-
Posts
15,691 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Superfluous J
-
I used to do this. I even used linking in the OS so the two saves shared a "ships" folder, so whatever I did in one save automatically was available in the other. These days I just install Holodeck and use that + Hyperedit to test my ships wherever I need to, while guaranteeing that I can (and must) always revert back before doing the mission for real.
-
The RoveMate (yes it's a probe core), QBE, OKTO2, and Stayputnik have no reaction wheels. The Stayputnik also has no SAS.
-
Those people are part of the "Everyone" group and should install the mod themselves But I understand your point. I'm working on a contract pack that requires fairly heavy use of the Claw, and due to the fact that you're very likely to Kraken up your game without the Bug Fixes mod, I'm actually making it a requirement.
-
I understand on a mental level what the companies do and are for. I still don't understand their purpose for existing. I also don't understand when they're "hiring" or whatnot. Granted I spend roughly 0% (+/- a couple probably) in the Spacecraft Exchange, and never download anything from there, so I do not seem to be the target audience.
-
Squadcast Summary 2015/09/11 - Max's Coccyx
Superfluous J replied to Superfluous J's topic in KSP1 Discussion
True. I was watching and typing quickly, and was thinking more "all of U5" instead of "just 64 bit". - - - Updated - - - I'm not familiar with this ability. Can you tell it "This program only gets access to these 3 cores, and this other program can use this one?" In that case you'd not be gimping the computer so much as KSP, presumably in order to run something else that KSP would potentially clobber in its race to take every resource possible for itself. -
Even Chatterer is an "opinion" mod and while I love it, I don't personally use it because the chatter cuts in while I'm talking on my YouTube Videos. I'm a perfect use case for NOT installing Chatterer. EVERYBODY should use the stock bug fixes, because Claw has steadfastly kept it bug fixes and bug fixes only. There is no opinion here, these are bugs and he has fixed them. Or kludged them at least
-
What's wrong with the navball is twofold, in my opinion: 1) It's in the center of the screen, which is already too-short vertically during takeoff, and in order to see my whole rocket I'd have to scroll way out. 2) Its size is a function of the UI size. I like a big navball but don't want JEB'S FACE TO TAKE UP 1/4 OF THE SCREEN. ENB does several other things but I don't use those, as what Stock does is fine for me in those instances. If neither of these things seem important to you, then you should not use the mod. If anything any mod does seems unimportant to you, then you should not use them as well. While I agree that letting MechJeb handle all the hard stuff is taking away a huge part of the game, some people don't want to play the game that way. They only want to build, or they want to do 15 runs with their ISRU fuel lifter and don't want to "cheat" with Hyperedit to fill their tanks. I say more power to 'em. Also, while I've not done it I was thinking of telling MechJeb to launch a given rocket a dozen times using a dozen different ascent profiles, to see which was the most efficient. Also, the exact same launch with several different rocket configurations. You know, using the computer for what it was designed for: exact repetition. Then, I'd know the exact best launch - at least for the kinds of rockets I tend to build. I personally think this is a "good" use of MechJeb. It should. It is in a very short list of mods that I personally think ARE stock. As in - I won't play without them unless I'm playing a challenge that bans them. FTR those mods are: Editor Extensions Kerbal Engineer Stock Bugfix Modules PreciseNode Kerbal Alarm Clock RCS Build Aid Tweakable Everything
-
Squadcast Summary 2015/09/11 - Max's Coccyx
Superfluous J replied to Superfluous J's topic in KSP1 Discussion
This is not only the best argument about releasing U5 first that I've seen, you've changed my (not really well-set) mind about the whole thing. - - - Updated - - - It also looks exactly like a real antenna on Hubble. I suspect both were modeled after that, and neither was modeled after the other: -
Squadcast Summary 2015/09/11 - Max's Coccyx
Superfluous J replied to Superfluous J's topic in KSP1 Discussion
