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Everything posted by KerbMav
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Japan proposes orbital solar farm by 2020.
KerbMav replied to Streetwind's topic in Science & Spaceflight
Japan would be better of using (more?) of its very long coast line for tidal power. -
Japan proposes orbital solar farm by 2020.
KerbMav replied to Streetwind's topic in Science & Spaceflight
And if the goal is not to find a cheaper way to generate power, but to use an alternative renewable energy source and they are just going orbital to better bridge the night? If we do not only compare penny with penny but also pros and cons in general? But: Is it safe to beam back high loads of energy via microwaves into our atmosphere? -
[1.2.1] Taurus HCV - 3.75 m CSM System [v1.5.3 - July 1, 2014]
KerbMav replied to bsquiklehausen's topic in KSP1 Mod Releases
If I am not mistaken, DRE comes with a large enough heatshield - may not fit to prettily, but it gets the job done and DRE also comes with a set of decouplers that can hide the heatshields at least during flight.- 786 replies
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[1.2.1] Taurus HCV - 3.75 m CSM System [v1.5.3 - July 1, 2014]
KerbMav replied to bsquiklehausen's topic in KSP1 Mod Releases
It does not. Unless a shielded docking port and three undeployed radial chutes (like during my test flight yesterday) are enough to keep it oriented correctly.- 786 replies
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[PLUGIN+PARTS][0.23] SCANsat terrain mapping
KerbMav replied to damny's topic in KSP1 Mod Development
For me the big benefit of integration of ressource scanning would be the scan-in-background part and not necessarily ressource maps viewable in SCANsat's windows. If you say that it would be relatively easy to determine which cell a SCANsat scanner is flying over, would it be equally easy for SCANsat to find and edit the section of the save file used by Kethane to mark scanned cells, so that a SCANsat user could MM-edit the Kethane scanners to use a SCANsat MODULE? -
Was unsatisfied with the remaining fuel of my Moho probe's transfer stage, so I flew up some more. Since I was building something anyway and had to bring a Kerbal for the KAS-plumbing, I took the Taurus for a ride and bring home some Kerbals from my space station after successfully transfering the fuel. Either Ship Manifest or Taurus itself defeated my efforts to transfer the Kerbals - so I had to move four of them via EVA. I think we had a transporter accident in the process and I lossed Bill while cloning a Mac ... After splash down the seven veterans I hit another bug, I was unable to recover the Taurus, so I EVAd three of the kerbonauts out ... still my game seems to be damaged in some way - will let it cool down till sunday. It is late at night and this shocking sight makes me actually ask ... is this for real?
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Plants cannot live from photosynthesis alone, the only use the energy of the sunlight to build new molecules from water, carbondioxide etc. - they are no Yogis living from light and air alone.
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Is there a quick and easy way for a craft/part - in its config - to check if it is landed on Mun in biome xy, splashed down on Laythe, in space close to Jool etc.?
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Shouldnt it be easier/take less dV to establish orbit around a moon when moving prograde relative to its movement? I mean, you are orbiting the planet with x m/s when entering the moon's SOI that is rotating around its planet with y m/s - if you are coming in prograde, your orbital velocity relative to the moon will be x-y m/s - retrograde it will be x+y m/s, so you would have to burn longer to establish an orbit, no?
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Can I reset the "clock" on a craft?
KerbMav replied to jfull's topic in KSP1 Gameplay Questions and Tutorials
I meant, the game knows a craft is a station because it is marked as a station. -
Worldkeeping would be nice for starters, making all anomalies visitable again. A small biome for each anomaly would suffice for the science to be special around them, although there is no way I know of to give a special reward for a single biome. (At least not in the moddable configs.) Certainly on the way by now. An animation for actually picking up a surface sample, waving a gizmo and/or a camera around for an EVA report, fiddling with the hands for removing/storing science from/in equipement/pods ... idle animations (jumping, turning the head, fiddling with equipment ...) Oh danRosas, your weekends are numbered now! Some small changes to fuel: Rockets use oxygen and hydrogen, simple renaming of used ressources across all parts and configs Nukes only using hydrogen, some new tanks with just hydrogen Jets use Fuel, changes to plane parts accordingly (Easier life support moddings reduced to oxygen and electricity) IPS-thrust-update, a world of yes. For most of this we do have mods, but they break so easily!
