

marach
Members-
Posts
146 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by marach
-
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
marach replied to ferram4's topic in KSP1 Mod Releases
KIDS /10char- 14,073 replies
-
- aerodynamics
- ferram aerospace research
-
(and 1 more)
Tagged with:
-
It actually says at the top of the recovery screen "2 parts, 1 resource recovered - at KSC, 98.0% Value"
-
parts [1.2] USI Survivability Pack (Formerly DERP) [v0.6.0]
marach replied to RoverDude's topic in KSP1 Mod Releases
hey at least it's a growing fanbase! -
parts [1.2] USI Survivability Pack (Formerly DERP) [v0.6.0]
marach replied to RoverDude's topic in KSP1 Mod Releases
Same way as other fairings maybe. How about the Huge Evacuation Reentry Protection a larger module with say 3 months supplies? -
parts [1.2] USI Survivability Pack (Formerly DERP) [v0.6.0]
marach replied to RoverDude's topic in KSP1 Mod Releases
Say an addon to the base DERP propulsion module with extended supplies and fuel? -
I've built a few that are green across the board but yaw when machtuck sets in with the yaw increasing as you hit 1km/s
-
PorkWorks dev thread [Habitat Pack] [SpaceplanePlus]
marach replied to Porkjet's topic in KSP1 Mod Development
I was thinking of the body panels going out gigantor like carrying the panels with them, just opening and panels coming out works too though -
They are coming if you look in the dev thread you'll see new nose/tails and a rather nice adapter with 2x.65+1.25 nodes.
-
only if you have FAR, infiniglide is still a problem otherwise
-
Plane not taking off
marach replied to KvickFlygarn87's topic in KSP1 Gameplay Questions and Tutorials
or you know add a canard -
This was more to have an inline mechjeb module I could have made a separate mod but as I thought the IAS with it's listed "flight computer" (ie the fact it used to have sas) made it a good fit without me having to kitbash a 3d model. In my case it's more I was tired of watching it explode when doing DRE re-entries with an engine based heatshield...
-
PorkWorks dev thread [Habitat Pack] [SpaceplanePlus]
marach replied to Porkjet's topic in KSP1 Mod Development
Now there's a part idea an S2 fuselage piece which opens to 2 solar panels (so from <> to <----->) now that I'd love to see... -
[0.90] Stock Drag Fix - Mar 19, 2015 (BETA UPDATE)
marach replied to Starwaster's topic in KSP1 Mod Releases
Hmm I wonder if modder has ever bothered to test this code to see if it works or even what it's effect is. -
b9 has said he has a new version ready to roll with the next update
-
Is there compatibility issue between FAR and DeadlyReentry?
marach replied to Ghost13's topic in KSP1 Mods Discussions
FAR has code for destruction by physics. Basically if the forces on a part get too high it will break. Here's the Manley ones vid on it. It can be turned off though in the FAR debug menu iirc. -
MechJeb doesn't get FAR's Atmosphere density data so you lose the super precise landings and you have to play with the flight path on ascent guidance to get a full auto pilot for launch. But other than that it /mostly/ just works. There is a patch made by Sarabian that lets mech know the FAR data out there though.
-
He hasn't however updated B9 in a few months, it requires a couple of community fixes to work atm bundling them in with B9 and putting it up should be fine under the license.
-
Might be time for someone to adopt it (purely for compatibility updates) until B9 returns to it/it gets replaced by new packs. CC-BY-NC-SA allows for adaptations to be made and released aslong as attribution remains iirc
-
I'm a little worried about the future of this game...
marach replied to Renaissance0321's topic in KSP1 Discussion
Surprisingly it may well be, according to one interview with Squads owners KSP has allowed them to expand Squad more than they thought possible and do more of the projects they want rather than just advertising...