I'm open to suggestions. Bold or underline instead of italic? Something crazy like tags or something?Two things I'm a bit leery of is having the news be something other than normal text, and not interspersing the two. I'm more adamant about the 2nd one, as it would be a LOT more work (triple my pay!) and also it would eliminate using what he's doing as a reference when trying to find the location of the news piece you'd like to watch yourself. I'd agree with this if it wasn't Squad Also, over the past few Squadcasts they (well Max) HAVE been broadcasting that fact, in every way possible without actually broadcasting because nobody does that anymore. -
Squadcast Summary 2015/09/11 - Max's Coccyx
Superfluous J replied to Superfluous J's topic in KSP1 Discussion
But that's EASY. We need this to be DIFFICULT. - - - Updated - - - You know I thought that was wrong. Google didn't ask me "Did you mean...?" so I figured it was right. Clicking on the link, I see the correct spelling. Corrected in the OP. Thanks! -
Squadcast Summary 2015/09/11 - Max's Coccyx
Superfluous J replied to Superfluous J's topic in KSP1 Discussion
Yeah that doesn't work on hyperbolic trajectories. Or did they fix that in 1.0.4? I use KAC which is far more civilized. -
Please tell me it will be very clear in-game which antenna to pick for what purpose. "We don't know what this is for" and "We found this in the dumpster out back" is amusing and all but I'd rather have "this dish will reach out to Jool at its closest approach, and everywhere in Duna's orbit" or something similar. - - - Updated - - - I foresee "you cannot use this antenna while it is stowed" messages
-
Squadcast Summary 2015/09/11 - Max's Coccyx
Superfluous J replied to Superfluous J's topic in KSP1 Discussion
I don't think we have enough information to answer the question, really. Let's say the choice is "U5 tomorrow and the rest of the stuff 2 months from now" vs "Both of them together in 2 months" then sure, give us U5 now. If the choice however is "U5 in 1 month and the rest of the stuff in 4 months" vs "Both of them together 3 months from now" then I'm more willing to wait. -
I like it, and am looking forward to being encouraged to use it - and any other antenna but the default one you start with.
-
Agreed, though I've only just left Kerbin's SOI so far. It puts all the current planets in different orbits, so the old methods don't work anymore. It also adds new (and beautiful) planets to explore, including a ringed gas giant that Kerbin orbits. At an angle, so you see the tilt of the rings. Stunning. As far as the OP's question is concerned, there is only one mod that EVERYBODY should install, and that's Claw's stock bug fix. That (and several others) have already been mentioned so I won't clutter up the thread any further.
-
Note: I've changed from 10 minute gaps to 15 minute gaps. Anybody who downloads Twitch videos will probably be able to figure out why. Every 15 minutes I drop a time stamp, so if you can find a spot in the video more easily. Something in "quotes" means it was directly said, though I frequently don't bother with that. [brackets] are those rare times where the accent barrier keeps me from understanding something, or I want to say an aside about something Max said about KSP development. Italics are descriptions of what Max is doing in the game, with asides and commentary by me where I feel the desire. Squadcast was just over an hour. 0:00 Squadcast started 3:10 in to the recording. Max is in space, in 2 lander cans bringing 2 Kerbals home. 1.1 is still going on. Q to stream: Would you rather have the unity update (64 bit, optimizations, etc) sooner or wait longer and have things like antenna overhaul thrown in, "far later"? [Personally, I don't care that much but would rather wait for content and get it all in one thing.] They've tweaked heat for planets with thicker atmospheres. So heat is more "friendly I guess" [unknown if this would be in he "Unity Only" update or not.] The pods all afire but coming in nicely. Q: Is part count lag fixed? A: There will always be a part count limit. The limit will be higher now. New version of Unity will multi-thread. All physics will not be on one core. Different things will be on different processors. Q: One ship using multiple threads? A: "I believe so" but he will have to check. Chutes open, long drift down to the sea. Q: What will 64 bit do to the game? A: [We all know that answer. ] No physical changes. You won't notice much [except I assume performance on large ships] for non-modded games. Modded installs will notice they can mod a lot more Splashdown, he saved 2 scientists. He was hoping for pilots. He looks through contracts. He decides to do 2 of them, flyby Mun, then land on Minmus to plant a flag? He decides yes. He wants to share more about 1.1, but it's not something with a lot to share. 