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Everything posted by DasBananenbrot
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Well no idea, there you have to ask NathanKell, maybe a bug.
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Definetely going to watch this , it seems really promising and will provide a good competition for sumghais Station modules I really like the fusty's models and the stuff sumghai is now doing in continuation but I may change my mind if this comes out Don't be so impatient
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Did you removed Real Fuels Folder completely before installing 4.2? And then forgot to add the Engine config? That would explain it
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HotRockets! Particle FX Replacement + Tutorial
DasBananenbrot replied to Nazari1382's topic in KSP1 Mod Development
Well but it is better than not having it at all and I think your smoke trails are looking very gorgeous already and I wish I could get my hands on them -
HotRockets! Particle FX Replacement + Tutorial
DasBananenbrot replied to Nazari1382's topic in KSP1 Mod Development
Thank you really much -
HotRockets! Particle FX Replacement + Tutorial
DasBananenbrot replied to Nazari1382's topic in KSP1 Mod Development
That would be greatly appreciated I guess it will make compatibility with other engines easier too -
Those effects Nazari made are very nice and also what notkhe was teasing there (especially this http://i.imgur.com/migw2w8.gif ) was way beyond awesome A compatibility with RF would be really awesome
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NathanKell, I think you should check THIS out if you haven't done it already by yourself. Dragon01 already suggested if it would be possible to make new effects for different fuel types...DOn't know if that would be even possible but check this promising mod out anyway
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HotRockets! Particle FX Replacement + Tutorial
DasBananenbrot replied to Nazari1382's topic in KSP1 Mod Development
This looks so awesome A version number and a changelog on the OP would be nice But one thing that bugs me atm is that it edits the Squad Folder so much (Easy reomval of mods is what I like to preserve)... Isn't it possible via ModuleManager? @Nothke This looks so nice I hope it will be available soon -
HotRockets! Particle FX Replacement + Tutorial
DasBananenbrot replied to Nazari1382's topic in KSP1 Mod Development
Yeah that was my first thought too I will now spend the next few minutes watching it over and over again, dreaming of having it myself xD -
HotRockets! Particle FX Replacement + Tutorial
DasBananenbrot replied to Nazari1382's topic in KSP1 Mod Development
OMG I want it now xD -
[0.21.1] StretchyTanks v0.2.2 (updated 8-26-13)
DasBananenbrot replied to AncientGammoner's topic in KSP1 Mod Releases
And again you have to go to the continuation thread ..... http://forum.kerbalspaceprogram.com/threads/57422 -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
DasBananenbrot replied to rbray89's topic in KSP1 Mod Releases
First of you need to edit CloudSwap Distance in the common.cfg inside the BoulderCO Folder. You need to multiply them by a factor of ten (for example Kerbin=2000 instead of Kerbin=200 ) This was also stated several times on the RSS thread But I don't know about the problem with the City Lights.... Second , yes Volumetric Clouds is in work atm. If you would read a few pages back you would have seen that those are actually next on his working plan and it was standing in the future plans part of the OP for a very long time now........ Edit: He even wrote in the OP that he works now at Volumetric Clouds for the next update.... -
Better ask that one on the RPM thread.
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[1.0.2]HGR 1.875m parts(v1.3.0 released)
DasBananenbrot replied to Orionkermin's topic in KSP1 Mod Releases
Me! Me! Me! Me! Me! -
That fairing looks in comparison to the rocket very odd
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[0.23.5] Realism Overhaul: ROv5.2 + Modlist for RSS 6/30/14
DasBananenbrot replied to NathanKell's topic in KSP1 Mod Releases
Yeah finally the update and SDHI support and real chute support was mainly what I waited for big thanks to everyone who contributed to this update Switch back to RSS ASAP XD -
Yeah sorry for my derp then