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Everything posted by DasBananenbrot
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[1.2] Real Solar System v12.0 Dec 8
DasBananenbrot replied to NathanKell's topic in KSP1 Mod Releases
I so wanted to play this with the new Realism Overhaul up now (although a lot of other parts must be resized there too) but atm I'm having problems with extremely wobbly parts although using KJR. Well will use a fresh install again and put all in again but if it keeps that wobbly for me, I will sadly continue to use stock size parts or even stock size Sun System. -
[0.23.5] Realism Overhaul: ROv5.2 + Modlist for RSS 6/30/14
DasBananenbrot replied to NathanKell's topic in KSP1 Mod Releases
will break the sh*t out of it -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
DasBananenbrot replied to stupid_chris's topic in KSP1 Mod Releases
Can't wait -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
DasBananenbrot replied to stupid_chris's topic in KSP1 Mod Releases
good to hear -
PorkWorks dev thread [Habitat Pack] [SpaceplanePlus]
DasBananenbrot replied to Porkjet's topic in KSP1 Mod Development
an update... yaay that looks pretty neat -
[1.2] Real Solar System v12.0 Dec 8
DasBananenbrot replied to NathanKell's topic in KSP1 Mod Releases
You need to install the latest dev build of MechJeb -
[WIP] Apollo-like crew module (Updated download 17.2.2014)
DasBananenbrot replied to Ledenko's topic in KSP1 Mod Development
I completely agree there -
[1.2] Real Solar System v12.0 Dec 8
DasBananenbrot replied to NathanKell's topic in KSP1 Mod Releases
Well Kerosene is the normal Liquid Fuel which is still named LiquidFuel.. Concerning others you may also miss Syntin which is a russian synthetic propellant added in MFSC v3.3. But I don't know which exactly you also heard of and if any are missing. Nathan shall tell you if you miss some fuels....Either way better update MFSC if you haven't already...... -
Nope , real-life maneuvering units like the MMU or the now used SAFER use gaseous nitrogen not compressed air.But you are right hypergolic propellant is very toxic and therefore not quite suitable. But I guess using the RCS is easier than adding an extra ressource for the Kerbonaut Maneuvering Units..
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[WIP] Apollo-like crew module (Updated download 17.2.2014)
DasBananenbrot replied to Ledenko's topic in KSP1 Mod Development
13 days after last post....Ledenko if you have not much time due to important RL stuff I can undertand it but some kind of status update would be nice.... -
[0.23.5] Realism Overhaul: ROv5.2 + Modlist for RSS 6/30/14
DasBananenbrot replied to NathanKell's topic in KSP1 Mod Releases
What I also really would like to see is a rescale of Tiberion's awesome Shuttle System Mod Edit : Nevermind, Tiberion just reminded that his update will be due very soon and many launchers will be changed or even swapped so a rescale now would be stupid xD -
[0.23.5] Realism Overhaul: ROv5.2 + Modlist for RSS 6/30/14
DasBananenbrot replied to NathanKell's topic in KSP1 Mod Releases
yes they do XD -
[1.2] L-Tech Scientific Industries V4.2
DasBananenbrot replied to ludsoe's topic in KSP1 Mod Releases
Too bad you forgot the other fixes you made....because atm I only use the camera and radiation sensor part (don't need skylab as I am using Station Science Mod by Ethernet already , srry) and I want to know if I need to download the update myself -
[0.23.5] Realism Overhaul: ROv5.2 + Modlist for RSS 6/30/14
DasBananenbrot replied to NathanKell's topic in KSP1 Mod Releases
Finally but concerning asmis ELCSS mod...I was still using TAC Life Support and will later try the new release if it runs smoothly now. Because ELCSS made my game lag as hell and I only used the mods i NEED for RSS. So I hope the lag problem don't persists -
[0.23.5] Realism Overhaul: ROv5.2 + Modlist for RSS 6/30/14
DasBananenbrot replied to NathanKell's topic in KSP1 Mod Releases
yes probably -
[1.2] Real Solar System v12.0 Dec 8
DasBananenbrot replied to NathanKell's topic in KSP1 Mod Releases
So someday we may have edited terrians hmmm sounds nice but take as much time for this as you want .you already have a lot of mods and put a lot of great work into them -
[WIP] - Full Realistic Tech Tree Overhaul
DasBananenbrot replied to MedievalNerd's topic in KSP1 Mod Development
I want it now normal tech tree isn't that suitable to use with RSS xD -
[1.1.2] Station Science (v2.0: New models by SpeedyB)
DasBananenbrot replied to ethernet's topic in KSP1 Mod Releases
I guess this will also be a problem for me as I am using the Real Solar System Mod.. As the lowest possible orbit is at this border or beyond it....