the default flag in the Space Center window. Every ship you launch, uses that default flag. And I really wish Squad could make it where it will remember what flag you choose for that ship, instead of using the default flag.
  2. 1. Not update. Continue playing the current version (surly there's a way to do so). 2. Wait until mods update. 3. HyperEdit Duna Base Alpha back where it was (once HyperEdit is updated). 4. Make sure my modded parts still work with the new .cfg format.
  3. I've tried, but it still makes a copy of that part, and that copy somehow still uses the original .cfg. The only way I managed to actually get them to work, is to get them out of the /Squad folder. I'm sure the reason why it makes a copy, is it still uses the stock modules and mesh. I always make sure the folder is copied. Edit: I did it. I did what Gaius said, and also renamed the stock folders. This is keeping the stock parts out and my versions of them in.
  4. No. I get them out of the /Squad folder, and put them in the /Parts folder. Basically: KSP_win/Parts/CustomFolder/stockFolders But I will try it like this instead. Edit: No. I still see my version, and the stock version.
  5. Can this be with, or without Cheats/MechJeb? (@ OP) If with, no, I don't find Mun interesting anymore. If without, I haven't yet. Again, Don't find Mun interesting anymore.
  6. Clever use of KAS. Never thought of using it while using MechJeb at the same time. That's a true Skycrane. I've seen a picture of someone doing it, but never explaining how to keep the Skycrane steady. I thought of having a design like this, but it would work as a VTOL that can lift stranded rovers off the planet surface, without actually landing itself.
  7. My first Mun landing was an Unmanned Rover. Took several tries, but I finally skycraned it down. Then when I screwed up and the rover flipped over, I needed to get a manned mission down there (aka a Lander). Time after time, the lander flipped over because I applied too much thrust on my final approach. Very depressing. I was better with Skycranes than landers.
  8. I think it was a friend who got me into KSP. I paid for it, since I heard about that the price will just go up the more stuff they add to it. Since I couldn't figure out how to get a rocket into orbit, I stopped playing that game for months. Then Youtube re-sparked my interest, of how to get into orbit. But what really got me back in is the fact you could EVA. I thought you would be stuck in that pod forever. So using another video, I made a legit rocket, no cheats or anything. Got it off the ground, did a gravity turn, then squealed when I saw I was in Orbit for the first time in my life. And then I got into a circular orbit (wasn't perfect, but hey, it was an orbit). And I played around with EVA. So much fun. Then I panicked when I didn't know how to get my Kerbal back into his ship. Though even now, I don't play this game to learn about weight and all of that crap. This is supposed to be a Sandbox game; a game you can do what you want! Then I found out about the Debug Menu and was all "WOOT!! I can go to any planet I want!! :D"
  9. I've also been strongly thinking about this; having a dropship design that can land on planets, and not float down sideways with parachutes. Had this problem with a quick rocket I made, that has 3 Hitchhiker Modules and a standard Command Pod to control it. On the nose had a decoupler and a Sr Clamp O Tron. Its mission was to rendezvous with my Space Station over Duna (13 Kerbals), get the crew of the station off and land at Duna Base Alpha; their permanent home. The redesign I did for it (which I hoped would work) was have the main engine (a Mainsail) pop off with a decoupler, including the Docking Port, when MechJeb's Landing Autopilot spun me around for my atmosphere entering breaking burn. The landing with MechJeb went OK. But then when I popped all parachutes at 110m/s which I normally do for my Rover/Lander combos on Duna (and works no problem), the rocket seemed heavier on one side and light on the other, even though I had parachutes to hopefully balance the landing. I had to disengage Landing Autopilot and land it myself, since it failed twice to do it automatically. Somehow I got it upright.
  10. I think it's good that the Kerbals have their own system. Do understand there's possibly billions of star systems in the Milky Way. One of them... one of them could be exactly like this one. You never know. And that system could have little green men trying to establish their space program. I don't think it was ever mentioned what galaxy the Kerbol system is in. But let's say it's in the Milky Way. I personally would love it if Squad, in one version, made it so we can make FTL drives and explore other systems instead of Kerbol... maybe even our Sol system.
  11. Yesterday I finally established Duna Base Alpha. It's a simple little base with a Sphere Launchpad as the "core" of the base. Took a few days to get all the parts shipped from Kerbin from Duna. Tomorrow I need to launch a probe to Eve to check out its atmosphere (KSC is curious). Then send an unmanned rover there to get a closer look, study the landscape, and get a sample of the "water" there. If it truly is acid or mercury instead of water, I'm sure the KSC have a way to still get a sample without the rover melting. Tomorrow's gonna be fun, but I'm worried of hearing about Eve's deadly gravity. I fear my standard lander (worked fine of getting off Kerbin) won't be able to leave the planet.