15:00 Multiplayer is still being worked on. Login interface, kinda boring but needs to get done. He launches Valentina on a slightly modified Mun lander. Q: Will the wheels turn smoothly, instead of instantly? A: It will be like in a car game. You'll like it. It even has a proper suspension model. [so I'm guessing that's a yes?] He finally tilts at 6km, still going only 150m/s. I wonder how far this rocket could go with a proper gravity turn and maybe 2-4 less engines. He gets into orbit, should have just enough fuel to get to Minmus via Mun, maybe slowing down at Minmus a bit with the transfer stage. He nails the Mun encounter to get a Minmus encounter, by going out far enough to let Minmus catch up. Take the Mun encounter out and this is about how I do it. He does the burn... They are leaning towards releasing U5 upgrade "sooner rather than later." He nails the Mun encounter, but not the Minmus one. He opts to fix that at Mun Pe. "We might have a picture for you guys after this." 30:00 With a 9m/s burn he gets a Minmus encounter. It's really south though. RoverDude has some antenna models they can show you after this. When he gets out of Mun SOI, he realizes that he's really south of Minmus. 13m/s at Apoapsis though an he gets a collision. "Let's call that a landing." He time warps past Minmus (Something I won't fault him for anymore, as Stock doesn't give you ANY tools to stop this) and gives himself infinite fuel just to go back. He checks R&D to find a biome to land on that hes' not been on before. He's only landed on the Lowlands. He Alt-F12s a biome map, still can't tell what biomes he's over. He wishes for a way to tell what biome you're over. We'd like that too! He drops the transfer stage with a teeny bit of fuel in it, which I guess makes up for the infinite fuel thing He makes a Hitchhiker's reference, at least I think he does. He almost tips over on landing because his ship is really tall. He opts to go elsewhere to land. This "elsewhere" seems a little steeper, and he almost tips over again. He's also coming down too fast, and in caps-lock mode so his RCS isn't doing much work. When he bounces, he's not correcting his pitch to land the 2nd time retrograde. 3-4 tries total, he lands. 45:00 He realizes that the rocket will fall over if Val gets out. He tests by turning SAS off, and the rocket somehow stays upright. Must be all that fuel in the bottom bringing the COM down far enough. He plants his flag, gets back in the ship, and launches. ...straight up. Then he turns to 90 eventually. He doesn't check map mode so burns to escape by accident, he decides to go with it. He has plenty of fuel so no bigs. He retro burns at Ap, his Pe down to 59. Way too high. Another tease for the antenna pic. His "aerobrake" barely affects his orbit, so he burns, bringing Ap down, then warps to Ap and burns to bring Pe down. Everything gets SUPER hot but somehow nothing blows up. It probably would have just been solar panels. A totally successful mission! Cool new antenna pic (thanks Bloody_Looser!) He takes a break from about 57:00 to about 58:30 due to a crash of - I think - the software he was using to show images. 1:00:00 He shows another pic, this one of him landing during his parachuting. Again, a link would be appreciated! He was a few newtons of force away from fracturing his tailbone. Ouch!
-
I've done this too, many times. Well, not the Dwarf Fortress part. I play a fun game instead
-
Who else doesn't Time Warp to Interplanetary Transfers?
Superfluous J replied to CoriW's topic in KSP1 Discussion
I used to do missions while waiting for transfer windows, until I realized I was doing a dozen boring things waiting for that window to do the fun thing I wanted to do 3 weeks ago that I've now forgotten what it was. Now, when I want to go somewhere, I time warp to it. -
I test launch, but unless I'm testing gravity turn efficiencies or something like that I stop testing as soon as I make orbit. Sometimes, I revert before I've made orbit when it's obvious I will, and then start the real launch.
-
No because then we'd know it was rounded to the nearest century in the barbaric, racist old calendar. How will we feel good about ourselves if we succumb to that?
-
So every time you write the date, you think about barbarians and racism? I've got to say I don't think I've ever in my life done that.
-
Pluto (awww I just checked the post you replied to. My joke doesn't work for those. "Earth" isn't as funny as "Pluto" would have been, for some reason)