Jump to content

Sirrobert

Members
  • Posts

    2,630
  • Joined

  • Last visited

Everything posted by Sirrobert

  1. That would make sense. For an early acces alpha, KSP is remarkably stable, so most problems are caused by mods
  2. Kerbal Alarm Clock can automaticly makes backups of your save file. I'd recomend giving that a try
  3. Thing is this could result in lots of loading times during the game. For example, if you fly a non modded craft, and randevous with a craft with lots of modded parts, the game would have to load the parts into memory before the second craft comes within physics range. And if the combination of crafts were to suddenly be more than the max, the game would crash at that point. I'd rather have long loadtimes at the start, than random crashes during the game
  4. You currently already have this when you go IVA (you can click and drag the throttle control to actually change the throttle), and we need something like this in normal view to, definitly
  5. Well offcourse. Real world spaceflight is more like Mechjeb than without Mechjeb. Humans tell the computer what they want to do, the computer calculates it (with help from the humans probably). And in flight to, after a computer calculated how and what, they tell the computer to do a set of actions, and the computer does those actions at the right time
  6. Sepratrons Tiny solid boosters that you put radially on your boosters. Activate them at the same time as seperation, and they will (asuming you placed them correctly), push the booster away from the rocket
  7. Does that actually matter? Use a radial decoupler, and use struts to make sure it stays in place. Decouple once the boosters run out
  8. I didn't even know it was possible to gravity assist from the parent body. Cool So can anyone explain what exactly those pyramids are? Not exactly understanding triangle orbits Other question: is Roseta actually orbiting the asteroid, or is it just flying on the same orbit?
  9. While I don't care much for this article (I already liked the test contracts anyway), I sure as hell am going to steal the phrase 'In Thrust we Trust' So thanks for that I often roleplay that I'm 'testing' the part in the Kerbal way. So the test results are "this jet engine seems to require some new recources to operate. Further tests to find this recource required"
  10. Since when do all rocks of the same size automaticly have the same atmosphere?
  11. This guide offers a step by step explanation on how to setup a node based on the information
  12. Same thing about saving fuel for getting retrograde also applies if you just want to get low Solar Orbit. First burn out at periaps, and than at apoaps, slow down. It'll save fuel if you do it further away. As for EVA: unles you have some bug that launches Kerbals away when you let go of the ladder (they should just gently float away), all it takes is practice. Quicksave before you let go, and than try to fly around the rocket a few times.
  13. So aside from 'realism', you really don't have a single reason this should be implented in this GAME about little green man that launch rockets before they figure out how to put a batery on it
  14. Goo results definitly should be able to fit in the capsule just fine. How exactly do you extract the results? Might be some step you're missing or something. Also don't forget you can't get all science by just transmitting. You need to bring the experiments back and recover them if you want all the science. You can either do this by putting them in the capsule, or just bring the entire science part back. Just remember that the material's bay is fragile, so don't try to land ontop of it, even with a parachute (use lander legs). Though that's hardly a problem if you use a single stage Mun lander/return craft As for other planets, it's actually still perfectly possible to do a transfer even if it's not perfect launch window, it's not even that much more expencive. You can use this site to calculate how and when exactly, and this guide explains the details behind it. Seismometer works just like all other science parts. It's to measure seismic activity from the body itself, not from what you crash into it
  15. You don't need nuclear engines to go out to other planets. Do you know how to dock? If you do, it because WAY easier. Just launch your interplanetery rocket in parts (transfer stage, lander, and than a few launches to refuel the entire thing). This way you can easely make your rocket as big as you need to go anywhere. If you're unsure, send a probe to Duna first. You actually need more deltaV to land at the Mun and return than you need for a one way trip to Duna
  16. Now you're just throwing around technobable to look smart. Mass Spectrometers have NOTHING to do with emissions, in space or otherwise. They break up samples into single molecules/atoms and measure the mass of those particles(a hint to this fact is in the name). I know Hollywood likes to call everything that does some fancy science thing 'Mass spectrometers', but I'd expect better from the people on this forum Thing is, scenarios like stealth in space won't come up for a very long time. By the time they do, the level of technology will probably resemble current sci-fi more than it'd resemble current technology. We don't know how things like that would evolve right now
  17. No, it would make sense in OUR universe But this is KSP we're talking about, not our universe. Kerbals can stand directly under an active NERVA and the only thing effecting them is the thrust. So why would a NERVA crash be any different than any other crash in the KSP universe?
  18. When would we have to launch in order to be able to randevous with it? I imagine you'd need a few gravity assists to get out there properly, and you'd have to be at the right spot at the right time to. So how would the phase angles look?
  19. Were you at physics timewarp (2x,3x,4x) or nonphysics timewarp (5x and higher)? If you were at nonphysics timewarp, there should be no input on your craft, it's on rails. If in this case your orbit was changing, than you had a bug. If you were at physics timewarp, all physics and thrust is still applied. Now this could offcourse still be a bug with phantom forces, which is also my best bet. I have never heard of Mechjeb effecting translation RCS outside of docking, so I doubt that is the problem. Do you have a screenshot of your rocket, we might be able to figure out a problem. Phantom forces are often created because some parts clip inside eachother. As for the post crash recovery. The best you could probably have done was revert to lauch, but that's to late now. In order to get the money back, you can add it directly by editting the save file. Go to KSP main folder (if you have steam, it's in Steam->steamapps->common->Kerbal Space Program.) Than go to saves, find the name of your save file. There is a file there called persistent.sfs. That is your save file. Make a backup (always make a backup before you mess with it), and open it with notepad (or something like it). Now you need to find the line that records how much funds you have. Sounds daunting, but it's actually really easy. Ctrl+F and search for 'funds' The line you are looking for is "funds = <number of funds you have>" Change this number to the desired amount, save, and load up your save file
  20. Why? What's the functional difference between a NERVA crashing and a L909? There is no effect of any kind. If you want to RP about it being dangerous, go ahead. But this has no purpose in the stock game
  21. I do believe they fixed the kraken drive Aerodynamics haven't changed though, so infiniglider should still work. But that's very easy to test for yourself Don't know the last one
  22. That would indeed be the way to do it. Though if the stereotypes are anything to go by, there'd be such a massive outrage at the goverment trying to govern anything that it'd never work
×
×
  • Create New...