Jump to content

ShadyAct

Members
  • Posts

    100
  • Joined

  • Last visited

Everything posted by ShadyAct

  1. All of the x64-checking plugins I have installed were unfixed except for the ProceduralParts.dll, is that normal? I'm using Procedural Parts 1.1.11, most recent as of this post. Edit: Fixed it.
  2. The same way cars kind of took away the need for horse-drawn buggies. I'd be perfectly fine with that level of micro-management being done away with.
  3. @Fractal_UK Could you put the images in the op in a spoiler tag or an imgur album? (please) I would do it myself but it's not my post.
  4. That might be the expanding parts bug that has remained unfixed through several official updates of KSP. This is supposed to fix it - http://forum.kerbalspaceprogram.com/threads/63109-0-23-Modulefixer
  5. You da man. I'd be willing to help do more part adjusting etc. if you want.
  6. You make it sound like the mods are in a reality show or something and more importantly it works in 0.24.2 x64 for anybody wondering.
  7. @mod author(s) Could you make engine sizing unlocked by default but restricted to multiples of 1.25? There might be other people who need ~7000 ton ascent vehicles for various purposes.
  8. I didn't ask for sympathy either. I actually didn't ask anything of you. And is there a proper noun called "Details" or is that someone's name? I don't know them so I can't bring them.
  9. Bug/Crash report: https://drive.google.com/file/d/0B61E0ok2QLl6RTRYMlJmbEJ0TzA/edit?usp=sharing Link to a zip file with the output_log, LOD's log, and an mmp file that wasn't recording (?) from the absolute very beginning, and a "Detailed Description.txt" When using Romfarer's Lazor System the window for flight control had parts missing - there's a screenshot in the zip of what I saw and what it normally looks like. Also, clicking the button for Action Group Manager in the Toolbar didn't bring up a window. Maybe it's possible for LOD to wipe out a window if it can hide parts of a different one. Would it be difficult to off-load textures into a different process (to circumvent the memory limit)? The more modern enb binarys for Skyrim do that, but KSP is obviously different so maybe it's completely impratical, I'm not a modder.
  10. I'd correct you if you were wrong, but I don't know either. Is the mod's volume separate from the in-game sliders then?
  11. Is there a way to control the volume separately from stock KSP's sounds? It's kinda quiet.
  12. I'm looking forward to this maturing and eventually becoming a finished product, I like mods that add another layer of realism or complexity for those that want to delve that deep. Do you need people to bug-test this?
  13. "If the repository succeeded and Squad continued to run the Curse site, but modders ignored the Curse site ... " would have been clearer, but I felt that would make the sentence redundant. I wasn't trying to say a mod repository could succeed without anyone putting mods on it.
  14. Me too. Mostly because they think using Curse is a good idea, unless they made that announcement to indirectly put the community to work. If the repository is as successful as we'd all like it to be they'll probably endorse it on their own. If the repository succeeded and Squad continued to run the Curse site, but modders ignored it, do you think new users would be confused or distracted by it at all? It sounds like you don't need help with that to me but if you do I'm willing to lend a hand. If you can bear with me being a bit cheeky, what's a humpy dumpy? It sounds like something that would violate the TOS.
  15. And Squad's endorsement matters because there could be a link to a Squad-endorsed community solution on the KSP Launcher instead of Spaceport or Curse. Right? I'm just trying to gain a greater understanding of this.
  16. This sounds like it might be fun, and your English is better than some native speakers but you might want to change 'tittle' to 'title' before someone less mature notices.
  17. I went to Dres with this mod installed and it gave the planet a 70km atmosphere and more importantly the same gravity as Kerbin, leaving my lander with a TWR of 0.88 :| I uninstalled the mod so I could leave. I should mention that I'm not asking for support, hence the lack of details. If anyone else is going to Dres with this mod installed you should bring parachutes just in case.
  18. The link on the first page goes to dropbox but it says Spaceport in front - just a friendly heads up.
  19. I always wondered why Kerbal Space needed to load every texture in the game to start. I mean, what if Skyrim did that?
  20. Are their any incompatibilities with ARM besides the Tracking Station UI?
  21. I think I'd be more inclined to destroy asteroids than I would be to capture them if they get in my personal space. (Kerbin's SOI) I haven't unlocked any kind of claw thing yet though.
  22. Not really, unless the definition of voodoo changed recently.
  23. Is linking to the post on facepunch against the rules too?
×
×
  • Create New...