  12. I was confused why Scott was talking about how to land on Eve so much, and now I know. He taught me that it would be suicide to send a manned mission there, and how to escape Eve's atmosphere using MechJeb2. This knowledge is critical for my future unmanned rover mission to Eve.
  13. Oh my god, YES! I'm installing this right away! Now if only the Select Ship screen can be categorized, so your most-used ships would be in one category, Stock ships would be in another. After playing around with it, I like it. But I do have a request. I have some "hacked" Stock parts (changed the .cfg files and put them in /Parts/RandomFolderName/defaultFolders. My stuff shows up in the Parts, but also the stock versions of said parts also show up. How can I make them go away, and only show my "hacked" versions? I have no idea how to code here.
  14. Most people would say "Kethane Drilling!". But I personally don't know anything about how that mod works. But yeah, Habitation Modules for Kerbals to live in is a good idea for base design.
  15. When you say to "keep the CoM low", how low is vital for rovers? I have this. Using 4 RTGs to weigh it down. This is my Speed Rover, capable of going over 50m/s with the Aerospike engine (which is pretty fast for a rover). It has KSPX Fuel and Oxidizer Tanks on both sides, and RCS Tanks. It weighs 5.49t. The TWR (whatever that is) is 3.25. I can get up to 50m/s on Duna fine, with it occasionally shaking due to the terrain, and having the rover "get some air" at times. But I've had several occasions that at 30m/s, it will suddenly start to rotate left and right then the entire thing flips over. By that time it can't be saved. My question, is the CoM low enough for this? If not, how can I make it lower? And the red lines are Quantum Struts, to securely connect to its lander. I know legitimately, this thing wouldn't go far without running out of fuel. But my title should explain how I play.
  16. Right. Got you. I'll find out when I test. I was having some issues with getting the parts to show up modded, but that's all sorted out now. EDIT: They work great! I managed to get my speed rover up to 153m/s on Kerbin with that aerospike rocket (Jeb would love it), before I lost control. And the wheels didn't pop!
  17. Yeah, at the time I didn't know how to do that. I do now. Watching KSP tutorials on Youtube helps.
  18. Mmmk. I think "9999999999" is a ridiculously high enough value. I just hope it doesn't cause a rip in time and space. Thanks much. I'll test this out with my speed rover.
  19. Nevermind. I didn't see the post above me when I made this reply.
  20. Land habitat, then check that panels are OK. Yes. I don't have a problem with the panels. Change scene to VAB/SPH or another ship, then right back again. Panels still OK? No problems. Change scene to get rover launched (using HyperEdit here?), then back again. Panels still OK? So have the rover on the launchpad before using HyperEdit? If so, yeah, I see no problems. Also I see no problems when spawning the rover using EL (I use a Sphere Launchpad as the core of my base). The reason I needed the rover HyperEdited is to get it to a specific location on the planet surface. Change scene to put rover around Duna, then back again. Panels still OK? I haven't checked this. I would be too busy landing the rover on the planet, but I will do this. Change scene to land rover, then back again. Panels broked now? This is when I see it happen. I do know that this does not happen when panels are retracted fully before HyperEditing whatever. Though I wish I didn't have to. Oh, and have you tried jamming a save-exit-restart in between all those steps? I know this doesn't make the panels re-appear when this happens.
  21. I was also puzzled over this. This explains a lot. Thanks.
  22. I use tinypic for my pictures. You can also use Puush.
  23. If you want the rover to only be used on that planet/moon only, use a skycrane to drop it on the surface. If you want to be able to get that rover off the planet and back to Kerbin, use a lander that uses a docking port system, or a KAS docking port system. I use a KAS docking port system for my Speed Rover's Lander. Very handy.
  24. I've made a speed rover with an aerospike engine in the back. It can go as fast as I want it to, but I can't go 60m/s without the front wheels popping. I was thinking of using a Xenon engine, but I like the thrust sound. It makes it sound more like a rocket car. It's really fun to drive on Duna, feeling the rover lifting off the surface and watching the rocks whizzing by. Don't think I want to try it on the Mun, since it could stay up a lot longer and flip upside down, then crash and explode into a million pieces. Bad thing about driving on Duna, frequently I have the thing veering back and forth after it hits a small pebble (be it a slight incline in the path of my rover) and causes it to flip end over end. Not fun. I love Quicksave. Just wish I didn't have to make frequent "quicksave pit stops".
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