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Everything posted by mythbusters844
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Your wierdest ship ever?
mythbusters844 replied to Goddess Bhavani's topic in KSP1 The Spacecraft Exchange
It probably has to be this: -
It's a Saturn V I made a few days ago with Procedural Parts, just for the heck of it. (click pics for full size) Here's a screenshot of it on the pad. It has mostly accurate dimensions (other than the CSM being too small because I'm not using RO) and the first stage has almost the same amount of thrust as the real thing. Another screenshot of it, this time during ascent. The plume you see here is a custom one I've been working on for a few weeks now, but it's still not as good as I want it to be (ex: here it's a bit too bright). Stage sep with an unrealistically firey second stage. The interstage is also supposed to decouple separately but apparently wanting to do anything like that is a recipe for endless frustration (ex: here it simply destroyed three of my engines. I still made it to orbit nonetheless.) And here's the CSM in orbit around the Mun. Nope, I haven't made an LM yet, so I didn't land. Just kidding, I did: LOLSOKERBALXD
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What Are Things You've Heard That Made You Facepalm?
mythbusters844 replied to michaelsteele3's topic in The Lounge
I wish every day that his channel is satire, but sadly it doesn't seem like it is. If you want something watchable (and actually pretty funny), have this video of a few guys watching one of his videos. (profanity warning) But it's also kinda facepalmy how these guys made fun of this kid. -
What Are Things You've Heard That Made You Facepalm?
mythbusters844 replied to michaelsteele3's topic in The Lounge
His channel was confirmed to be a satire of minecraft and FNAF fans some time ago on Reddit. Also >replying to 27 day old posts -
[1.2][v0.9.7]Kerbal Live Feed - Interstellar Flight Inc (FORK)
mythbusters844 replied to Stavell's topic in KSP1 Mod Releases
The server seems to have been overloaded today, and I keep getting random disconnects . -
le epic so kerbal dae le strut win xD pwn’d ftw le boosters jeb xP struts xD ayy lmao! repd good sir i give my boosters to you, fine ad more sturts!! xD real jebedihi kerban!!1 lol so kerbl xd
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How Close are YOU to Your Next Reputation Rank?
mythbusters844 replied to michaelsteele3's topic in Kerbal Network
Why does this thread exist? Or rather, how does this thread even exist? -
Smash the keyboard until you get something interesting. It's what I do.
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Completely agreed. It'd be even more interesting if you started out with a horizontal assembly building with rails that went to the launchpad and you later progressed to a proper VAB with crawlerways. Yeah, it was. It's why this thread was made .
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@PART[liquidEngine3]:AFTER[HotRockets] //LV-909 { @EFFECTS { @engage { @AUDIO { @clip = CSS/Sounds/sound_sps } } } } @PART[ionEngine]:AFTER[HotRockets] //PB-ION { @EFFECTS { @powerflame { AUDIO { channel = Ship clip = KAS/Sounds/magnet volume = 0.0 0.0 volume = 0.001 0.5 volume = 1.0 10.0 pitch = 0.0 0.2 pitch = 1.0 1.0 loop = true } } } } @PART[solidBooster]:AFTER[HotRockets] //RT-10 Solid Fuel Booster { @EFFECTS { @powerflame { @AUDIO { @clip = CSS/Sounds/sound_srbloop } } } @PART[solidBooster1-1]:AFTER[HotRockets] //Rockomax BACC { @EFFECTS { @powerflame { @AUDIO { @clip = CSS/Sounds/sound_srbloop } } @engage { @AUDIO { @clip = CSS/Sounds/sound_ssrblight } } } } @PART[MassiveBooster]:AFTER[HotRockets] //NASASRB { @EFFECTS { @engage { AUDIO { @clip = CSS/Sounds/sound_holysrbstart } } } } @PART[sepMotor1]:AFTER[HotRockets] //Sepratron { !fx_exhaustFlame_yellow_tiny !sound_vent_medium !sound_rocket_hard !sound_vent_soft EFFECTS { powerflame { MODEL_MULTI_PARTICLE_PERSIST { name = flamethrust modelName = MP_Nazari/FX/flamebooster2 transformName = thrustTransform emission = 0.0 0.0 emission = 0.05 0.25 emission = 1.0 1.25 speed = 0.0 1.98 speed = 1.0 1.12 energy = 0.0 0.33 // Same for energy energy = 1.0 0.99 // Same for energy fixedEmissions = false } } powersmoke { MODEL_MULTI_PARTICLE_PERSIST { name = smokethrust modelName = MP_Nazari/FX/smokebooster transformName = thrustTransform emission = 0.0 0.0 // Curve for emission like stock emission = 0.07 0.0 // Curve for emission like stock emission = 0.2 0.4 // Curve for emission like stock emission = 1.0 1.1 // Curve for emission like stock energy = 0.0 0.2 // Same for energy energy = 1.0 3.2 // Same for energy speed = 0.0 1.0 // And speed speed = 1.0 0.8 // And speed grow = 0.0 0.0 // Grow the particles at 0% per seconds ( 0.02 would be 2% ) grow = 1.0 0.08 // Grow the particles at 0% per seconds ( 0.02 would be 2% ) scale = 0.0 1.0 // Rescale the emitters to +0% scale = 1.0 1.0 // Rescale the emitters to +0% offset = 0.0 0.0 // Move the particle emitter away from its default position by x meters offset = 1.0 0.5 // Move the particle emitter away from its default position by x meters size = 0.0 1.0 // Rescale the particles to +0% size = 1.0 1.4 // Rescale the particles to +0% renderMode = "Billboard" // Render mode : Billboard / SortedBillboard / HorizontalBillboard / VerticalBillboard / Stretch collide = false // Collision active or not collideRatio = 0 // how the particles react on collision. 