Jump to content

sidfu

Members
  • Posts

    1,045
  • Joined

  • Last visited

Everything posted by sidfu

  1. due to the distance the cone would have to be changed also. so have a .cfg but it be a differnt part but use the rt textrues for the dish that way can keep the orignal rt dish and have a longer range dish. the 350gm rt dish think is like .1 or so cone
  2. cdr u do know this is .90 not .24 so it wont work on .24
  3. borisbee i dont think its normal behavor due to fact without a pqs alot of mods will throw errors cause they cant read the height maps of the body u around.looking at all the errors i was getting from varous mods all seem to point to they cant figure out what body im around. interstellar needs to know your hieight arounda body to process its radaion part. right now it throws errors around the moons cause it is missing part what it needs to know wheere it is. same with the acheivments mod it needs pqs input to know how high u are it was throwing erros same as intersteelar based on it is missing the part of the info i needs namely where the ship is. all the errors i keep getting all point to 1 thing pqs missing which every planetary body needs far as i know
  4. seems that somewhere might be koperious doing it but it cant find the pqs for the moons which is causing the issue with interstellar. get this Line 195208: Cannot find preset 'Default' for pqs 'Hale' Line 325623: Cannot find preset 'Default' for pqs 'Slate' Line 325644: Cannot find preset 'Default' for pqs 'Plock' Line 325673: Cannot find preset 'Default' for pqs 'Ovok' every time i go around them. this is another entry i noitced when its processign the moons Line 132527: pqsController = the pqs controller is empty. im starting to wonder if kopernicus is having issues assigning a pqs to the moons
  5. ok was doing a little messing around. 1. works fine with ors no errors 2. if interstellar installed u get ors errors cause interstellar cant figure out where the planets are to do is radiation and waste heat calculations. 3. i noticed when i hyperedited to the planeats i was getting a message in log saying cant find pqs for the planets/gass gaints. 4. kerbal engineer throws errors around the gass gaints since they have no biomes. its fine around the planets. 5. seems they are all missing a pqs so u get this in log but its not spamed its a 1 time thing Cannot find preset 'Default' for pqs 'Slate' well thats what i found in testing. some problems like the kerbal enginner will be fixed when he adds biomes. the other needs to be fixed for mods that use pqs system to figure out where they are.
  6. hopely he can switch it out of using ors sometime soon. only interstellar is last mod that uses ors now.
  7. it caused that issue probaly cause this mod moves 1 of the stock planets is why. if it didnt move that planet then it wouldnt cause that issue.
  8. far as i remember stock planets are 2k but ksp still has the issue that it wont change the reso on some textures even when u lower the reso to say half. they never got around to fixing that so have to learn to manualy drop the reso yourself on textures. besides its hard to tell the differnce from 4k and 2k but u can tell the differnce on 8k. but 8k eats around 10 times the ram that a 4k texture will. one time i put in a 8k skybox to see how it looked it looked awsome but at 600mb usage for it alone it was way to heavy
  9. the acheviements mod just adds some ingame achvivments when u do somethng like orbit for first time and such. its similar to the final frontteir but its per game not per kerbal. its throwing a error when u around the moons cause it cant figure out where u are but it knows u around a planet so it starts throwing null errors.http://forum.kerbalspaceprogram.com/threads/101801-Achievements-1-7-0-Earn-145-achievements-while-playing-%28KSP-25%29-%2812-2-14%29. is the link to the mod and he already has on there how to add your mods to it. ors is throwing a error for the same reason as above but it also cant find any resouce data for the planet. ors is easy fix it would just need resource .cfg modified and a png map of resouces added. right now think only mod still using ors is interstellar so i wouldnt worry about it. i can just add some resouces to it and use a resouce png form one of the other planets to fix that. think regolith dont work for the planets either as its dependent on biomes far as i remember but it dont throw error so its fine for now. probaly want to add your planets to the community resouce pack as alot of mods use that. well if i add anyof the planets to resouce mods ill send them to u so u can keep working on the moons. right now using the 4k texture for slade, the normal for others im still ale to fit 2.79gb of mods ingame with your planets for a start screen load of 2.6gb ram so nice job on how optimized the planets feel. forgot the errors im talking about are posted on page 26
