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Everything posted by ShadyAct
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
ShadyAct replied to rbray89's topic in KSP1 Mod Releases
Are you gonna take volumetric clouds off the attempt list? @Bekie Ouch. I'd probably laugh if that happened to me though. -
Could you make the cockpit windows light up like the ones in B9?
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https://simple.wikipedia.org/wiki/Twenty_Questions I don't think you know how the game works. I linked to the simple version.
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The Spaceport link links to a forum thread - just a friendly heads up.
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Modular Fuel System Continued v3.3 (OBSOLETE)
ShadyAct replied to NathanKell's topic in KSP1 Mod Releases
Could someone just edit the cfg of a given part to function as the heat fins for this mod (by adding a module or something) it would be very interesting if the insulation part of this mod was integrated with the radiators from KSP Interstellar (they look nicer and have more functionality (I think)] http://i.imgur.com/ldhUzWv.png -
[0.24.2] Achievements 1.6.3 - Earn 136 achievements while playing
ShadyAct replied to blizzy78's topic in KSP1 Mod Releases
Step 1, Orbit Planet - Successful SSTO flight I Live Here Now - Survive a landing in which all engines are destroyed. Who Needs Spaceships? - Put yourself into orbit with a jetpack. Don't Move or I'll Chute - Land safely using only parachutes. -
You could deal with it, play sandbox, wait until the game is actually done, fix it yourself, use a tech tree mod, or play a different game. Or you can show people the upper limit of how impotent someone's rage can be.
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{WSL} Warsoul's Space Labs {Under Construction}
ShadyAct replied to Warsoul's topic in KSP1 Mod Development
True, but I feel that they're too small. Also what's a polygon count specialist? -
{WSL} Warsoul's Space Labs {Under Construction}
ShadyAct replied to Warsoul's topic in KSP1 Mod Development
You should change 'Cutes' to 'Cute' in your 'Cutes Girls' recruitment. Chicks dig literacy. -
[0.21] Speedy Day Fuel Tank Pack (Open Beta)
ShadyAct replied to Speedyblue98's topic in KSP1 Mod Releases
You're welcome. I don't know how my previous post came across but it wasn't an insult, I'm just wondering why the fuel tanks don't match. -
The name by itself made me think the mod was something MUCH more ambitious until I read the description, but still, you sir, are a beast.
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What we really need for planes now!!
ShadyAct replied to nats's topic in KSP1 Suggestions & Development Discussion
Are you also speaking for that guy? I took we to mean the other people in the thread, which seemed like a safe assumption. But some guy named after an anime character got mad for some reason. ON TOPIC: There's already a mod that can keep a certain center of mass. You should use that form at the top right that says 'Advanced Search' more often. Preferably so much that you'd have no time to post. And there's a mod that adds parachutes but I guess you want this stuff for stock. Is that a safe assumption? If more people request the same feature it'll just make it seem more 'in-demand'. -
[0.21] Speedy Day Fuel Tank Pack (Open Beta)
ShadyAct replied to Speedyblue98's topic in KSP1 Mod Releases
Did you mean to make the last two tanks not match flush with the rest of the parts? -
What we really need for planes now!!
ShadyAct replied to nats's topic in KSP1 Suggestions & Development Discussion
We? Speak for yourself. -
What type of Tutorial Would You find most useful? [Tutorial Made!]
ShadyAct replied to buzz66boy's topic in KSP1 Discussion
A quick tutorial on how to make sure planes move in a straight line on the runway. -
[1.12.x] LCD - Launch CountDown v1.8.0 [23 Oct 2019]
ShadyAct replied to Athlonic's topic in KSP1 Mod Releases
I made a wish ... and had it horribly granted the very next day! -
[0.20] Ioncross Crew Support Plugin ([0.22] dev build)
ShadyAct replied to yongedevil's topic in KSP1 Mod Releases
Could you make a power hungry part that reduces oxygen consumption by cryogenically freezing Kerbals? -
[1.12.x] LCD - Launch CountDown v1.8.0 [23 Oct 2019]
ShadyAct replied to Athlonic's topic in KSP1 Mod Releases
I posted this in 'Feature Requests for .22' ... yesterday? I doubt you saw that but thanks. -
[1.0.5] PWB Fuel Balancer v0.1.2 (3rd November 2015)
ShadyAct replied to codepoet's topic in KSP1 Mod Releases
I doubt it's against the rules but you released the mod for an obsolete version of KSP. -
[1.12.x] Kerbal Alarm Clock v3.13.0.0 (April 10)
ShadyAct replied to TriggerAu's topic in KSP1 Mod Releases
That seems a little hyperbolic :/ and it would be on your hands if you're killing yourself. -
A countdown would be nice. Without having to do it myself :/