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Everything posted by Superfluous J
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I've never sent a Kerbal anywhere without the intent at the start to at least have a WAY to bring him home.
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Moho, Dres, Eeloo... No Atmosphere, No Moons, No Game
Superfluous J replied to CalMacDa's topic in KSP1 Discussion
The big problem is that they're all moonless, eccentric, tilted worlds. Once you've been to one, the other two are just a matter of scale in exactly the same skills. I think Moho should be eccentric but not tilted. Or only a degree or so. Dres' orbit should be (almost) round, but tilted dramatically. 45 degrees or more. And Eeloo should be as it is now, both tilted and eccentric. And they should all have fun stuff on them so there's a reason to actually go. -
Change Biome to Geome
Superfluous J replied to Scoundrel's topic in KSP1 Suggestions & Development Discussion
I hate to say it but I like Kiome better than Biome and Geome, and Region The areas are similar. Similome? No that's terrible. -
Haha I meant you as a player, not you as a Kerbal.
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Scientists - how do they work?
Superfluous J replied to KerikBalm's topic in KSP1 Gameplay Questions and Tutorials
The big problem is that unless you do some sort of super hard mode, science experiments are almost useless outside of how they can get you contracts. I mean, really. 400 science for putting a space station up, or a dozen science for a temperature scan on Mun. Sign me up for the station contract, please. -
Why you should always read the missions before you accept them
Superfluous J replied to RocketBlam's topic in KSP1 Discussion
You guys have a funny definition of "easy." With the SRB/parachute trick I can do at least 2 or 3 (if not 5+) test runs for every 1 run you do. The "waste" of SRB fuel is far more than made up for in the not having to drive a rover around KSC -
Moho, Dres, Eeloo... No Atmosphere, No Moons, No Game
Superfluous J replied to CalMacDa's topic in KSP1 Discussion
Do you have a source for this information that is not the wiki? I keep up on things and all I know that they're actively working on is aerodynamics. -
You date Eve. You marry Duna.
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Moho, Dres, Eeloo... No Atmosphere, No Moons, No Game
Superfluous J replied to CalMacDa's topic in KSP1 Discussion
That information can at best be considered outdated. While I'd love it to happen, you can't really count on it. -
[old thread] Trajectories : atmospheric predictions
Superfluous J replied to Youen's topic in KSP1 Mod Releases
I'm having a lot of situations (seems mostly on airless worlds, and it may just be Minmus) where the X doesn't show. I see it sometimes but not all the time, implying that it *should* show. I can probably whip up some pics if nobody else is seeing it. -
Moho, Dres, Eeloo... No Atmosphere, No Moons, No Game
Superfluous J replied to CalMacDa's topic in KSP1 Discussion
Wow. I'm surprised at Pol and Bop. Not only is Bop bigger than Minmus, but they're both far bigger than Gilly than I thought. Also, they're very different from each other in size. I've been to both multiple times and always thought of them as "A little bigger than Gilly" -
Locked Staging
Superfluous J replied to Gregali46290's topic in KSP1 Gameplay Questions and Tutorials
But have those times ever been when you had the mouse in the staging area, so therefore got saved? -
Moho, Dres, Eeloo... No Atmosphere, No Moons, No Game
Superfluous J replied to CalMacDa's topic in KSP1 Discussion
I made it a point to send an apollo-style mission to every single planet and moon. Except Jool which I did as a huge Jool-5 mission. This included Moho (which I've been to many times), Dres (which I've been to a couple times) and Eeloo (this was my first and so far only Kerbed mission there). -
[1.4] Routine Mission Manager [v032]
Superfluous J replied to PrivateFlip's topic in KSP1 Mod Releases
This is exactly what I've wanted for so long. It'll make Karbonite bases so much easier! Aww, after reading the thread I see Sadly that's exactly what I'd use this mod for, looping from a Karbonite ground station to an orbiting fuel depot. -
Locked Staging
Superfluous J replied to Gregali46290's topic in KSP1 Gameplay Questions and Tutorials
That has never ever been a problem, though. Completely unresponsive ship with no apparent cause? That *still* happens to me even though I know about this. -
[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
Superfluous J replied to cybutek's topic in KSP1 Mod Releases
You could go old school and add the functionality to all command pods and probe cores with a modulemanager config. Sadly, it's been so long since I needed one I don't have it anymore, but it was pretty simple. I found this, it's pretty old but it may work out of the box and if it doesn't all you should need to change is the BuildEngineer to maybe FlightEngineer or whatever it's named these days. You should be able to find that in the part config for the part in the Gamedata folder for KER. Old modman config for ker EDIT: NINJA'd with actual correct information. Ignore me -
I literally ignore those numbers. I do everything by eye in map mode. I also don't bother aligning the orbits first, though it's a valid approach if it works for you. Get your trajectory touching the target orbit trajectory. MAKE SURE YOU'RE GOING THE RIGHT WAY. Also, the closer you can get to "kissing" the oribit the better. What I mean, is, touching it without crossing it inward to outward, or at a crazy angle. Just come in, touch, and back off. Create a maneuver node at that point and fiddle with it until your resultant orbit matches that orbit. Do that burn. Profit! Literally. You will generate profit from this.
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Oh boy I'm going to have to get used to NH *not* meaining "New Hampshire." This thread was so confusing until the light dawned on me
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The Future of Kerbal Space Program
Superfluous J replied to CalMacDa's topic in KSP1 Suggestions & Development Discussion
Less polls asking us what we want in the game. One per version is fine, more than that is excessive. What we have now is just crazy. -
Locked Staging
Superfluous J replied to Gregali46290's topic in KSP1 Gameplay Questions and Tutorials
Make sure your mouse isn't hovering over the staging icons. For some reason Squad thought that was the logical place to enable staging lock.