1 is a mirror bounce, 0 is go parallel to the hit surface fixedScale = 1.0 // Fixed rescale of the particle emitter (for when you rescale the model) sizeClamp = 50 // Limits particle size. Default to 50 // *************** // From here the value are not the default anymore. // *************** angle = 0.0 1.0 // Display if the angle between the emitter transform and camera is lower than 45° angle = 45.0 1.0 angle = 50.0 1.0 distance = 0.0 1.0 // Display if the distance to camera is higher than 110 distance = 100.0 1.0 distance = 110.0 1.0 emission // Modulate emission from mach and density curve. You can add other section for size, energy, speed, grow, offset and scale { mach = 0.0 1.0 mach = 0.8 1.0 // don't display until mach .8 mach = 1.0 1.0 density = 1.0 1.0 density = 0.4 1.0 // don't display over .4 atmo density = 0.3 1.0 density = 0.002 1.0 density = 0.001 0.0 // and stop under .001 } } } engage { AUDIO { channel = Ship clip = CSS/Sounds/sound_sepmotor volume = 2.5 pitch = 1.0 loop = false } } disengage { AUDIO { channel = Ship clip = sound_vent_soft volume = 1.0 pitch = 2.0 loop = false } } flameout { AUDIO { channel = Ship clip = sound_explosion_low volume = 0.1 pitch = 2.0 loop = false } } } @MODULE[ModuleEngines*] { @name = ModuleEnginesFX //engineID = rocketengine %runningEffectName = powersmoke %powerEffectName = powerflame !fxOffset = del } @MODULE[ModuleEngineConfigs] { %type = ModuleEnginesFX } } @PART[KP0110LES]:AFTER[HotRockets] //KP0110 LES { @EFFECTS { @engage { @AUDIO { @clip = CSS/Sounds/sound_sepmotor @pitch = 1.0 } } } } @PART[LaunchEscapeSystem]:AFTER[HotRockets] //KP0110 LES { @EFFECTS { @engage { @AUDIO { @clip = CSS/Sounds/sound_sepmotor !pitch = 1.0 !pitch = 1.0 pitch = 1.0 } } } } Some MM patch I was working on
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Yeah, agreed. I still see some noticeable seams in the models though, and they could be better. Also agreed.
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[Showcase] Showoff Your Rep-Worthy Crafts
mythbusters844 replied to Redrobin's topic in KSP1 The Spacecraft Exchange
I think this is my favorite thing I've ever built. It's pretty much completely mod parts, except for the first stage engines and fins. All of the fuel tanks are Procedural Parts and the textures are either the ones that come with Procedural Parts, Ferram4's absolutely beautiful Saturn/Nova textures, or custom ones. The "UNITED STATES" on the first stage and the "USA" on the third stage are Nebula decals, and so is the "UNITED STATES" decal on the CSM. The CSM is also completely modded, and its engine is a KW Vesta with a slightly modified texture, its RCS blocks are stock revamped ones, and its antenna is the FASA one. The command pod is the K-P0110 pod with a darker texture, black windows, and TR reflection module. It's purdy. -
Show off your awesome KSP pictures!
mythbusters844 replied to NuclearWarfare's topic in KSP Fan Works
Screenshot from me screwing around with a reflective K-P0110 pod. It's absolutely beautiful other than that weird artifact between the parachute and command pod which I don't know how to fix. -
Yeah, I'm curious where it went too. Hahahaha! Those buildings not only don't really look like something you'd find in a space center, they're also pretty...bad. Reminds me of when this happened: Also reminder that 1 person (bac9) made a better set of buildings in the same amount or less time than three hardworking people at Squad did over the course of more than half a year.
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And look what happens when you hover over the drawing of the submarine with a heatshield:
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I can't remember the last time I launched an all-stock craft.
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Played around with the K-P0110 command pod's textures and added a reflection module to make it more like the Apollo command module. It's so darn pretty (other than a weird artifact between the pod and parachute which I can't seem to fix).
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The kF-1 is a gas-generator cycle rocket engine developed in the United States by KERBODYNE XDDDDDDXD in the late 1950s and used in the KERBAL V rocket in the 1960s and early 1970s. Five K-1 engines were used in the K-IC first stage of each Katurn V, which served as the main launch vehicle of the KERBAL program. The K-1 remains the most powerful single-combustion chamber liquid-fueled rocket engine ever developed, with a sea level thrust of 6.77 KERBanewtons. Good luck having enough money to research it LLOLSEOGKERBALXD
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Do you have a screenshot that makes you laugh every time?
mythbusters844 replied to Randazzo's topic in KSP1 Discussion
100% historically accurate The only thing that made me laugh here is how you used modded parts for the engines and Tweakscale but you refused to use a modded part for the cockpit and instead used an ugly mashup of structural panels. -
I got Scansat and Antennarange and found out that they're incredibly fun and amazing mods. I also did a Fieldresearch contract in career, which is also a great mod that makes career less boring. >inb4 >playing career
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What's the glitchiest that game you ever played?
mythbusters844 replied to Ethanadams's topic in The Lounge
New world This was singleplayer. I was just memeing sir :^) -
I smash the keyboard until something interesting pops up
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6/10 Clone of the USS Enterprise (click for high res) Sorry about the weirdness in the CSM's white bands.
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I made this a few days ago to test the KerbalFoundries stock wheel configs: Other than being able to drive at insane speeds, it can drive on the Mun without flipping over every 3 seconds because of the amazing work of the KerbalFoundries devs.
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Convert Random Letters to a Sentence!
mythbusters844 replied to michaelsteele3's topic in Forum Games!
Are realtors treating oranges really intensively and so? nreyanh