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The front reminds me of a fly's proboscis - not to inappropriate for a flying thing. Maybe move some intakes closer to the front as big eyes and leave some space between the wings ... (Hm, I might actually try that this afternoon. )
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As I have not noticed the name of the save anywhere in the game, I call my main save just KerbMav. Corporations in my games are often named "Phoenix Foundation". Might be I will call my space agency just that should the name ever become relevant in texts ingame.
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Can I reset the "clock" on a craft?
KerbMav replied to jfull's topic in KSP1 Gameplay Questions and Tutorials
It does not - you did, didnt you? (Marking the craft as station by renaming it?) -
When I set up maneuver node/s for one craft, let KAC make an alarm for it/them, switch to another part and do the same, when I return to the first craft I end up with more nodes then I asked for. I never used the part from Precise Node to store nodes, but always let KAC recreate my nodes when I jump back - since the update KSP saves nodes on it own. So what is going on here? Should I not let KAC save/recreate my nodes?
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I mostly sweared heavily yesterday. After rechecking every asteroid (damn faulty math) for encounters and impacts, renaming them and picking the most dangerous/closest two for my two twin asteroid ships in orbit, I fiddled on two maneuver nodes to get as close as possible to the first one in five days. Next was my Moho probe for which I could not get a good encounter due to KACs currently incorrect transfer alerts - and noticed I did not install Protractor since the update to .23.5 ... I just used the +orbit function from Precise Node to move my departure several days into the future and after realising I woud have to move the position of my node on the orbit to account for the movement of the planet around its star during this time, I got really really close to an encounter that would warrant a small correction halfway. Back to my asteroid capturing I ran into yet another bug: Somehow the game combined the maneuver nodes for both ships and left me with anything but a planned useful maneuver again ... Further I changed my skybox as I find the one from KSPRC much to full (regardless of realism) - for this I used one with very large TGA files that I converted to smaller JPGs with Gimp - the long loading time in my pic viewer should have made me reconsider ... will change the skybox once again today. Well well, another MM modification that goes into my private modding folder.
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[PLUGIN+PARTS][0.23] SCANsat terrain mapping
KerbMav replied to damny's topic in KSP1 Mod Development
Yes, that was the idea, more reason to carry a Kerbal around - the part would be usable by a probe too. (If the Kerbals are not accessible - how would one change the parameters for surface sample and EVA report?) -
[PLUGIN+PARTS][0.23] SCANsat terrain mapping
KerbMav replied to damny's topic in KSP1 Mod Development
Hm, so basically carrying a tricorder around. -
[PLUGIN+PARTS][0.23] SCANsat terrain mapping
KerbMav replied to damny's topic in KSP1 Mod Development
First: I love what you are doing with this mod, which is one of THE mods for KSP, thank you for keeping it alive and prosper! The different parts - there are quite many. Maybe instead of making them different kinds of scanners, they should have different rates of power usage and FOV? At least the low and high resolution I almost always edit into one part. Is it possible to add th BTDT to EVA Kerbals? "Readings are of the scale, I have to see this with my own big eyes!" I am almost sure I found the part.cfg for a Kerbal once, but ... The small sat-dish part does not work for me, the dish does not extend, the maptraq does not open and placing the part in VAB is reversed, the attachment point being on the tip of the dish. -
Introvert(56%) iNtuitive(12%) Thinking(88%) Judging(33%) You have moderate preference of Introversion over Extraversion (56%) You have slight preference of Intuition over Sensing (12%) You have strong preference of Thinking over Feeling (88%) You have moderate preference of Judging over Perceiving (33%) Not as introvert as I would have feared. Simple yes/no questions - I tend to dislike them.
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Took what I liked for the mods I use from Kerbal Space Program Renaissance Compilation, marvelled at the blue marble that Kerbin is now. Built a Moho Exploration Probe Ship. The MEPS consists of a surface probe and a mapping satellite. After a failed launch simulation and a bit more fuel, the transfer stage was still needed to attain a 90x90 orbit - transfer window coming up in a couple of days. TWR is really low, transfer burn will take a while. Hopefully the orbital insertion stage will be enough to slow down into an orbit. The surface probe also should have enough fuel, but maybe I should decouple the mapping satellite first and use what fuel is left in the carrier for the preliminary landing phase of the probe. Also will have to plan departure for two asteroid missions.