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marach

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Everything posted by marach

  1. It actually says at the top of the recovery screen "2 parts, 1 resource recovered - at KSC, 98.0% Value"
  2. Same way as other fairings maybe. How about the Huge Evacuation Reentry Protection a larger module with say 3 months supplies?
  3. Say an addon to the base DERP propulsion module with extended supplies and fuel?
  4. I've built a few that are green across the board but yaw when machtuck sets in with the yaw increasing as you hit 1km/s
  5. I was thinking of the body panels going out gigantor like carrying the panels with them, just opening and panels coming out works too though
  6. I think there is no way they'd release it before the cup finishes especially since some of the top modders are in the competition..
  7. They are coming if you look in the dev thread you'll see new nose/tails and a rather nice adapter with 2x.65+1.25 nodes.
  8. only if you have FAR, infiniglide is still a problem otherwise
  9. Problem? Oh I know it's likely to explode hence my desire for an inline module for mechjeb. My next desire is an aerodynamic landing strut etc for similar reasons.
  10. Wait a sec... are you trying to burn straight to 3000km ??? Try setting it to 100 km first then moving your AP to your final destination once in orbit.
  11. You need the box on your second rocket have you tried removing all but the bottom 4 winglets?
  12. This was more to have an inline mechjeb module I could have made a separate mod but as I thought the IAS with it's listed "flight computer" (ie the fact it used to have sas) made it a good fit without me having to kitbash a 3d model. In my case it's more I was tired of watching it explode when doing DRE re-entries with an engine based heatshield...
  13. So having stared at the old ASAS for months I've finally made it useful! I added mechjeb to it This seems fair to me and without the OPness of adding it to all pods, it also ties with the fact it's supposed to have a flight computer. I am wondering if to move it later in the tech tree though.
  14. Now there's a part idea an S2 fuselage piece which opens to 2 solar panels (so from <> to <----->) now that I'd love to see...
  15. Hmm I wonder if modder has ever bothered to test this code to see if it works or even what it's effect is.
  16. b9 has said he has a new version ready to roll with the next update
  17. FAR has code for destruction by physics. Basically if the forces on a part get too high it will break. Here's the Manley ones vid on it. It can be turned off though in the FAR debug menu iirc.
  18. MechJeb doesn't get FAR's Atmosphere density data so you lose the super precise landings and you have to play with the flight path on ascent guidance to get a full auto pilot for launch. But other than that it /mostly/ just works. There is a patch made by Sarabian that lets mech know the FAR data out there though.
  19. He hasn't however updated B9 in a few months, it requires a couple of community fixes to work atm bundling them in with B9 and putting it up should be fine under the license.
  20. Might be time for someone to adopt it (purely for compatibility updates) until B9 returns to it/it gets replaced by new packs. CC-BY-NC-SA allows for adaptations to be made and released aslong as attribution remains iirc
  21. Surprisingly it may well be, according to one interview with Squads owners KSP has allowed them to expand Squad more than they thought possible and do more of the projects they want rather than just advertising...
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