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The Space Man
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KSP2 Release Notes
Everything posted by The Space Man
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For some reason changes made to the update frequency don't stick, it always resets to 25/sec at some point.
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[1.8.x] B9 Aerospace | Release 6.6.0 (Feb 5 2020)
The Space Man replied to blowfish's topic in KSP1 Mod Releases
Is the emissive texture on the large hollow structural pieces broken? I use a blue color emissive and noticed straight away that the emissive no longer shows on the large hollow parts for some reason- 641 replies
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I think he means the black areas on the lander texture that wasn't there on the original one, i'll post a comparison screenshot below. There is also another issue i noticed with the middle part of the endurance structure being grey instead of white. Was able to fix both issues by using the original lander.dds and endurance_connectors.dds textures from the 0.9.0_BETA version
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Is their a tweakscale patch for the BG robotics parts? i added free scaling to the pistons and rotors but they seem to have a bug where parts that are attached to them get scaled up also, even parts without tweakscale support will get scaled up once attached to a scaled up robotic part.
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Show off your awesome KSP pictures!
The Space Man replied to NuclearWarfare's topic in KSP Fan Works
Taking Starship to the Mun. -
[1.9-1.10] Throttle Controlled Avionics
The Space Man replied to allista's topic in KSP1 Mod Releases
This is heartbreaking -
[1.9-1.10] Throttle Controlled Avionics
The Space Man replied to allista's topic in KSP1 Mod Releases
Hi, is TCA really incompatible with Astronomer's Visual Pack/Scatterer/EVE? -
[0.90] Stack Inline Lights 0.7 [update 07/04/2015]]
The Space Man replied to alexustas's topic in KSP1 Mod Development
Any ETA for KONQUEST? -
[1.1.2] Kerbal Inventory System (KIS) 1.2.12
The Space Man replied to KospY's topic in KSP1 Mod Releases
I keep getting these NullRefs when i exit or enter the mk2 crew cabin for some reason. I haven't added anything to do with KIS on the craft. [00:13:24]: Nedbald Kerman from XJ-17c Raptor SP went on EVA. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [KIS] Pod to eva (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) NullReferenceException: Object reference not set to an instance of an object at KIS.ModuleKISInventory.OnCrewTransferred (HostedFromToAction`2 fromToAction) [0x00000] in <filename unknown>:0 at EventData`1[GameEvents+HostedFromToAction`2[ProtoCrewMember,Part]].Fire (HostedFromToAction`2 data) [0x00000] in <filename unknown>:0 at FlightEVA.onGoForEVA () [0x00000] in <filename unknown>:0 at FlightEVA.spawnEVA (.ProtoCrewMember pCrew, .Part fromPart, UnityEngine.Transform fromAirlock) [0x00000] in <filename unknown>:0 at FlightEVA.drawCrewDialog (Int32 id) [0x00000] in <filename unknown>:0 at UnityEngine.GUILayout+LayoutedWindow.DoWindow (Int32 windowID) [0x00000] in <filename unknown>:0 at UnityEngine.GUI.CallWindowDelegate (UnityEngine.WindowFunction func, Int32 id, UnityEngine.GUISkin _skin, Int32 forceRect, Single width, Single height, UnityEngine.GUIStyle style) [0x00000] in <filename unknown>:0 NullReferenceException: Object reference not set to an instance of an object at KIS.ModuleKISInventory+<WaitAndTransferItems>d__0.MoveNext () [0x00000] in <filename unknown>:0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at KIS.ModuleKISInventory+<WaitAndTransferItems>d__0.MoveNext () [0x00000] in <filename unknown>:0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at KIS.ModuleKISInventory+<WaitAndTransferItems>d__0.MoveNext () [0x00000] in <filename unknown>:0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at KIS.ModuleKISInventory+<WaitAndTransferItems>d__0.MoveNext () [0x00000] in <filename unknown>:0 -
[1.4.*] [2.5.3] (2018-04-06) UbioZur Welding Ltd. Continued
The Space Man replied to girka2k's topic in KSP1 Mod Releases
Is it normal that i'm getting a 250MB RAM saving after deleting five 1000+ part welded part.cfgs? I never realized part welding increased memory footprint by that much -
Show off your awesome KSP pictures!
The Space Man replied to NuclearWarfare's topic in KSP Fan Works
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[1.12.x] Mark IV Spaceplane System (August 18, 2024)
The Space Man replied to Nertea's topic in KSP1 Mod Releases
I made those by part welding some of the Infernal Robotics Model Rework structural pieces.