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Everything posted by DasBananenbrot
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Ledenko is back and works on the Apollo-like-crew-module again. He might want to make an "glass cockpit" with your plugin but until he really tackles the IVA creation, shouldn't it be fairly easy to make an config for RasterPropMonitor. As it is using the MK1-2 internal it should work with the Mk1-2 example config,right? And the dockingport/parachute part would just need the code to enable it as a docking cam ...
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[WIP] Apollo-like crew module (Updated download 17.2.2014)
DasBananenbrot replied to Ledenko's topic in KSP1 Mod Development
By the way could you revise the node under the capsule maybe? Because I want to use the 2.5 mdecoupler from DRE as the capsule isn't so much wider than 2.5m and this decoupler is made to fit flush with heatshields so it fits nicely under your round underside of the capsule but the bottom node seems to be bit inside the capsule so I can't attach the decoupler without it to be inside the capsule bottom too (will post a Screenshot soon so you can see what I mean) -
[WIP] Apollo-like crew module (Updated download 17.2.2014)
DasBananenbrot replied to Ledenko's topic in KSP1 Mod Development
Well if you got a model ready then it is no problem *wink* -
[WIP] Apollo-like crew module (Updated download 17.2.2014)
DasBananenbrot replied to Ledenko's topic in KSP1 Mod Development
By the way the half-meter version of the Apollo-style LES from this pack http://forum.kerbalspaceprogram.com/threads/37138-Wolf-Aerospace-Perfectrons-L-E-S-Packfits quite nicely (not totally flush but certainly nice enough, unfortunately my game crashed and now is no time for a scrrenshot anymore) I guess this is a good alternative. I think you don't need to make one for yourself (unless you really want to) Just link it for everyone who uses your mod. PDCWolf probably would like that extra PR too *wink* -
[WIP] Apollo-like crew module (Updated download 17.2.2014)
DasBananenbrot replied to Ledenko's topic in KSP1 Mod Development
yaaay too bad I have to sleep now; work :/ I hope 0.23 won't break it as it is just a capsule because 0.23 will probably already out when I be home tomorrow Edit: Nope, will test it now, sleep must wait 20 minutes more -
[WIP] Apollo-like crew module (Updated download 17.2.2014)
DasBananenbrot replied to Ledenko's topic in KSP1 Mod Development
No problem real life is always more important, especially if your gf had to go to ER O.o By the way it is funny that you "anglified" my nick ,I guess most people aren't even sure what it means -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
DasBananenbrot replied to rbray89's topic in KSP1 Mod Releases
That is so gorgeous, Thank you -
PorkWorks dev thread [Habitat Pack] [SpaceplanePlus]
DasBananenbrot replied to Porkjet's topic in KSP1 Mod Development
Thanks for that little status update, well I already heard from several modders that IVA creation is a pretty time consuming process by the way you think we maybe get those IVAs as Kristmas present? -
[WIP] Apollo-like crew module (Updated download 17.2.2014)
DasBananenbrot replied to Ledenko's topic in KSP1 Mod Development
Maybe add to the title and the OP that you are searching for a IVA creator xD by the way maybe put the current alpha download link on the OP as it is easier to find for others and add a license (at least I haven't found one so far) -
[WIP] Apollo-like crew module (Updated download 17.2.2014)
DasBananenbrot replied to Ledenko's topic in KSP1 Mod Development
well yeah basically we just need a MM file. Hmm just finish the parachute part and I will ask stupid_chris -
There is no download link as this mod isn't finished yet
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[WIP] Apollo-like crew module (Updated download 17.2.2014)
DasBananenbrot replied to Ledenko's topic in KSP1 Mod Development
Great to here you are back And no it is not a lousy excuse, I can fully understand you but a little note that you make a break right at the beginning would have been good But now you are back so it isn't important anymore. Considering the IVA as much as I would like to support you I have no experience in modelling and generally making mods at all But the IVA isn't that important, for me the most important thing right now is properly textured parachutes as they bugged me the most Edit: What I would like is RealChute support but maybe not everyone wants it , so I may can ask stupid_chris how to do it for you and then release it as an extra for those who want it? I won't promise I will have succes but I think it is fairly easy and any kind of support I could give to the development of this awesome capsule would be nice -
[WIP] Apollo-like crew module (Updated download 17.2.2014)
DasBananenbrot replied to Ledenko's topic in KSP1 Mod Development
You're welcome -
Modular Fuel System Continued v3.3 (OBSOLETE)
DasBananenbrot replied to NathanKell's topic in KSP1 Mod Releases
Nope only the Real fuels link -
[WIP] Apollo-like crew module (Updated download 17.2.2014)
DasBananenbrot replied to Ledenko's topic in KSP1 Mod Development
Yes , on page 4. I quoted it for you -
[WIP] Apollo-like crew module (Updated download 17.2.2014)
DasBananenbrot replied to Ledenko's topic in KSP1 Mod Development
Just a random question, Ledenko if you are still here just tell us please . Would be cool if we could at least know if you continue this or not Awesome work so far ;would be sad if you have no time anymore for this -
[1.2] Real Solar System v12.0 Dec 8
DasBananenbrot replied to NathanKell's topic in KSP1 Mod Releases
I guess you refer to papics who more or less just released it? It is on one the last pages of the Clouds and City Lights mod for everyone who tries to find it -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
DasBananenbrot replied to rbray89's topic in KSP1 Mod Releases
Those look just awesome. I will definitely try them later. But unfortunately I guess it won't run on my install as I am really at the edge of the memory limit already. But I am still hoping that there is no notable increase to the normal Cloud enhancement mod. By the way did you managed to get rid of the problems you had with the city lights...