FenrirWolf
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Everything posted by FenrirWolf
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
FenrirWolf replied to rbray89's topic in KSP1 Mod Releases
"They've gone to plaid!" -
I'm writing a book, what do you guys think so far?
FenrirWolf replied to TheDataMiner's topic in The Lounge
Seems like it could be fun. Could use paragraphs or line breaks in general though. -
I've noticed that too and I do find it kind of jarring. But I don't know if that's because stock presents an unrealistic portrayal of how an earth-like planet looks from space and I'm not used to a better approximation, or if it really is too heavy on the blue
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- renaissance compilation
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TextureReplacer/Parts is where you wanna delete things.
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Community Mod Repository and The Majiir Challenge
FenrirWolf replied to Majiir's topic in KSP1 Mods Discussions
From the beginning, KSP mods have been uploaded wherever people feel like putting them. If people wanna put them on Spaceport, Curse, or some other place it's up to them. -
The movie left out a great many things. Heck, I didn't even remember the part about artificial gravity tech. Been way too long since I read the book.
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Nah, they don't have that kind of tech. The space station where most of the plot takes place is a rotating facility. Plus when things shift to a distant planet later on, they travel in a relativistic torchship and are put in stasis for the duration of the journey instead of warping on over. The launch ship switching to zero-g in like 7 seconds was just movies being movies.
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MS has been slapped to hell and back over the past few years. That's why they made a lot of improvements to W8 and it is now the best OS they've ever made.
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
FenrirWolf replied to rbray89's topic in KSP1 Mod Releases
The first post of the ATM thread states in no uncertain terms that your first loading time is gonna take a while. It should be faster after the first time you let it go through. -
It's just the official name or designation of that particular part.
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Why does evryone use Rockomax Jumbo 64 instead of Kerbodyne-1400
FenrirWolf replied to LABHOUSE's topic in KSP1 Discussion
The Kerbodyne tanks are great for launches. But once I'm out in orbit I still tend to use orange tanks as the standard, since docking ports and adapters and things all play nicely with it. -
Shaky navballs!
FenrirWolf replied to demian_travis's topic in KSP1 Gameplay Questions and Tutorials
As for how to dock when dealing with the finicky cursor? You need to change up your methods. Once your ship has a clear line of site to the target docking port, line yourself up to the purple marker such that you are facing the target. Now, RCS forward a bit. The prograde marker will get a bit more towards the center of the screen, but chances are it will still be slightly off. Don't move your ship away from the purple marker, instead use RCS translation to shift the the yellow prograde marker to overlap the purple marker, all while keeping your vessel pointed right at them too. Meanwhile, pay attention to the actual vessel view too. You might be coming in at an angle relative to the port, and it might be necessary to make a few corrections to line up for a successful connection. Either way, the thing to remember is that on a docking approach, you don't steer your ship to the prograde marker. Instead you steer the prograde marker to your ship. EDIT: That's the best precision you can get with the default navball markers. If you don't mind a lightweight mod, this one adds a 3rd alignment marker to the navball that makes the process even more straightforward. http://forum.kerbalspaceprogram.com/threads/54303-0-23-5-Navball-docking-alignment-indicator-v2 -
Shaky navballs!
FenrirWolf replied to demian_travis's topic in KSP1 Gameplay Questions and Tutorials
The reasons for the prograde marker going wonky plus the Ap/Pe markers acting up in circular orbits are pretty similar. Think of it this way: how is prograde defined? It's the direction you're moving, right? So what does prograde mean when you are not moving? That's where the navball indicator starts having trouble. You see, when you are at rest or nearly so, every direction is prograde. Same goes for circular orbits. When every point is the same distance from the planet, every point in the orbit becomes the periapsis and apoapsis at the same time. -
Shaky navballs!
FenrirWolf replied to demian_travis's topic in KSP1 Gameplay Questions and Tutorials
Also, you're not referring to the way the prograde marker jumps around when close to zero relative velocity, right? If so, then you really ought to be more specific than saying the "Navball" is jumping around, because that can be taken many ways. The relative prograde marker losing precision at low speeds is just a consequence of trying to derive information about your heading when you don't really have one anymore. The best way to work around that issue is to not concern yourself with stopping all relative motion. Once you're in the general neighborhood of your target, a little drifting doesn't matter. Not to mention the goal is to drift into your target anyway, and the marker performs its job quite fine when you're going at the 0.3-1.0m/s speeds expected from a docking maneuver. Either way I'll have a peek at the video once it's up to have a better idea of what's going on. -
Shaky navballs!
FenrirWolf replied to demian_travis's topic in KSP1 Gameplay Questions and Tutorials
OK, so you get the flinging of the navball when controlling the station or the lander? One possibility is that you might be dealing with phantom forces brought on by part clipping or something else wonky about the design. -
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
FenrirWolf replied to ferram4's topic in KSP1 Mod Releases
Assuming I don't have B9, there's isn't gonna be a dependency issue so long as I never bother trying to fly that craft right?- 14,073 replies
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- aerodynamics
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Shaky navballs!
FenrirWolf replied to demian_travis's topic in KSP1 Gameplay Questions and Tutorials
I'm afraid I don't understand the issue. The shape of the target orbit doesn't matter except to the extent that you match shapes with it. Are your ships shaking and/or wobbly? Do you have the other ship targeted and is the Navball actually in Target mode instead of Orbit or Surface? Are you attempting to cancel your relative velocity with the pink marker instead of the yellow one like you should be? EDIT: Oooh, another biggie: Are you selecting Control From Here on the port you're planning on docking with the other ship? -
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
FenrirWolf replied to ferram4's topic in KSP1 Mod Releases
Chances are the lock-up is caused by you still having 1.5.7 or some other version hiding in your GameData directory someplace. 2.0.3 doesn't get along with his buddies. He works alone- 14,073 replies
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- aerodynamics
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Taking a break from KSP actually makes you more experienced?
FenrirWolf replied to Clockwork13's topic in KSP1 Discussion
You shouldn't need that large of a burn, just aerobrake into orbit. Or directly into the landing if your whole ship is a lander. -
reducing loading times
FenrirWolf replied to bhauth's topic in KSP1 Suggestions & Development Discussion
There's only so much to say about it really. As far as I'm aware, part loading and the like is something that will be optimized later on in the game's dev cycle.