skyace65
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KSP2 Release Notes
Everything posted by skyace65
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down the road this is what I'm hoping Unity 5 lets them do -better lighting -maybe some better looking water -VR support, Exploring the mun or leaving orbit in VR would be amazing
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Yeah it's getting pretty annoying to see some of the reactions. It's almost like they don't want what we know to change, which seems to defy they point of being a scientist. Than again this isn't the first time scientists have said stupid stuff. I'm looking at you cell theory! P.S Plot twist, they're all afraid of going back to university and retaking physics to keep their PhD's valid
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It's the first place I heard about it working. back to the drive itself. I wonder, if we had a bigger drive with enough thrust for a manned spaceship, maybe a mass driver could be used to launch it into space.
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Take that physics and your laws http://www.ign.com/articles/2015/07/28/impossible-em-propulsion-engine-confirmed-by-scientists?utm_source=IGN%20hub%20page&utm_medium=IGN%20(front%20page)&utm_content=20&utm_campaign=Blogroll and for those who want the more wordy and scientific article http://arc.aiaa.org/doi/abs/10.2514/6.2015-4083
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If the dev notes this week aren't the "stop letting Jeb fly" edition I'm going to be severely disappointed
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Maybe I'm just doing something really stupid I'm overlooking but the game refuses to let me do an orbital survey of Kerbin I'm playing in sandbox. built my rocket with a scanner, put it up in orbit and every time I try to do a scan it says "You must be in a stable polar orbit between 60km and 1500km" do the conversions and(side note could we have the message in meters and not kilometers to just make it a little easier?) 60km=60,000m and 150km=150,000m. Well my craft has a periapsis of 90,956m and apoapsis of 138,879m and I'm still getting the message I need to be within 60km and 150km relevant pictures http://steamcommunity.com/sharedfiles/filedetails/?id=434456263 http://steamcommunity.com/sharedfiles/filedetails/?id=434456243 http://steamcommunity.com/sharedfiles/filedetails/?id=434456231
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What is the impending event/disaster coming to Kerbin...
skyace65 replied to justidutch's topic in KSP1 Discussion
It's a kerbnado -
I nominate Jeb to blow the computer side note: these IVA's are just begging to be walked/floated around in.
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I think the game looks fine. But some more terrain decoration would be great, and maybe some better lighting, but you'd need to wait for unity 5 for that.
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Do you feel KSP is ready for 1.0?
skyace65 replied to hoojiwana's topic in KSP1 Suggestions & Development Discussion
It's what Microsoft's counting team would recomend -
Gotta say, now that i think about it more. Squad could probably make a really good city simulation game. Imagine the advice your advisers would give xD
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I'm pretty sure squad doesn't have nearly enough resources to do their own version of spore
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I don't think KSP can happen on console simply because of control limitations. I can't imagine anyone building a rocket using a PS4 or Xbox controller
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(being half serious here) making other games from other genre's using kerbals. a Kerbal FPS, city builder, strategy game.
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Do you feel KSP is ready for 1.0?
skyace65 replied to hoojiwana's topic in KSP1 Suggestions & Development Discussion
several things 1) Whats wrong with a lack of victory conditions? Last time i checked city simulations and games like the sims have done fine without them. 2) Could you be more specific on what purpose parts are? 3) What else are they supposed to do? 4) Not really, I'm running it on a mid-range laptop and it works just fine. It's not nearly as bad as it used to be with ocean lag, unless your talking about mid end with mods. Also the devs are upgrading to unity 4.6(i bellieve it's .6) with the official release so that should help a bit. 5) could you be specific on what the memory leaks are exactly? I've never had any issues with memory. -
Now I'm sure that everyone here has heard of the Oculus Rift, if you haven't congratulations on coming out from under that rock. It's already going to get support with the unity engine, and that can be great for game stuff like IVA's If the devs wanted to do it. But Oculus recently made an acquisition that could be fantastic for the game, Nimble VR. What Nimble VR does is basically hand motion tracking. So you could have on a VR headset, move your hands around IRL and than your hands move around in the game, and this could be fantastic for IVA's. Just imagine a fully intractable cockpit where you can flip all those buttons and switches and really feel like your controlling your spaceship. And in addition you could than fly around in EVA with virtual reality using your hands to grab onto the jetpack controls. Obviously the Oculus RIft is ages away, but it's just some ideas i wanted to throw out there.
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If one is ever done i want it to be a kerbal version of space odyssey
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screenshots of the new airport the whole place has an abandoned look to it now.
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The island airport got an updated model!
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So between more biomes and whatever project they are working on where destructible buildings was the foundation of it, it looks like .26 is going to be more of a refinement update than a moving to feature complete one, personally i think that's pretty good. Hopefully they flesh out contracts a bit and add some more mission types.
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The 0.25 Waiting Room, now boarding passengers heading to Hypetown
skyace65 replied to Rowsdower's topic in KSP1 Discussion
I think they said it's an earlier build and that the building was updated. hey devs can we see a screenshot of the current version? -
The 0.25 Waiting Room, now boarding passengers heading to Hypetown
skyace65 replied to Rowsdower's topic in KSP1 Discussion
just a side note i wanted to add, i do wish they would add a big more detail to the buildings if possible, the parking lot for the admin building and the pool just look off, though that isn't the current model so hopefully they look better now. -
The 0.25 Waiting Room, now boarding passengers heading to Hypetown
skyace65 replied to Rowsdower's topic in KSP1 Discussion
so if the secret .25 feature is supposed to be groundwork for somthing new, does that mean we might get something like destructible cities in .26? I demand Jeb's junkyard be added to the world! -
The 0.25 Waiting Room, now boarding passengers heading to Hypetown
skyace65 replied to Rowsdower's topic in KSP1 Discussion
who wants to hitchike on my hype bus? and pay no attention to the man in the hazmat suit making the blue substance in the bathroom, that's completely normal. -
An overview of the development-related answers from the recent AMA.
skyace65 replied to CaptRobau's topic in KSP1 Discussion
Thats not what scope completion means at all. scope completion means when the groundwork for all future features has been laid