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Sirrobert

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Everything posted by Sirrobert

  1. This is exactly why Squad didn't want to give us 64bit in the first place
  2. I don't think there is a mod that does this no. Atleast I've never heard of such a thing
  3. The difference is because part 0 now has an attatchment node. It has nothing to do with the fact if it's a probe or not. To properly test this: Rebuild the ENTIRE craft, exactly the same, but now use one of the batterys as root. You still won't be able to save as sub assambly. The ONLY thing that matters is if the root part has an open attatchment node
  4. What you want is navball Docking Alignment mod. It's a tiny mod that adds a small red dot to the navball. If you point at it, you're alligned. I believe Squad is planning to implent their own version of the enhanced navball, maybe they'll include this
  5. Offcourse the 64bit version will become suported by mods, once Squad manages to get it stable. Noone wants a stable 64bit version more than mod users and builders. But so far, yes, you're better off using 32 bit with a little les mods About the Ram: This is the way they deceided. The alternative is that the textures would only load when you need them, which would mean a delay every time you click on a part in the VAB (rather than the streamlined thing we have now) and, even worse, a much larger loading time each and every time you switch to a different craft (and a loading time when you come close to another craft). And if you'd suddenly overshoot the limit that way, your game would simply crash. I'd rather just have the game tell me that it can't start, than crash when I try to dock
  6. What, you guys don't wear Hazmat suits when you go out to talk with people?
  7. This is the mod you're looking for. SCANsat Regarding your Apolly style: you can do a single mission or an apollo style, however a single mission is easier. So I'd recomend you start with that. It's suprisingly easy to get to the Mun. Regarding your figure 8: That's actually what happends after you extend your orbit. You extend the orbit, your craft is then captured by Mun's orbit, and the resulting trajectory will look like a figure 8
  8. I think the 1.25m stage is the main problem there. Try a 3.75m base, and 2.5m as final stage.
  9. Ok so this happened with purely unmodded crafts, but I do have alot of mods installed, so I figure it belongs here? As I was trying to dock a claw with another armed claw (I wanted to dock the other side to a station, I encounterd a crash upon docking. Docking in progress: http://cloud-4.steampowered.com/ugc/48734920077791224/7D4EC019D6A23BC709513B22F8D3B9E6DF6143B5/ Upon dock, the game froze, and the docked craft 'flew away' out of the screen (http://cloud-4.steampowered.com/ugc/48734920077626492/9DFBC0970833285B961928A3EA06A1DDF4A567C6/). When I opened the map mode, I noticed that the craft was not moving, while another station in orbit was moving. After leaving map mode, the entire game, and even the computer, had completely frozen. After a restart, I tried again, but this time, the 2 claws docked without crashing
  10. A smaller version of the claw, just for tethering, would be nice. The current one is designed for pulling/pushing, so it's a little overkill if you just need a tether
  11. Just turn it off if you don't want to use it. Stop trying to force others to play the way you do
  12. You can enable part clipping yourself yes, but it can also happen on accident after docking (for example). The on accident cases are usually what cause. In the video you can also see that there is reaction wheel input on the craft, dispite SAS being turned off. Where are the reaction wheels located?
  13. They should probably just enable the save game button in ESC menu everywhere
  14. There is no need to perfectly circulize. Once you have a randevous with your target, you match orbit and you're done. Doesn't matter if the velocity changes, cause your matched orbit will change exactly the same
  15. No, we are not at .24 out of nominal 1.0. Those numbers are version numbers, not decimals. The number before the dot is the release version (0 in our case, since the game isn't done yet), and the number after the dot is the version number. So .24 means the game is not yet released, and version 24. If they deceided the game was done tomorow, we'd go from .24 to 1.0. In fact, Squad has already said the game is nearing feature complete
  16. Sequals and immortality have nothing to do with each other
  17. Exactly. In much the same way, Kerbalnauts` spacesuit actually exoskeleton. Those that have such an exoskeleton become kerbalnauts
  18. No it's not, it's tedious. But if you really want, just mod it in. TAC life support and Deadly Reentry both force you to carry extra stuf around. Knock yourself out. Just don't force the rest of us to do the same thing (which would be the result if it were stock)
  19. Sounds like you simply need to rethink how you design your rockets, rather than inventing another part to fix your improperly designed things
  20. What part of 'there is no random factor in this game' was unclear?
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