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KSP2 Release Notes
Everything posted by onlinegamesz
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[WIP] Hellas Sat Aerospace - Tiangong and Shenzhou
onlinegamesz replied to onlinegamesz's topic in KSP1 Mod Development
I updated the Tiangong 2 core module (still very wip), see the main page. -
I'm working on the Chinese space industries, this rocket could be useful later, ofcourse with your permission. Link: http://forum.kerbalspaceprogram.com/threads/76938-WIP-Hellas-Sat-Aerospace-Tiangong-and-Shenzhou
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I have the deadly reentry mod but the thermal blanket doesn't burn off when going in kerbins atmosphere, is this a bug or the thermal blanket isn't done yet?
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[WIP] Hellas Sat Aerospace - Tiangong and Shenzhou
onlinegamesz replied to onlinegamesz's topic in KSP1 Mod Development
I will see if I have time, but my plan was already to replace the solar panels, these are just place holders. -
[WIP] Hellas Sat Aerospace - Tiangong and Shenzhou
onlinegamesz replied to onlinegamesz's topic in KSP1 Mod Development
Okay so i'm now focusing on the Chinese space industries, my current project is the Tiangong and the Shenzhou: I still need to make a small credit list for some models for example of bobcat. -
Is it me or the kliper is really unstable, after a while the rocket is just going to flip (I don't have this when i lift the soyuz/progress) and i can't even fly with the klipper alone, it will just fall backwards like it is too heavy at the rear.
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When will you release the buran spaceshuttle?
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Alien/Calpamos planet pack alpha release.
onlinegamesz replied to jackkymoon's topic in KSP1 Mod Releases
This looks really good, I really love thick atmosphere planets. Sadly enough planet factory ask a lot of memory, atleast that was like 4 months ago, can someone confirm it is still the same or it uses lesser memory now? otherwise i'm really giving it a try again. By the way you should make a list of the planets with a small description. -
[0.25]Antares+ Cygnus Mod 1.1. Thanks for 1000+ downloads!
onlinegamesz replied to Kerbal01's topic in KSP1 Mod Releases
the update fixed the lag on the rocket? -
Oh yes sorry, thanks! By the way which docking port I have to use for the H-II?
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I downloaded the ISS mod but it says it includes the "H-II Transfer Vehicle for resupplying the JEM.", but I can't find it, is it included or I just didn't looked good enough? Thanks
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[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
onlinegamesz replied to sirkut's topic in KSP1 Mod Releases
Uhm im talking about this plugin which was used for the canadarm2. anyway ok fine I will try. -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
onlinegamesz replied to sirkut's topic in KSP1 Mod Releases
This mod is so awesome, but is the lag already solved? I tried canadarm2 like 4 months ago and whole ksp lagged as ****. I really want to make a robotic arm on my spacestation. -
[0.25]Antares+ Cygnus Mod 1.1. Thanks for 1000+ downloads!
onlinegamesz replied to Kerbal01's topic in KSP1 Mod Releases
Amazing! thank you very much! I was waiting for the KAS and TAC support. By the way will you change the solar panels too? They had 3 parts, not 5: -
DAAAMNNNN that soyuz is amazing!!! so this mod will replace the soviet pack? Edit: Weird enough I can't find the progress module, both in sandbox as in career mod, where can I find it? Also can you add .craft files please?
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[0.22.X] BobCat ind. Historical spacecraft thread
onlinegamesz replied to BobCat's topic in KSP1 Mod Releases
Will this mod ever be updated? cause both the Soviet and American packs are awesome -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
onlinegamesz replied to stupid_chris's topic in KSP1 Mod Releases
Thanks, I tried it on the vanilla parachutes, thats why it didn't worked. By the way I have bobcat's soviet pack installed but I don't get a parachute editor when I click on the soyuz parachute, I have the latest version of modulemanager and I also copied the modulemanager files of your mod in the realchute folder. -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
onlinegamesz replied to stupid_chris's topic in KSP1 Mod Releases
How can I make both a drogue parachute and main parachute on the same parachute part? in the features it says this: •Two parachutes on one part: Tired of adding both drogues and main parachutes on your ship? What about having both of them in one single part, without the bugginess than the stock parachute module gives? RealChute now supports having more than one parachute on the part, and makes them work both simultaneously! -
[1.0.5] TAC Life Support v0.11.2.1 [12Dec]
onlinegamesz replied to TaranisElsu's topic in KSP1 Mod Releases
I forgot to say it only happens when i'm on another vessel, if I go to the spacestation again it has full electricity again. -
[1.0.5] TAC Life Support v0.11.2.1 [12Dec]
onlinegamesz replied to TaranisElsu's topic in KSP1 Mod Releases
My spacestation is just in the light side of kerbin but still the electricity is going down, my spacestation does have solar panels, is this a bug?