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Bottle Rocketeer
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The Tri factor ... http://
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It's awesome, also so good to be able to ajust settings with ease, only tried on Kerbol so far but.....awesome, many thanks, love your work...
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Fantastic.... thank you for this, hopefully I don't get the trees through the runway anymore ....will let you know..
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Well, it's never a good thing to hear this stuff, I'm sorry you are leaving, maybe you can find your way back someday, all the best....
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Hi and YAY !!! I have it on a clean install and it all opens on first load screen, wonderful. The water launch site and wind farm is missing but I think that's how it's supposed to be, anyway thank you again for doing this, excellent .
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Hi, I really don't know why it won't stay in the game, I have made a clean install with just your mod and all dependencies, gone through every menu item in KK and saved (even though they were saved) ...but the inflight base boss is always red button until I click to turn it green (then it all appears)..One thing I noticed is a window upon starting the game "Kerbin Side Remastered - Unsupported KSP Version, please use !.7.3" which I am using, so I just don't know, anyway thanks and hopefully the update will work for me .
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I have also asked for help in the Tech support forum , thanks
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I'm trying to get it to work, I have all the dependencies installed fresh, I get the two runways and five pads on first load, I have "load all" set in the menus, I go to the SPH / VAB and into KK menu and all are green, load craft to runway and there's just the two runways and pads, I go into KK menu and click the red button that then turns green and loads everything up all buttons green, go back to SPH and then to quit screen , all buildings are still there, save game and quit. Upon new start of game and into saved game, after loaded we're back to opening scene of two runways and five pads... Log file for anyone that can help please or am I stuck with having to set it every time ? https://drive.google.com/open?id=1LmaVDlBxwWF6yatuL6W8M_pYGSJGRjm3&usp=drive_fs Thanks
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https://drive.google.com/open?id=1LmaVDlBxwWF6yatuL6W8M_pYGSJGRjm3&usp=drive_fs Log file link for anyone that might know why this isn't working for me, thanks...
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Ok, I'll try that, thanks...
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As I have just run it...... First load screen I get ksc + long runway + 6 hexagonal pads I left a craft last game on a runway and now its on grass I select the craft and go to it I open the KK menu (inflight base boss) and hit the "Landing Guide " button (red) it turns green and all of your beautiful work appears I don't know if that is how it is supposed to be or how I can get it all to load from the start? But anyway it's beautiful, thank you. I recovered craft and am back to what I started with, load craft and launch and it's all back again, hope this helps...
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Mate ! I've just tried this for stock ksp centre and have had to just come here to say I am very impressed, it took some fiddling to get it to show (some buttons in KK) not too sure what I did, (maybe some info on howto ? ) if I missed it? but great mod buddy thank you so much...
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Looking good, sir, keep it up I'm looking forward to the update
- 130 replies
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- gerry anderson
- buggy
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[1.12.x] Malah's Quick Mods - ZEROMINIAVC in new thread
glibbo replied to linuxgurugamer's topic in KSP1 Mod Releases
That's cool, thank you. -
[1.12.x] Malah's Quick Mods - ZEROMINIAVC in new thread
glibbo replied to linuxgurugamer's topic in KSP1 Mod Releases
Sorry, when I have the mute on and leave the game (forgeting to unmute) when I re-load the game later, it is still muted.... don't know if it's an easy fix or just my game, no deal breaker anyway, thanks...