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The Space Man

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  1. I'm encountering some NRE errors when debris gets blown up but i'm not sure if it's this mod or KJR. The errors seem to start with KJR though, any ideas? 11 explosions created. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Packing Armadyne HX-Z8 Bengal-Class Carrier Debris for orbit (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Packing Armadyne HX-Z8 Bengal-Class Carrier Debris for orbit (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Packing Armadyne HX-Z8 Bengal-Class Carrier Debris for orbit (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[Vessel,System.Int32].get_Item (.Vessel key) [0x00000] in <filename unknown>:0 at KerbalJointReinforcement.KJRManager.FixedUpdate () [0x00000] in <filename unknown>:0 (Filename: Line: -1) [SmokeScreen PersistentEmitterManager] : FixedUpdate cleaning parent go (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [SmokeScreen PersistentEmitterManager] : FixedUpdate cleaning parent go (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [SmokeScreen PersistentEmitterManager] : FixedUpdate cleaning parent go (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [SmokeScreen PersistentEmitterManager] : FixedUpdate cleaning parent go (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [SmokeScreen PersistentEmitterManager] : FixedUpdate cleaning parent go (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [SmokeScreen PersistentEmitterManager] : FixedUpdate cleaning parent go (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) TWR1 Fixed Fail: 8 System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject () at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 at Vessel.recurseCoMs (.Part part) [0x00000] in <filename unknown>:0 at Vessel.findWorldCenterOfMass () [0x00000] in <filename unknown>:0 at VerticalVelocity.TWR1Data.FixedUpdate () [0x00000] in <filename unknown>:0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) TWR1 Fixed Fail: 8 System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject () at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 at Vessel.recurseCoMs (.Part part) [0x00000] in <filename unknown>:0 at Vessel.findWorldCenterOfMass () [0x00000] in <filename unknown>:0 at VerticalVelocity.TWR1Data.FixedUpdate () [0x00000] in <filename unknown>:0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[Vessel,System.Int32].get_Item (.Vessel key) [0x00000] in <filename unknown>:0 at KerbalJointReinforcement.KJRManager.FixedUpdate () [0x00000] in <filename unknown>:0 (Filename: Line: -1) TWR1 Fixed Fail: 8 System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject () at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 at Vessel.recurseCoMs (.Part part) [0x00000] in <filename unknown>:0 at Vessel.findWorldCenterOfMass () [0x00000] in <filename unknown>:0 at VerticalVelocity.TWR1Data.FixedUpdate () [0x00000] in <filename unknown>:0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) TWR1 Fixed Fail: 8 System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject () at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 at Vessel.recurseCoMs (.Part part) [0x00000] in <filename unknown>:0 at Vessel.findWorldCenterOfMass () [0x00000] in <filename unknown>:0 at VerticalVelocity.TWR1Data.FixedUpdate () [0x00000] in <filename unknown>:0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) B9.Structure.HX2.H collided into B9.Structure.HX1.H (Armadyne HX-Z8 Bengal-Class Carrier Debris) - relative velocity: 48.57705 - impact momentum: 48.6 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) B9.Structure.HX2.H Exploded!! - blast awesomeness: 0.5 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [B9.Structure.HX2.H]: Deactivated
  2. Modified for the KSO, looks better than the stock KSO booster IMO
  3. Would it be possible for the FX scaling of engines to support smokescreen?
  4. That'll be the ERS Rover http://forum.kerbalspaceprogram.com/threads/94947-Exploration-Rover-System-by-A-S-E-T-%2810-10-14%29
  5. The issue i had with FAR didn't just affect the medium track, or KF parts. I had the same issue with some of the ERS Rover parts, once you try to attach them FAR throws NRE errors. @Thorbane, can you confirm if reverting to 14.6 fixed the issues like it did with me?