  10. did some more testing while i was fixing some other mods and found that slates 8k textures are taking up 400mb ram alone. took out slate textures was at 2,500mb ram. with installed slate was 2,950mb ram roughly. ima manualy drop the reso for them myself see if i can get them in a managable area for my use lol
  11. looks like the ribbons are in wrong folder they not in nerids/finalfront teir they in opm for some reason. dont forget probaly to add that this not compatiable witih ors or acheivment mods currently in op till its fixed. if u get close to any of the planets with those installed u get nul ref log spam like i poosted ealier. its just due to neither of those 2 mods have any info for the new moons so bug out. hmm 4k is nice but they eat alot of ram. i use a combined cloud pack of the rensance pack and astros and just lowering the reso from 8k to 2k of his clouds saved a crap load of ram jlcarnerio u cant its how the mod works. it makes it changed once verything else is loaded thats why its on the start screen
  12. the rss is for the pqs and such u need it. dont worry that dont hurt anything. is just using the rss pluging to change some stuff not resize the planets
  13. bit of bad news if u have orsx installed u cant even get near the planets or u get null refernce also the acheivments mod throws errors also. [EXC 19:59:42.021] InvalidOperationException: Operation is not valid due to the current state of the object System.Linq.Enumerable.Single[Body] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) System.Linq.Enumerable.Single[Body] (IEnumerable`1 source, System.Func`2 predicate) Achievements.Body.get (.CelestialBody Achievements.VesselExtensions.getCurrentBody (.Vessel vessel) Achievements.BodyOrbit.check (.Vessel vessel) Achievements.Achievements.checkAchievements () UnityEngine.Debug:LogException(Exception) Achievements.Achievements:checkAchievements() Achievements.Achievements:Update() [EXC 19:59:32.879] ArgumentOutOfRangeException: Argument is out of range. Parameter name: index System.Collections.Generic.List`1[CelestialBody].get_Item (Int32 index) OpenResourceSystem.ORSPlanetaryResourceMapData.loadPlanetaryResourceData (Int32 body) OpenResourceSystem.ORSPlanetaryResourceMapData.getResourceAvailability (Int32 body, System.String resourcename, Double lat, Double lng) FNPlugin.VesselExtensions.GetRadiationDose (.Vessel vessel) FNPlugin.FNModuleRadiation.OnUpdate () Part.ModulesOnUpdate () Part.Update () if u have ors installed u get that error with or without scanner.
  14. mem usage with the new planets is around 250-300mb mem usage. most of thats due to slates textures being bigger than all others combined. what reso are the slate textures?
  15. also add a normal download link. not everyone use ckan for differnt reasons. my reason is i have to many custom files it could easily overwrite and its control scheme sucks to me.
  16. since no response to my messages. stavell can i get a unbann on the server. didnt know u had no hard cap on the outside gui for chating so went over the limit and server banned me. since there a lock on how much u can type ingame thought outside gui had it to. been almost 5 days now without any communication from u even thou u been on forums in that time
  17. well with venus i belive light brown/tan colored clouds on uppaer and they get darker as u go down. even on ground level venus should probaly be a tannish hazy look.
  18. 64bit unity is inhertly unstable so the 64bit ksp is unstable. i had no problems getting it to work on 32 bit. as a matter of fact ive combined this pack and the rensance pack without much problem.
  19. actualy its fine here in a way it is a addon. but its best to have more than 1 thing or make it a MM .cfg so changes are easly reversted by removingit
  20. works good so far. no errors and uses very little ram. hopely once u add moons they dont add to much to the ram footprint. probaly best is to try to make the moons modular for example this pack adds 1 for each planet another might add 5. that way people can tailor it ram usage as planets tend to eat alot of ram.
  21. the ddsconverter tool is best cause u can add to a list in it to skip files for mods that dont like to use dds.
  22. i had no problem either converting over using the dds converter tool. btw bac9 on the mft-rf.cfg did u know that it can cause conflict on the cockpits with the tac ls .cfg causing not able to right click on the command modules in the command modules. its oly the tac stuff in the mft-rf.cfg that causes the problem. it just seems like that part of the .cfg is conflicting iwth the general entry tac uses for all command modules. removing the cockpits and they work fine again.
  23. if anyone having issue with no right click of the cockpits in the hangers just delte the mm entries for the cockpits in the mft-rf.cfg and u can right click again. the cockpit entry in it cause a conflict with tac adding ls to cockpits on its own is why
×
×
  • Create New...