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Everything posted by Monkeh
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Today I built a space station. Next on the list: Get it up. Also, Bob lookin' good!
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Now you mention it, Moon Goddess, I think you may be totally correctamundo. I shall retire to the dark and nurse my battered intellect whilst worshipping my new favourite deity.
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So does it all boils down to how much 'metal' you have at your core and how fast it's spinning?
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This would obviously be amazing. I bet it's a technical nightmare though...
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What would you like to see in KSP?
Monkeh replied to Tang Titan's topic in KSP1 Suggestions & Development Discussion
Yeah, of course, I'm thinking long term here. The things I mentioned up there just seem the most useful, immersive and game enhancing of all the mods I've played around with. I'd hate to not have those cargo bays, chatterer and the engineer redux in particular, but the robotics stuff is just so damn useful and inspirational it's fuel for more KSP things. Can't Squad just take the whole mod and shove it in the game? Isn't that the point of making all the source code for mods public? The average person who may be interested in KSP won't be bothered to go looking for and installing mods. The more stuff we get in the finished game the more people will be interested in it and the more money will be made by Squad in the long run. I also have absolutely no problems with Squad releasing things like this as DLC, Moving parts pack for a few quid/dollars/Euros/Kerbucks would be snapped up at a fierce rate, so maybe they have that as a plan. I obviously have no idea but that's the way I'd do it I think. I only made this post because I've recently got into trying mods and they really do make the game much more interesting and replayable. My mind races with almost every new part I see...and I love it. Career mode should be the main focus of the next couple of updates imho as at the moment there is very little 'game' in this amazing game and a 'Space Program Tycoon' experience sounds downright awesome. Can't wait to fire my first useless Kerbonaut Just adding my tuppence to the melting pot of ideas... -
What would you like to see in KSP?
Monkeh replied to Tang Titan's topic in KSP1 Suggestions & Development Discussion
I honestly feel Squad would be utterly insane if some version of these things didn't make it into the finished game: 1) Procedural fairings - Very useful and makes ugly rockets prettier. Any kind of stock fairing would be nice but give the guy who made this some cash and steal it form him. 2) Universe replacer - Those lovely textures for the planets and moons, the EVA suits for my Kerbal friends, the HD galaxy glow, all so nice. Everyone likes taking screenshots of KSP and with this they're just so much nicer. 3) KerbPaint - Customizing your rockets is naturally a cool thing to do, unless you're me and make everything a garish purple. Being able to add logos or 'stickers' of pictures or whatever we like would be pretty damn amazing too. I would love to design a national flag or something and stick it on my rocket somewhere. 4) Chatterer - Makes the whole experience that much more immersive. Has really added to my gaming experience in a very simple but important way. 5) Engineer Redux - Simply a must have....right? 6) Cargo Bays - The ones in the B9 pack are amazing. Stock game needs something similar that you can open or close in the VAB. The Robodyne ones are fine and all, but not being able to open and close them in the VAB or extend the size as they are closed on each end, makes then a little more limited in usefulness. 7) Aviation lights/B9 lights - These are really useful and really pretty. Having a total of 2, very similar, lights in the stock game is pretty poor to be honest, the aviation lights and little ones in the B9 pack are so good, I use those all the time. 8) Kethane - Never used it myself but resource mining is a great addition to gameplay, adding tonnes of replay value and giving a point to visiting other worlds. The science is great, but being able to mine some fuel for the return home is also rather brilliant. 9) Infernal Robotics - This is such a brilliant mod and offers up so many options that it's become hugely important to me. Whether it be pushing landers out of cargo bays or getting drop ships into position to be dropped, (oh wait, that's kind of the same thing...), it's so fantastic and works so well it really should be in the stock game. Again it adds so much replay value and sparks off so many ideas for uses and possibilities, a truly inspiring set of parts. Extra engines and fuel tanks and other stuff I can take or leave. Sure it's nice to have options but those things up there I find inspiring, useful, pretty, exciting and downright fun to play with. Please Squad, can we have all the nice things? -
Yeah, Adam Roberts wrote a book where people who committed one of three crimes had their heads chopped off but we're kept alive. The obvious and blatant sign of their disgusting past causing much social leprosy. I should have known not to trust his work! I love Adam Roberts and Land Of The Headless is an AMAZING book.