  6. Yes! I had that problem with the latest github version of FAR. Reverting to 14.6 fixed it for me. Had a go at giving the long track the RBI Mark Three texture, since it's the only rbi track that didn't quite make it into Kerbalfoundries. Download - https://www.dropbox.com/s/fwvd0qrr8tqftqs/RBIMarkThreeLongTrack.zip?dl=0
  7. Would you ever consider doing a S2 Wide body cargo ramp tail section?
  8. This bug seems to have been fixed for the 1.0 update according to the latest devnote
  9. I posted these last year: http://forum.kerbalspaceprogram.com/threads/92630-0-90-B9-Aerospace-Release-5-2-8-%28updated-30-12-14%29?p=1436356&viewfull=1#post1436356 http://forum.kerbalspaceprogram.com/threads/92630-0-90-B9-Aerospace-Release-5-2-8-%28updated-30-12-14%29?p=1432314&viewfull=1#post1432314
  10. I'm getting an annoying bug with the HX parts Every time i launch a large HX craft it breaks apart on the runway. There's no explosions, all the parts just start falling through each other Does anyone know what could be causing this? I'm also noticing NaN errors when it happens:
  11. I found what was causing the errors. There's a part in the D12 B9 expansion mod that has the same filename as the MK2 Liquid Fuel Fuselage.
  12. Using this version shows this in the log when i try attaching the Mk2 Liquid Fuel Fuselage: InvalidOperationException: Operation is not valid due to the current state of the object at System.Linq.Enumerable.Single[UrlConfig] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in <filename unknown>:0 at System.Linq.Enumerable.Single[UrlConfig] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in <filename unknown>:0 at TweakScale.TweakScale.get_PartNode () [0x00000] in <filename unknown>:0 at TweakScale.TweakScale.get_ModuleNode () [0x00000] in <filename unknown>:0 at TweakScale.TweakScale.Setup () [0x00000] in <filename unknown>:0 at TweakScale.TweakScale.GetModuleCost (Single defaultCost) [0x00000] in <filename unknown>:0 at Part.GetModuleCosts (Single defaultCost) [0x00000] in <filename unknown>:0 at ShipConstruct.SaveShip () [0x00000] in <filename unknown>:0 at ShipConstruction.CreateBackup (.ShipConstruct ship) [0x00000] in <filename unknown>:0 at EditorLogic.SetBackup () [0x00000] in <filename unknown>:0 at EditorLogic.<SetupFSM>m__95 (.KFSMState to) [0x00000] in <filename unknown>:0 at KerbalFSM.RunEvent (.KFSMEvent evt) [0x00000] in <filename unknown>:0 at EditorLogic.OnPodSpawn (.AvailablePart pod) [0x00000] in <filename unknown>:0 at EditorLogic.SpawnPart (.AvailablePart partInfo) [0x00000] in <filename unknown>:0 at EditorLogic.OnPartListIconTap (.AvailablePart p) [0x00000] in <filename unknown>:0 at EditorPartList.TapIcon (.AvailablePart part) [0x00000] in <filename unknown>:0 at EditorPartIcon.OnTap () [0x00000] in <filename unknown>:0 at EditorPartIcon.MouseInput (.POINTER_INFO& ptr) [0x00000] in <filename unknown>:0 at UIButton.OnInput (.POINTER_INFO& ptr) [0x00000] in <filename unknown>:0 at AutoSpriteControlBase.OnInput (POINTER_INFO ptr) [0x00000] in <filename unknown>:0 at UIManager.DispatchHelper (.POINTER_INFO& curPtr, Int32 camIndex) [0x00000] in <filename unknown>:0 at UIManager.DispatchInput () [0x00000] in <filename unknown>:0 at UIManager.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) InvalidOperationException: Operation is not valid due to the current state of the object at System.Linq.Enumerable.Single[UrlConfig] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in <filename unknown>:0 at System.Linq.Enumerable.Single[UrlConfig] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in <filename unknown>:0 at TweakScale.TweakScale.get_PartNode () [0x00000] in <filename unknown>:0 at TweakScale.TweakScale.get_ModuleNode () [0x00000] in <filename unknown>:0 at TweakScale.TweakScale.Setup () [0x00000] in <filename unknown>:0 at TweakScale.TweakScale.OnStart (StartState state) [0x00000] in <filename unknown>:0 at Part.ModulesOnStart () [0x00000] in <filename unknown>:0 at Part+.MoveNext () [0x00000] in <filename unknown>:0 (Filename: Line: -1) I tried using just tweakscale in a stock install, it worked perfectly with no errors where i was getting them in my modded install. It's probably interfering with some other mod as you said, any idea which mods are more likely to conflict? I've tried removing TweakableEverything as others have suggested but i still get the same errors. My mod list
