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Benie

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Everything posted by Benie

  1. I have a question. I'm on Mun, rolling around using my unmanned rover. I accidently brake too hard and it gets damaged and flips over. Is it possible to make a winch/crane system that can be flown to Mun, dropped, sent to the damaged rover, and retrieve it? I know I'll also need a manned mission to be able to use the winch. But I want to know if I can get the rover as it lies, instead of needing to attach anything.
  2. Really? ... Oh my god. If I had known this. Thanks, dude. So sorry for the noobness, by the way. This'll save me a lot of grief. With this, I'll play with the mod once the new version is released and debug mode is re-activated. Can't wait to get the new launchpad in it to Mun.
  3. Ok. To be honest, I don't see how it's possible connecting a nozzle to the sphere, since the entire thing opens up. Wouldn't it damage or destroy the nozzle when it swings open? Only other thing I can think of is to attach the nozzle to the bottom of the sphere, but that's where the rocket is going to go. I'm sorry, but I really wish this mod had a wiki or a step by step video tutorial for beginners, on what is needed. I've never established a base or a colony. As I said, I'm half of a complete noob at this game. All I know and know well is how to get a rocket into orbit (not a perfect one) and intersect with another planet. The only reason I want this mod is to have a remote launchpad to practice landing on the Mun, without all the crap of launching from Kerbin, getting into orbit, gravity slingshotting to Mun, get into orbit around it, and then screw up on the landing and have to end the mission. Yes, it's realistic to do this. But it also feels a waste of my time of what I really want to practice on. The fact this game has no feature that I can just..., re-try the approach, and nothing else.
  4. Ok. That does make sense, that couplers can't feed fuel to the sphere. Forgive me, I'm a noob at this game, and this mod. So to use the refueling part of KAS, where am I going to attach the nozzle to the sphere? Can't I attach the nozzle to the rover itself? I'm hoping to keep the current rover design (as that's all I can think of). But why are the RocketParts containers empty? That's what's really puzzling me. Where do you get RocketParts? I thought I read somewhere that you can strap these on to a rocket to get the parts needed. http://forum.kerbalspaceprogram.com/showthread.php/37188-GNE-Industries-Animating-Space?p=471214
  5. I'm sure this question has been asked before, but I'm having trouble trying to get RocketFuel (both LF and 0x), and RocketParts connected to the Launchpad. Mind you, I'm using the Sphere Launchpad, the small one. Using five rovers to connect them like a train, and use couplers to feed the resources to the launchpad. The rovers are 4x4 plates, with two 1x1's to house the couplers. Tried to make them as compact as possible for easy payload transport when the time comes. Another thing, the tooltips claim that the two capsules to the right of the first picture shown below (the RocketParts ones), contain RocketParts. Yet both are empty, and also show as empty on the tooltip. Why is this? Any help would be great. I'm desperately trying to figure out how this mod works. Using the latest version of Kethane, and both latest versions of Extraplanetary Launchpads and Sphere Launchpads.
  6. Wow, this looks great, and it's in a much more compact and streamlined design for easier transport. I do have some questions; 1. Could you please show an example of what you mean of "adding a strudy base with connection points for other service vehicles required to operate the launchpad."? A picture would be great. 2. Can this thing launch any type of rocket, like the EL launchpad? 3. Does this mod require the Ethane mod? 4. Does this have a top connector for skycranes?
  7. Unfortunately, Jebidiah Kerman lost the instruction manual on how/where to assemble the parts, while I was trying to strap up the launchpad. So I have no idea how I would be able to connect it up on Mun. What gets me is the runway for Spaceplanes, is all folded up and nice for transport. Yet the launchpad isn't. I'm almost tempted to spam RCS thrusters to it, just to rotate better in space. I'm not picking on the mod here. The concept is awesome. But I can't really enjoy it if these things keep happening.
  8. I managed to hook it up as a Skycrane design. That's the only way I see this working, the way it's facing. The only issue is I can't get the rocket to rotate, even with RCS. It's even worse in space. So I'm trying even more RCS thrusters. Because in KSP, the more volatile power the better.
  9. So, you got to get this oversized launch pad to a planet, that is not aerodynamic, and looks like it weighs a ton, therefore might not even leave the launchpad. A video tutorial on how get this thing into space and to a planet, would be nice. Because I'm completely clueless on how in the hell I'm going to get something like that up there.
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