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Everything posted by onlinegamesz
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I'm looking for some nice colonization mods because for the fineprint mod I need to build a base on the mun and minimus but I don't really like the vanilla parts to build a base. I hope you guys know a good or some good mods. Thanks
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Yes!!! thank you very much Lovad! The Japan Sci-Fi Command module Kyoko is also awesome since there are 0 japanese spacecrafts out yet, is it possible that you can tweak this one too? When I open the parachute something weird happens and im suddenly teleported in the middle of nowhere.
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Hey guys, I want to do some kind of campaign where 2 different countries are doing a rocket race (like US and USSR), so I launched the first manned craft of country 1 (the flags are fictional so I can't really describe them), now I want to launch the first manned craft of country 2, but if I change the flag, will it also change the flag for the existing craft of country 1? It is not a very technical question, but I hope someone can answer it. Thanks
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Hey guys, Alright I figured out how to use Scansat, so I made an apollo like moonmission and I decoupled the lander from the command module, then after a while they were like 10km from eachother but if I look on the map in the lander (I use RasterPropMonitor) I can only see the lander on the map and not the command module (or any other probes orbiting the mun), is it even possible to see any other craft on the map? it sounds like a weird question but it would be really cool to see other crafts on the map too if I am in the lander. Thanks
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BROKEN [0.90] TextureReplacer 2.1.2 (20.12.2014)
onlinegamesz replied to shaw's topic in KSP1 Mod Releases
I downloaded a very nice HD skybox but in the game it looks really ugly, I think this mod change some things I guess, is there a way to fix this? Thanks -
[WIP] Vostok-1 (Merged into Salyut/Soyuz pack)
onlinegamesz replied to raidernick's topic in KSP1 Mod Development
Amazing work again! -
Hey guys, I really want a mod which adds or changes planets but they almost all need the Planet Factory mod, are there some mods which don't need the Planet Factory mod? Also I saw the real solar system mod which looks very good but does it use a lot of memory ram? Thanks
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Thanks guys, I will give StageRecovery a try.
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Return button doestn work!?!??
onlinegamesz replied to onlinegamesz's topic in KSP1 Technical Support (PC, unmodded installs)
Alright, I did a fresh install and it works again, weird enough it wasn't fixed when I did verify integrity of game cache. Anyway thanks for the help and sorry for bothering. -
Is there any alternative for the Debrefund mod? I noticed it gives a lot of bugs in the new ksp 0.25. Thanks
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Hello guys, I love this game very much but I lost the game since I had to reinstall my computer (only windows), so today I installed the game again because of the new economic boom update. I started the game and I was excited to see the new features, I made a new game and I looked in every building, then after like 2 minutes I was not in able to press on the return button anymore, I click on it and nothing happens, I started a new game again and now I couldn't even click on a building, so this is very very weird, I never had this issue before. So my question is how to fix this? I really want to play. I was thinking that im maybe missing some software the game needs? normally when I instal a new game steam will update some software stuff but this didnt happened for ksp. Thanks
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But at the moment ksp can only use max 4 gb ram right? how is 4,5 gb ram possible then?
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This mod looks really awesome but I guess this mod need much ram? if so I will wait till 64bit 0.24.
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[WIP] Hellas Sat Aerospace - Tiangong and Shenzhou
onlinegamesz replied to onlinegamesz's topic in KSP1 Mod Development
I updated it a bit with new solar panels for the shenzhou and I finished some small things to the core module of the tiangong 3. As you can see the orbital module has small solar panels so that it can also function as a science or cargo module after decoupling from the descent module. Better view of the solar panels: -
8K82K aka PROTON (OLDD in USSR) v. 0.5. (12.05.14)
onlinegamesz replied to DennyTX's topic in KSP1 Mod Releases
This is AMAZING, very good job. -
[0.25] Lionhead Aerospace Inc. - Icarus v0.4 updated
onlinegamesz replied to Yogui87's topic in KSP1 Mod Releases
I arrived at Jool ^^ Now time to drop the huygens at Laythe. -
[0.25] Lionhead Aerospace Inc. - Icarus v0.4 updated
onlinegamesz replied to Yogui87's topic in KSP1 Mod Releases
The Cassini looks amazing! great work -
[WIP] Hellas Sat Aerospace - Tiangong and Shenzhou
onlinegamesz replied to onlinegamesz's topic in KSP1 Mod Development
Thanks for explaining, I can't seem to find the solar panels on it though, it are solid solar panels or they can also unfold? Edit: you mean this? as I can see it was gone after the shenzhou 7. -
[WIP] Hellas Sat Aerospace - Tiangong and Shenzhou
onlinegamesz replied to onlinegamesz's topic in KSP1 Mod Development
Updated some things on the Tiangong 2 core module (WIP), again docked with the shenzhou. On the top of the station hub I did the orbital module of the shenzhou, it seems that it stays docked, maybe because there is still cargo in it??? if someone know why they did this please explain, thanks. http://s23.postimg.org/6r0w2g16z/shenzhouorbitalmodule.jpg