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The Space Man

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Everything posted by The Space Man

  1. Are these what you where looking for? http://forum.kerbalspaceprogram.com/threads/92630-0-24-2-B9-Aerospace-Release-5-2-4-%28updated-04-10-14%29?p=1432314&viewfull=1#post1432314 http://forum.kerbalspaceprogram.com/threads/92630-0-24-2-B9-Aerospace-Release-5-2-4-%28updated-04-10-14%29?p=1436356&viewfull=1#post1436356
  2. I'm getting this green tint problem on a 0.25 stock install on max detail, is that normal?
  3. Faark's last post was 18th July 2014, 16:15 I fear this is now dead
  4. Is this the problem you're having? This happened to me yesterday.
  5. lo-fi, what textures are the medium wheels using in this video? http://forum.kerbalspaceprogram.com/threads/84102-WIP-PARTS-PLUGIN-0-24-2-Kerbal-Foundries-wheels-anti-grav-repulsors-and-tracks?p=1392719&viewfull=1#post1392719
  6. They're the RBI Caterpillar tracks. The small tracks are from the old .22 pack I'm still using. And the larger tracks have been remade in the Kerbal Foundries mod.
  7. Yeah lots of them. But i don't get any lag from a 100+ part b9 craft, the fps stays locked at 60, so it's definitely the prc rover or AdvancedAnimator causing the lag. Installed mods
  8. For some reason this thing lags my game pretty badly once it's assembled in the VAB or outside. Using i7 2600k @4.3, GTX 980. Any chance of the lag being fixed?
  9. I tried it in normal vab mode, it works! No idea why it's getting messed up in symmetry mode but at least there's a workaround. Thanks!
  10. I'm having an issue with a welded b9 part when using symmetry mode This Anyone know if there's a way to fix this bug?
  11. Is anyone else getting spammed by this when you reload a destroyed craft? (Filename: Line: -1) ArgumentNullException: Argument cannot be null. Parameter name: source at System.Linq.Check.Source (System.Object source) [0x00000] in <filename unknown>:0 at System.Linq.Enumerable.OfType[IUpdateable] (IEnumerable source) [0x00000] in <filename unknown>:0 at TweakScale.TweakScale.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) ArgumentNullException: Argument cannot be null. Parameter name: source at System.Linq.Check.Source (System.Object source) [0x00000] in <filename unknown>:0 at System.Linq.Enumerable.OfType[IUpdateable] (IEnumerable source) [0x00000] in <filename unknown>:0 at TweakScale.TweakScale.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) ArgumentNullException: Argument cannot be null. Parameter name: source at System.Linq.Check.Source (System.Object source) [0x00000] in <filename unknown>:0 at System.Linq.Enumerable.OfType[IUpdateable] (IEnumerable source) [0x00000] in <filename unknown>:0 at TweakScale.TweakScale.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) ArgumentNullException: Argument cannot be null. Parameter name: source at System.Linq.Check.Source (System.Object source) [0x00000] in <filename unknown>:0 at System.Linq.Enumerable.OfType[IUpdateable] (IEnumerable source) [0x00000] in <filename unknown>:0 at TweakScale.TweakScale.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) ArgumentNullException: Argument cannot be null. Parameter name: source at System.Linq.Check.Source (System.Object source) [0x00000] in <filename unknown>:0 at System.Linq.Enumerable.OfType[IUpdateable] (IEnumerable source) [0x00000] in <filename unknown>:0 at TweakScale.TweakScale.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) ArgumentNullException: Argument cannot be null. Parameter name: source at System.Linq.Check.Source (System.Object source) [0x00000] in <filename unknown>:0 at System.Linq.Enumerable.OfType[IUpdateable] (IEnumerable source) [0x00000] in <filename unknown>:0 at TweakScale.TweakScale.Update () [0x00000] in <filename unknown>:0
