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Corw

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Everything posted by Corw

  1. You are doing exactly the thing you are mocking. "HURR DURR ITS NOT OKEH FOR ME SO U MUST BE RONGG" For some reason it is working for us, but not working for you. Post pictures or give craft file.
  2. Oldest screenshot, not oldest rocket. Guess it was same but smaller
  3. Maybe he is speaking from his own experience?
  4. Add particle effect on a asteroid. What is so cool about that?
  5. Loading screen with faces is fanart, if I'm not mistaken.
  6. You are missing the point. They are really selling some god awful games these days and we have become OK with that. KSP is really different in every regard.
  7. When you are used to eating [dirt] having a cookie still does not make it a roast beef.
  8. What's with this thing of posting everywhere except your own forums?
  9. OK, this is one thing I do not understand (actually, more, like string theory and... never mind). What is so wrong in "Early Access environment" and what will change by going into release? What is the "Early Access environment" anyway? Is it some technical/legal thing with Steam or something maybe? I know I might be silly, but I have to ask. Cause if it is just the arbitrary name they want to call (alpha, beta, release, 2nd coming of Raptorjesus) it still makes no sense.
  10. In the world I live in the 1.0 means "complete", not "working, but need to be worked on still". KSP is beautiful beta, but lousy release. That is all I have to say on the subject.
  11. Can't remember when it crashed crew checking in.
  12. You could save your carrier by editing the config files.
  13. Squad has recruited several modders over time and we have seen integration of several mods into the core game, starting long long time ago with plane parts. So modding has improved and speeded up the development of core game. Mods had also provided very good info which features are viable and desirable. There is only hald a dozen of Squad devs and over time probably over hundred modders. So it is actually half a platoon vs army Devs can only add so much features in given time so your statement "features should be made stock a long time ago" is rather subjective cause HarveseR had other priorities than you which features should be added first. If your list was priority we would be missing something that we have currently. So no, excessive modding in this case has accelerated the development.
  14. Edit all Kerbals to pilots? Edit Kerbals to have all classes?
  15. Wow, you got both of the versions wrong. It is .90, not 0.9
  16. That is a good question Guess the workaround would be to go with engineer and scientist to the surface. On return LM should establish stable orbit and CSM would be the active party in docking. I'm guessing everybody should be able to fit any position, but specialist will do it better/have more options. Personally, I'm not bothered that much how they did it in the real thing. My set of toys and constraints is different than historical ones, so I do things differently.
  17. I press space. On serious side, clamps in same stage as engines. Full throttle, go.
  18. Why do you need a pilot in CSM which is just orbiting? The LM is active party during docking.
  19. You first few missions will be suborbital. By the time you can go orbital you'll have the lines. What is the problem with that?
  20. Updates are not mandatory. You can set any game in Steam not to be updated.
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