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DasBananenbrot

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Everything posted by DasBananenbrot

  1. *jaw drops * nice work frizzank
  2. Guess RubberDucky got all hands full with the development of his serviceable Space Telescope Mod.
  3. Are you serious? This mod has it's thread in release section since the last posts were made here.....
  4. It is deadly reentry...... If you would bother with reading just three pages back, you would have seen the post by NathanKell himself, where he explains the incompatibility and how to make a quick workaround...
  5. They look exactly like those included in RasterPropMonitor ,what he obviously is using,so No
  6. Oh, you released it. Sorry that I forgot to post my own impression while testing :/ I wanted to give a "testing report" at the end of the weekend but kind of forgot it because of work related stuff..
  7. Nice, thank you immediately going to download this
  8. Nice to hear that Chaka likes me hehe I don't want to be eaten by an monkey though. btw, you speak German?
  9. Omg why did I missed that... I followed the thread from beginning. I know what I do when I am back from work. Any other downloads for testing I missed?
  10. Just for the looks but to add DRE compatibility is really easy. Just use the line from the DRE 2.5m heatshield and add it either via a MM file or directly add it to the part.cfg MODULE { name = ModuleHeatShield direction = 0, -1, 0 // bottom of pod reflective = 0.05 // 5% of heat is ignored at correct angle ablative = AblativeShielding loss { // loss is based on the shockwave temperature (also based on density) key = 650 0 // start ablating at 650 degrees C key = 1000 320 // peak ablation at 1000 degrees C key = 3000 400 // max ablation at 3000 degrees C } dissipation { // dissipation is based on the part's current temperature key = 300 0 // begin dissipating at 300 degrees C key = 500 90 // maximum dissipation at 500 degrees C } } RESOURCE { name = AblativeShielding amount = 1000 maxAmount = 1000 }
  11. THis looks gorgeous , too bad it probably will exceed my memory xD
  12. Those fuel arms would be truly epic
  13. Someone else reported this problem too on the previous page but I didn't tested it yet though I am also using DRE. Maybe ask on the DRE thread if NK also has an idea what could cause an incompatibility with this mod.
  14. @GregroxMun The problem with the detaching of the nozzle is already known. If you had bothered with reading the previous page you would know that Nazari admitted he made an error and is going to fix it But I must admit that the poodle should get a better effect.
  15. Scan Sat is pretty stable and much more forgiving on your system than ISA Mapsat. I guess it is not directly KW rocketry causing the crash but he is on the edge of memory so he crashes. It would probably happen too if I he would install any other intensive part mod like for example NovaPunch.. But you can always delete parts from KW rocketry and b9 that you won't use. And most importantly use the active memory reduction mod by rbray
  16. Remove all MM.dll but the newest one (1.5.6)It only works one MM.dll at a time. And even if an older MM version is provided by a mod it should still work with the newest one
  17. You are awesome do you upload the MM version too? Because if you make new textures I don't have to add them in the MM files and can just update from your link directly. That would be cool Btw nice effects on those Ion Engines.
  18. Ehm Nova Punch actually works in 0.23 as it is plugin free. Tiberion said that before and I haven't heard of any major problems
  19. Read the changelog.... This is basically the main reason for use of Firespitter . Sumghai would have needed to recompile his own Fustek.dll for that . But it is easier with Firespitter.dll as it does this already very good So he can save some of his valuable time for working on the actual parts of his station modules I guess
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