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mythbusters844

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Everything posted by mythbusters844

  1. http://www.youtube.com/watch?v=1234567
  2. I was looking through my old screenshots when I found this: I have no idea
  3. 446: Jeb's coffee is banned by the Kerbal States. Meanwhile, Jeb hops on a leaky oil barrel with a smoke pipe on the bottom and flies 1,000........nanometers into the air.
  4. Google UP GTEL and look at the 3rd generation specs
  5. Nice https://soundcloud.com/mythbusters844/sstv-05 Hehee
  6. Name: Kurbonnon Guidance Computer Graphical Capabilities: Detailed modeling of patched conics and runs Real-World Space Program smoothly Graphics Card: KerbVidia KerbolXTREME 360 8GB GPU memory with 25 GBPS speed. General Specs: 32GB GDDR5 RAM, 6.7 GHz overclocking capability, DX 12 Speed: 2100%
  7. It's so perfect, and shiny. It is my favorite spacecraft: The Apollo Command/Service Module
  8. 9/10 Random and love the drunk thing and fractions of you
  9. Nice I made this with Stretchytanks and KW, and some other mods. I hope you like the realism. https://soundcloud.com/mythbusters844/sstv-04
  10. Someone made a really useful MMU that's stock: http://forum.kerbalspaceprogram.com/threads/50133-Manned-Maneuvering-Unit-%28MMU%29-%28EDIT%29 Thank me later.
  11. When Kerbals grab solar panels and place them, they only work when you quicksave and quickload. So, try quicksaving and quickloading to see if it works.
  12. I have the plugin! . I downloaded it once to make the Mk1-2 shiny for an Apollo replica, and I kept the .zip file . Here's the download link: https://www.dropbox.com/s/kr4dh87pn8w9xzg/RSP.zip (Sorry I don't have the source, hope you understand as I didn't download it )
  13. A CSM I made for my Munar missions. Obviously inspired by Mulbin's . I've since replaced the decoupler with a docking port Sr.
  14. My shuttle: Sadly doesn't have enough ÃŽâ€v to get into orbit, and requires an OMS boost
  15. Is it possible for an implementation that can show a stage's RCS delta-v? This would be really useful
  16. Amazing! One question though: Will the Command Module be shiny, as it is on the real one? There's a plugin that can make things reflective, but I'm not too sure if it works with .23
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