  13. It happens with both 1.50 and the latest dev versions, unfortunately.
  14. I've already edited the tweakscale cfg for bigger and longer everything SCALETYPE { // Medium wheels have a wide range of 40%-140% to keep them in that medium range. name = KFScaleM freeScale = false scaleFactors = 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8, 0.9, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6, 1.7, 1.8, 1.9, 2.0, 2.1, 2.2, 2.3, 2.4, 2.5, 2.6, 2.7, 2.8, 2.9, 3.0, 3.1, 3.2, 3.3, 3.4, 3.5, 3.6, 3.7, 3.8, 3.9, 4.0 scaleNames = 10%, 20%, 30%, 40%, 50%, 60%, 70%, 80%, 90%, 100%, 110%, 120%, 130%, 140%, 150%, 160%, 170%, 180%, 190%, 200%, 210%, 220%, 230%, 240%, 250%, 260%, 270%, 280%, 290%, 300%, 310%, 320%, 330%, 340%, 350%, 360%, 370%, 380%, 390%, 400% defaultScale = 1.0 TWEAKSCALEEXPONENTS { name = KFModuleWheel !tweakScaleCorrector = 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8, 0.9, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6, 1.7, 1.8, 1.9, 2.0, 2.1, 2.2, 2.3, 2.4, 2.5, 2.6, 2.7, 2.8, 2.9, 3.0, 3.1, 3.2, 3.3, 3.4, 3.5, 3.6, 3.7, 3.8, 3.9, 4.0 } } SCALETYPE { // Small wheels may becomes unusable at extremely small scales. 80%-180% range. name = KFScaleS freeScale = false scaleFactors = 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8, 0.9, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6, 1.7, 1.8, 1.9, 2.0, 2.1, 2.2, 2.3, 2.4, 2.5, 2.6, 2.7, 2.8, 2.9, 3.0, 3.1, 3.2, 3.3, 3.4, 3.5, 3.6, 3.7, 3.8, 3.9, 4.0 scaleNames = 10%, 20%, 30%, 40%, 50%, 60%, 70%, 80%, 90%, 100%, 110%, 120%, 130%, 140%, 150%, 160%, 170%, 180%, 190%, 200%, 210%, 220%, 230%, 240%, 250%, 260%, 270%, 280%, 290%, 300%, 310%, 320%, 330%, 340%, 350%, 360%, 370%, 380%, 390%, 400% defaultScale = 1.0 TWEAKSCALEEXPONENTS { name = KFModuleWheel !tweakScaleCorrector = 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8, 0.9, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6, 1.7, 1.8, 1.9, 2.0, 2.1, 2.2, 2.3, 2.4, 2.5, 2.6, 2.7, 2.8, 2.9, 3.0, 3.1, 3.2, 3.3, 3.4, 3.5, 3.6, 3.7, 3.8, 3.9, 4.0 } } SCALETYPE { // Large wheels are best kept at a 20%-120% range so they don't get too big to handle. name = KFScaleL freeScale = false scaleFactors = 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8, 0.9, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6, 1.7, 1.8, 1.9, 2.0, 2.1, 2.2, 2.3, 2.4, 2.5, 2.6, 2.7, 2.8, 2.9, 3.0, 3.1, 3.2, 3.3, 3.4, 3.5, 3.6, 3.7, 3.8, 3.9, 4.0 scaleNames = 10%, 20%, 30%, 40%, 50%, 60%, 70%, 80%, 90%, 100%, 110%, 120%, 130%, 140%, 150%, 160%, 170%, 180%, 190%, 200%, 210%, 220%, 230%, 240%, 250%, 260%, 270%, 280%, 290%, 300%, 310%, 320%, 330%, 340%, 350%, 360%, 370%, 380%, 390%, 400% defaultScale = 1.0 TWEAKSCALEEXPONENTS { name = KFModuleWheel !tweakScaleCorrector = 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8, 0.9, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6, 1.7, 1.8, 1.9, 2.0, 2.1, 2.2, 2.3, 2.4, 2.5, 2.6, 2.7, 2.8, 2.9, 3.0, 3.1, 3.2, 3.3, 3.4, 3.5, 3.6, 3.7, 3.8, 3.9, 4.0 } } SCALETYPE { // Track scaler. Largest range of all the scaletypes: 20%-200% name = KFTrack freeScale = false scaleFactors = 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8, 0.9, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6, 1.7, 1.8, 1.9, 2.0, 2.1, 2.2, 2.3, 2.4, 2.5, 2.6, 2.7, 2.8, 2.9, 3.0, 3.1, 3.2, 3.3, 3.4, 3.5, 3.6, 3.7, 3.8, 3.9, 4.0, 2.1, 2.2, 2.3, 2.4, 2.5, 2.6, 2.7, 2.8, 2.9, 3.0, 3.1, 3.2, 