I'm pretty young yet I've never used MechJeb before, except once to see what it had. Other than that, I land, take off, rendezvous, ascent, etc. manually.
EVERYTHING IS AWESOME!!!! EVERYTHING IS AWESOME!!!! EVERYTHING IS AWESOME!!!! EVERYTHING IS AWESOME!!!! EVERYTHING IS AWESOME!!!! EVERYTHING IS AWESOME!!!! The best move I've ever watched...well one of the best . That song is still stuck in my head. Yeah, and I love the spaceship guy, and how he was walking around a moon base in a clip hehe
Is it possible to put a turbopump exhaust effect under the Mainsail like on the F-1 engine? The dark exhaust that immediately turns into the blinding flame is what I'm talking about.
I think this and Kerbal Joint Reinforcement will kill your game. I was playing around with it when my game went whongo and reverting gave me this ship, textures were gone, Kerbin disappeared, and weird shenanigans. Anyone else get this?
Kerbals can lift off with the EVA pack on the Mun. You should have no problems fixing the wheel there; just fly up and repair it. Nice Ferris wheel by the way.
81. Smack everyone that says more boosters is an unintelligent move and say that you want a quick and dumb solution. 82. "Land" and "Take Off" from Minmus's ice lakes with an SSTO.
Interplanetary debris Kerbin debris Yeah, I generally leave my debris in orbit. I usually deorbit massive tanks though. A single probe core and RTG isn't THAT heavy Don't ask about the names, but most are self-explanatory.
I had to make a workaround of the short launch clamp length for a Saturn V I made It works great if you put the ullage motors in the right place...or else you get a rapid unplanned disassembly of the booster. But, I hate how my rockets turn into fish during launch, thinking they can go faster by flopping. It can be amusing too. PS: Never put launch clamps on your rockets where your winglets are, where the clamps clip inside the winglets. The rocket will slide around to Kerbol and back