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I think in the book he described the planes almost climbing magno bars, (my name for magnetic isobars), like rungs on a ladder. Obviously this is science fiction but if Stephen Baxter says it could be so, then I'm not arguing. Baxter is a boss.
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Adam Roberts speculated an idea in his excellent novel, Gradisil. Here he explains it..a bit...kinda. Adam Says: With Gradisil I wanted to find a way in which ordinary people could start to colonise space under their own steam. Up until now, after all, getting into orbit has been so ruinously expensive that only national governments (and latterly very wealthy corporations) have been able to manage it. You can't extrapolate colonisation from that premise: it'd be as if getting across the Atlantic to America in the 19th century had cost so much that only European Governments and the Rothschilds could afford to send settlers - and they'd be a select group of ex-military team-thinkers who'd execute government orders and then sail home after a couple of months. Under those circumstances there would never have been an America. The problem is that rockets are expensive. No way round that. So I needed a plausible means of getting into orbit that didn't involve rockets. I imagined a technology you could fit to any regular jet-plane or private flier that used resistance to the Earth's magnetic field to 'fly' into orbit. When I ran the idea past Stephen Baxter he did not say that it was not without the possibility of never working in real life. At all. I took this to be a ringing endorsement Great book by the way, most here would find it interesting I would think. From here btw: http://www.adamroberts.com/writing/gradisil/
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Nice. I got 389 in KSP, over 1200 in dota 2 and 4700 in TF2. I spend too much time on my pc. My girlfriend loves it however. She gets to watch all the soaps and crap tv. Win/win
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Installed universe replacer. Felt happy with the beautiful solar system. Failed to land on Laythe.
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Multiple Kerbals EVA - how?
Monkeh replied to Krupski's topic in KSP1 Gameplay Questions and Tutorials
Well, on reflection and closer inspection, (this tiny monitor in work doesn't help), I can conclude it is, indeed, 17 Kerbals. I was missing one stood on a module at the back. Here, have a cookie -
Multiple Kerbals EVA - how?
Monkeh replied to Krupski's topic in KSP1 Gameplay Questions and Tutorials
I'm not so sure I am good sir. Did you see 15 or 17? If you saw 15 then you need to look again, if you saw 17 then...ermmm...you may need to ermmm make me check again. -
True Everyone knows useless facts. The user below me is in fact above me.
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Multiple Kerbals EVA - how?
Monkeh replied to Krupski's topic in KSP1 Gameplay Questions and Tutorials
Now your answer has been delivered, please feel free to count the Kerbals on EVA in this shot: Protip: I think it's 16! -
I built a teeny tiny 'ickle plane that I want to take to Laythe in a cargo bay. Will make the attempt later tonight. Flying around the skies of an alien world...cool. Assuming I make it of course. Dying in a horrible explosion in space or the rich atmosphere of a gas giant's moon...not so cool.
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Billions and Billions of "Earths" in the Milky Way
Monkeh replied to WestAir's topic in Science & Spaceflight
The edge of an expansion wave for a society that is colonizing planets will eventually reach mind boggingly fast speeds. The population pressure behind it would force them to soak up resources at faster and faster speeds. Stephen Baxter talked about a species of star crackers that sailed into a system on huge solar sails and then made the sun go nova to accelerate out again. Epic. -
Problem with LVN's and Landing Struts
Monkeh replied to Spaceweezle's topic in KSP1 Gameplay Questions and Tutorials
Here's my simple radial nuke interplanetary stage. It's pushing a decent amount of weight at a thrust to weight of around 0.3 to start. It has over 5000 m/s in that stage alone though, even with all the extra weight it's pushing. that will get you anywhere from Kerbin orbit and slow you down once there as well as return you home. I like purple. -
Multiple Launches or Bigger Probe Bus?
Monkeh replied to Commander Zoom's topic in KSP1 Gameplay Questions and Tutorials
Remember to match the inclination on the big burn too. It looks like you'll be arriving in a similar plane but look closer and you'll see a gap. If I don't correct for it I've had encounters that required 3000 m/s to slow enough to be captured by Jool. Get the inclination right and I've had burns of less than 500 m/s to be captured...yes, it can make that big of a difference.