3.3, 3.4, 3.5, 3.6, 3.7, 3.8, 3.9, 4.0 scaleNames = 10%, 20%, 30%, 40%, 50%, 60%, 70%, 80%, 90%, 100%, 110%, 120%, 130%, 140%, 150%, 160%, 170%, 180%, 190%, 200%, 210%, 220%, 230%, 240%, 250%, 260%, 270%, 280%, 290%, 300%, 310%, 320%, 330%, 340%, 350%, 360%, 370%, 380%, 390%, 400% defaultScale = 1.0 TWEAKSCALEEXPONENTS { name = KFModuleWheel !tweakScaleCorrector = 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8, 0.9, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6, 1.7, 1.8, 1.9, 2.0, 2.1, 2.2, 2.3, 2.4, 2.5, 2.6, 2.7, 2.8, 2.9, 3.0, 3.1, 3.2, 3.3, 3.4, 3.5, 3.6, 3.7, 3.8, 3.9, 4.0 } } SCALETYPE { // Samll Track scaler. Different scale range: 60%-240% name = KFTrackSmall freeScale = false scaleFactors = 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8, 0.9, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6, 1.7, 1.8, 1.9, 2.0, 2.1, 2.2, 2.3, 2.4, 2.5, 2.6, 2.7, 2.8, 2.9, 3.0, 3.1, 3.2, 3.3, 3.4, 3.5, 3.6, 3.7, 3.8, 3.9, 4.0, 2.1, 2.2, 2.3, 2.4, 2.5, 2.6, 2.7, 2.8, 2.9, 3.0, 3.1, 3.2, 3.3, 3.4, 3.5, 3.6, 3.7, 3.8, 3.9, 4.0 scaleNames = 10%, 20%, 30%, 40%, 50%, 60%, 70%, 80%, 90%, 100%, 110%, 120%, 130%, 140%, 150%, 160%, 170%, 180%, 190%, 200%, 210%, 220%, 230%, 240%, 250%, 260%, 270%, 280%, 290%, 300%, 310%, 320%, 330%, 340%, 350%, 360%, 370%, 380%, 390%, 400%, 210%, 220%, 230%, 240%, 250%, 260%, 270%, 280%, 290%, 300%, 310%, 320%, 330%, 340%, 350%, 360%, 370%, 380%, 390%, 400% defaultScale = 1.0 TWEAKSCALEEXPONENTS { name = KFModuleWheel !tweakScaleCorrector = 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8, 0.9, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6, 1.7, 1.8, 1.9, 2.0, 2.1, 2.2, 2.3, 2.4, 2.5, 2.6, 2.7, 2.8, 2.9, 3.0, 3.1, 3.2, 3.3, 3.4, 3.5, 3.6, 3.7, 3.8, 3.9, 4.0, 2.1, 2.2, 2.3, 2.4, 2.5 } } SCALETYPE { // Repulsor scaler. Free-scale from 5%-250% with no extra values altered. name = KFRepulsor freeScale = true minScale = 5 maxScale = 250 defaultScale = 100 suffix = % } SCALETYPE { // Main Gear Dev part support. Free-scale from 20%-140% for now. Needs Testing! name = KFMainGear freeScale = true minScale = 20 maxScale = 140 defaultScale = 100 suffix = % }
  15. That's exactly the same issue i had and posted about here http://forum.kerbalspaceprogram.com/threads/110899-WIP-TweakScale-Freescale-Everything?p=1753264&viewfull=1#post1753264
  16. I've been getting a lot of part attachment NRE's using the latest github version of FAR, so i thought about just going back to stock... until i saw this... Col is moved way back in stock for some reason Luckily reverting to FAR 14.6 has fixed the part attachment NRE's, it seems to be isolated to the github version.
  17. Is there anyway i can still use the mod without needing to search and drill for resources, or even disable the build timer and just use rocket parts? I don't use any mods like kethane or karbonite, and i've tried adding 99999 rocketparts to my launchpads cfgs but the timer never moves from 0% The timer never starts even though i have rocketparts.
  18. Are this mods texture compression artifacts (green tint) any better or worse than ATM's?
  19. I've been using this mod since .22 using only debug mode. Has the debug mode been disabled in .90? if so, is there a way i can re-enable it?
  20. I absolutely love this mod! I can finally do all the KAS vtol winch stuff i always wanted to do with ease
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