skyace65
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Everything posted by skyace65
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kerbals already have a language... backwards spanish
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Is that possible... KSP becomes a multi-language game?
skyace65 replied to Cesrate's topic in KSP1 Discussion
exactly, I think it's much more viable to do language translation once the game hits beta or is close to release -
video games I'm more curious though on what's in the refuse bin. does it mean something some ware else it doesn't mean in the US?
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I would like to see 3 classes that kerbals can choose to be and slowly they improve with those stats. pilot, mechanic, scientist. pilot-more skilled means easier control of a spaceship and you also wouldn't need as much reaction wheels for a ship mechanic-as you improve the craft your Kerbal pilots becomes more structurally stable and fuel efficient. scientist-more effiecnt use of electricity and resource gathering when it gets implemented. I think having 3 separate stats you can only choose one of would be great since than that gives a reason to have more Kerbals on a spaceship and build bigger rockets/spaceplanes for the MK3 cockpit/capsul
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Hackaday's article on "Converting KSP into a Proper Space Sim"
skyace65 replied to PDCWolf's topic in KSP1 Discussion
and the game in it's current state is already challenging enough, and we haven't even hit resources, aerodynamics or interstellar travel yet. the physics are fine as is. -
Rewrite the part descriptions
skyace65 replied to ddavis425's topic in KSP1 Suggestions & Development Discussion
I find the silly descriptions fine. why? because any useful information is right under the description where it says the power, how much fuel ect. honestly I don't know what more info you would need. as for new players understanding something like the reaction wheels, well that's what tutorials are for and I would be surprised if by launch we don't have a tutorial on SAS and stuff, this is an alpha game after all of course it's incomplete right now. -
Rodney Kerman, I keep thinking of the character from Stargate Atlantis.
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it's probably going to be used to either accept missions for carrer mode or view your current game progress(since the devs have already started the player tracking system) it's probably safe to assume it will become active in .22 if not .23, and I'd be very surprised if by .23 they didn't have it
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okay maybe the textures could be a bit better(though it looks fine to me) but seriously, complaining about silliness in Kerbal space program?
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0.21.1's SAS is worse than 0.21.0's SAS
skyace65 replied to Whirligig Girl's topic in KSP1 Discussion
no way. .21.1 is much better than .21.0 I'm still kind of attached to the old ASAS logic but I can learn to love this, how it worked it .21.0 not so much -
An ocean of lag...
skyace65 replied to Pachi3080's topic in KSP1 Suggestions & Development Discussion
I always thought the lag was because me computer was old.....this is something that should be fixed very soon if possible than. -
clouds and weather some people are probably worried would cause more lag, and new celestial bodies don't have a use right now until the gameplay is more fleshed out, even if it was it's only something top level experts would be able to use, but IVA's on the other hand is something everyone can use.
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how are you holding up? because I'm a potato.
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well they said they want to focus on career mode more. ideally what I would love next update is. -more stuff with tracking player progress and career mode basics, maybe some use of mission control(and let us talk to gene kerman! ) -the rest of the KSPX parts added to stock -more IVA's, especially the space plane modules I would love to see an IVA for. -a few more buildings or decorations for the space center, even if it's stuff like a science building we won't be able to use yet.
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no there are some people on steam who say it works fine. well I'm going back to testing what people are saying on how to make rockets control better. also, I did a test with a small rocket. 1 engine, 1 fuel tank, 1 command module, 1 battery, 3 wings, 3RCS, and it took 3 or 4 reaction wheels to properly keep it on course. assuming that there is no bug, this NEEDS a rebalance, I shouldn't have to slap on 3 reaction wheels to the tiniest rocket possible to make it fly strait EDIT: okay after more testing turns out I only needed 2 reaction wheels not counting the command pod to make it fly as it should(doing so many tests I feel like glados) that is still way too much.
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Maybe the solution for 0.21 flight stability problems
skyace65 replied to Baenki's topic in KSP1 Discussion
I've done all of that, and it still completely sucks -
bill bob and jeb will all come back after 1 day ingame
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while I can respect the devs the game is made to serve the fans. devs managing the general direction the game goes I am completely fine with, but downgrading a core feature to make it harder than ever to fly a rocket is going too far. this isn't even an easy game! we are talking about a game that takes true skill to master and now something that was once a good tool to use has now become a huge difficulty spike the game doesn't need.
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I thought that it was the fins as well. so I slapped a bunch on my rocket and it still controls terribly. I think it's safe to assume its a bug with how varied everyone's experiences are.
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okay I just tested out the really small stock plane to compare how it handles now, to how it handled in one of the preview videos when someone used it. it is DEFENIATLY worse now than it was in the video, squad either nerfed it severely or there is a huge bug with it. EDIT: okay it looks like the dip down planes do was present in that version, but it wasn't as severe or just not as noticeable because he(Scott Manley) was making smaller more precise movements. I still think it's probably a bug, if not it needs to change.
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I wouldn't even say its increased difficulty, it sounds more like a bug with how varied people are with experiencing it. hmmm I remember one of the preview videos had the really small stock plane flying fantastically, time to test that in the final version.
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I'm not sure if this is the new logic or if it's just a glitch, all the preview videos I have seen show it working fine, right now it just sucks. I mean I'm glad the wobble is gone but that doesn't mean jack squat if my mini space station is going to take a nose dive.