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Sirrobert

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Everything posted by Sirrobert

  1. There is no random factor in this game. So no random timer either. The devs want every difference in behavior to be the result of different player input.
  2. I expect that, 20 years from now, you'll be able to find this game in the GoG equivilant off the time yes
  3. None of those tuturials switch to the Kerbal using the map screen
  4. Noones making you design your vessle in one piece though. If your rockets are big enough, it's easier to split it up in several launches and docking in space. On that note, select root functionaility really should be stock yes
  5. I'm pritty sure it makes no difference no. To change it you need to edit the setings.cfg file directly. You're looking for the line that sais "CONIC_PATCH_LIMIT". While you're at it, take a look at "CONIC_PATCH_DRAW_MODE", it changes how the trajectories are projected. Some people prefere other modes. Explanation on the different modes here On topic: We'll need to be able to change it directly in game at some point yes. Until than, I agree that increasing by 1 would do more good than harm, so do it
  6. True, but I don't put RCS on pods anyway. It's almost never the best place when you want to ballance it around the CoM
  7. Minmus is easier to land than the Mun. And most importantly: Quicksave and quickload royally
  8. I'd like to be the one who deceides where the RCS ports are, thank you. If they randomly add them to a select few parts, it's easy to forget that they are there, not account for them, and suddenly have off ballance RCS So no
  9. Just put on a white labcoat, and all the Kerbals will believe you
  10. Nuke engines are only usefull for big crafts that stay in space for a long time. They are very efficient, but they are also very heavy. It's not worth it if the rocket engine takes up half the weight of the entire rocket. So really big transfer stages, or, if you use Kethan/Karbonite, they are really usefull for ferrying mined fuel back and forth between Ground station and Orbital station (on worlds without atmosphere), or between Orbital stations. (also usefull as reusable aircrane with a docking port on the bottom)
  11. I suggest you get the mod Select Root. This will allow you to change the root of a craft after you already built it. With this function added, you can build your subassambly like normal, and when it's time to save, you switch the root (the new root being the part you attatch to the rocket. In this case, the docking port), and save. If you don't want to use the mod, just rebuild this subassambly, it's not to complex. In this case, the first part you place would be the docking port
  12. High reward contracts come from having high reputation (which comes from doing alot of contracts) That's why you have those contracts. That said, the contract system obviously needs a little reballancing, it's only the first version.
  13. It's official in that Squad said 'jup, that's the Wiki for this game guys'
  14. To see the results themselves, show display
  15. Actually you're wrong in the asumption that Funds are a finite resource. Conctracts are indeed (currently) the only way to get them, but contracts are not finite. And thus, funds are not finite
  16. Make sure you quicksave every time before you go out to push again. A single mistake might end with your Kerbal floating just out of reach of the ladder without EVA fuel
  17. And what reason do you have to think that other people should not be allowed to save scum? What right do you have to dicate how 'hardcore' other people play?
  18. Please don't try to mingle 'stock play better than modded play' or vice versa into this discussion. There are players that like mods, and there are players that don't like mods. Personally, whenever I start a new game I always look to see if there are good mods
  19. Do you have enough power to convert the Karbonite into fuel? (asuming it works like Kethan here, I have yet to try out Karbonite). If not, land a power module loaded with RTGs Hell, you could land a few Orange fuel tanks to fill up as you convert the Karbonite, and turn the base into a fuel depo. Your landers could land, refuel, and go in 1 quick action (unless offcourse you have your convertion station in orbit. Not sure what is more efficient)
  20. So instead of creating a new problem and then coming up with a solution for it, just backup your saves when you uninstall You asked why KSP saves are in the KSP folder. It's because everything is in the KSP folder, nice and compact
  21. I believe it's in the planning for once the basics are done
  22. Yes, once you get within physics range, you can switch to him with [ or ] and control him
  23. Or edit the fuel levels in the interplanetery rocket. Afterall, it's only busy work, might aswel cheat it out
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