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Everything posted by DasBananenbrot
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OMG it is a download. I always wanted a part like this. You are absolutely awesome
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AFAIK There isn't even an Gemini LES O.o The real Gemini didn't had one due to weight issues. There is one for the Mercury but that surely won't lift a Gemini capsule
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Yeah I like that designation better too as it , prevents confusion
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You are totally right but actually Juno I was still an Jupiter C, it only got a nice new name for the Explorer Lauchn. Even in some NASA informations papers telling about Explorer, the rocket is reffered to as Jupiter-C
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Redstone was a single stage rocket but Juno I had upper stages The picture frizzank posted earlier is the second stage of the Juno I with a cluster of eleven MGM 29 rockets. Followed by another upper stage with three MGM 29's and finally another single as last stage MGM 29
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Well as far as I know the PGM-11 Redstone was the first rocket of the Restone Rocket Family. From that they derived variants called Jupiter-A and the Jupiter-C (I want to know why the jumped the B xD) for tests. Then they made a rocket directly derivated from the Jupiter-C which was called Juno I, the Explorer Satellite Launch Vehicle
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[1.2] Procedural Fairings 3.20 (November 8)
DasBananenbrot replied to e-dog's topic in KSP1 Mod Releases
Nope I am pretty sure he means the interstage adapter from Procedural Fairings... God dammit; Ninja'd -
[WIP] Apollo-like crew module (Updated download 17.2.2014)
DasBananenbrot replied to Ledenko's topic in KSP1 Mod Development
That's odd.... @Anodizer you must have done something wrong... The Pod uses the internal from the Mk 1-2 Pod and it is all working for me. So if it is a issue with the internal like Shaw said, there must have gone something wrong. -
[WIP] Apollo-like crew module (Updated download 17.2.2014)
DasBananenbrot replied to Ledenko's topic in KSP1 Mod Development
Sure you only got this capsule installed? Sounds very weird -
Nice thank you
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Well that is from Starwaster , as it says it is a recreation of Copernicus for the game . Check out the dev thread : http://forum.kerbalspaceprogram.com/threads/64796-Copernicus-MTV-components He showed it here because he is using the Inflatable Module from Porkjet
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Which part?
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[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
DasBananenbrot replied to stupid_chris's topic in KSP1 Mod Releases
Any changes which may break sumghai's SDHI Service Module mod ? -
Yeah I figured you won't be able to implement all features at once but that is no problem just wanted to know how much you can currently do with the map. But still that you made this map at all is so awesome I can't find words for it. This definitely a great new addition. Now you can make orbital tasks fully in IVA and the day we can also transfer to another planet completely in IVA will be a great day
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My jaw dropped so hard it must have caused a major earthquake this looks so awesome. Can't wait for 0.13 release. Will we be able to change focus on the orbital map display to show for example the encounter trajectory on another planet while doing interplanetary transfer? Or does it only show the planet, the controlled vessel is currently orbiting?
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[0.90]Kerbal Isp Difficulty Scaler v1.4.2; 12/16/14
DasBananenbrot replied to ferram4's topic in KSP1 Mod Releases
I guess for the sake of not start a debate about the name we just stick with KIDS -
[0.23] Panda Jager Laboratories Parts Pack
DasBananenbrot replied to Sethnizzle's topic in KSP1 Mod Development
Nice to hear the story behind that nickname Well feel comfortable with your nick, I just wanted to get this off my back and wanted to assure that I am not the only one making this connection between your name and Snoop Dogg -
FScience, Science Data Transfer v0.1
DasBananenbrot replied to L.J. Silver's topic in KSP1 Mod Releases
Yeah I guess it will never become stock as developers want players to make more voyages and transmit less and having the ability to transfer science data and do apollo like missions for example makes it easier too but for me this is essential because I want to make my career more realistic and have the option to make apollo style missions. Always have the lander return is not a favorable option for me .... Edit: It would be nice if you could make a update -
PorkWorks dev thread [Habitat Pack] [SpaceplanePlus]
DasBananenbrot replied to Porkjet's topic in KSP1 Mod Development
Why not using Real Fuels? -
BobCat Ind. - Colonization, exploring and research vehicle
DasBananenbrot replied to BobCat's topic in KSP1 Mod Development
Yeah but give Mihara some love who made those monitors possible with his plugin -
10m parts are for RSS I guess...