  12. I thought i was getting the same NRE but mine looks different. This happens when i reload a destroyed craft. Using 2.4.4.0 output_log.txt NullReferenceException: Object reference not set to an instance of an object at ModelMultiParticlePersistFX.OnSave (.ConfigNode node) [0x00000] in <filename unknown>:0 at EffectList.OnSave (.ConfigNode node) [0x00000] in <filename unknown>:0 at Part.SaveEffects (.ConfigNode node) [0x00000] in <filename unknown>:0 at ProtoPartSnapshot.Load (.Vessel vesselRef, Boolean loadAsRootPart) [0x00000] in <filename unknown>:0 at ProtoVessel.LoadObjects () [0x00000] in <filename unknown>:0 at Vessel.Load () [0x00000] in <filename unknown>:0 at Vessel.Update () [0x00000] in <filename unknown>:0
  13. Anyone else getting this null reference exception (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_TransformDirection (UnityEngine.Transform,UnityEngine.Vector3&) at UnityEngine.Transform.TransformDirection (Vector3 direction) [0x00000] in <filename unknown>:0 at ferram4.FARWingAerodynamicModel.WingCentroid () [0x00000] in <filename unknown>:0 at ferram4.FARWingAerodynamicModel.FixedUpdate () [0x00000] in <filename unknown>:0 at ferram4.FARControllableSurface.FixedUpdate () [0x00000] in <filename unknown>:0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_TransformDirection (UnityEngine.Transform,UnityEngine.Vector3&) at UnityEngine.Transform.TransformDirection (Vector3 direction) [0x00000] in <filename unknown>:0 at ferram4.FARWingAerodynamicModel.WingCentroid () [0x00000] in <filename unknown>:0 at ferram4.FARWingAerodynamicModel.FixedUpdate () [0x00000] in <filename unknown>:0 at ferram4.FARControllableSurface.FixedUpdate () [0x00000] in <filename unknown>:0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_TransformDirection (UnityEngine.Transform,UnityEngine.Vector3&) at UnityEngine.Transform.TransformDirection (Vector3 direction) [0x00000] in <filename unknown>:0 at ferram4.FARWingAerodynamicModel.WingCentroid () [0x00000] in <filename unknown>:0 at ferram4.FARWingAerodynamicModel.FixedUpdate () [0x00000] in <filename unknown>:0 at ferram4.FARControllableSurface.FixedUpdate () [0x00000] in <filename unknown>:0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_TransformDirection (UnityEngine.Transform,UnityEngine.Vector3&) at UnityEngine.Transform.TransformDirection (Vector3 direction) [0x00000] in <filename unknown>:0 at ferram4.FARWingAerodynamicModel.WingCentroid () [0x00000] in <filename unknown>:0 at ferram4.FARWingAerodynamicModel.FixedUpdate () [0x00000] in <filename unknown>:0 at ferram4.FARControllableSurface.FixedUpdate () [0x00000] in <filename unknown>:0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_TransformDirection (UnityEngine.Transform,UnityEngine.Vector3&) at UnityEngine.Transform.TransformDirection (Vector3 direction) [0x00000] in <filename unknown>:0 at ferram4.FARWingAerodynamicModel.WingCentroid () [0x00000] in <filename unknown>:0 at ferram4.FARWingAerodynamicModel.FixedUpdate () [0x00000] in <filename unknown>:0 at ferram4.FARControllableSurface.FixedUpdate () [0x00000] in <filename unknown>:0
  14. You should probably post that in the smokescreen thread! I get that NRE as well btw
  15. Yeah it took off for me when I tested it, though I have FAR's engine nerf edited out so that may be why.
  16. Craft file for one of the OP ships https://www.dropbox.com/s/4a2ygk86up5njvf/B9%20OP%20Craft.craft?dl=0 Mods needed: KW Rocketry Spaceplane Plus B.Dynamics - Retracting/vectoring engines
  17. BD, just a heads up since this mod uses .tga textures. Apparently the .tga texture loader is bugged and uses twice as much memory as png textures! Here's Taverius's post about it http://forum.kerbalspaceprogram.com/threads/92630-0-24-2-B9-Aerospace-Release-5-2-2-%28updated-20-09-14%29?p=1432359&viewfull=1#post1432359
  18. Massive memory reduction incoming, awesome! I hope Helldiver knows about this as his KSO mod uses huge tga textures.
  19. I made a copy of that craft, i'll upload the craft file later if you want it? Edit: Here's the craft file https://www.dropbox.com/s/mxf7w5v2vhxbrl6/HX-1.craft?dl=0
  20. Try running the game in opengl mode. Using just ATM my ksp once loaded was still hitting 2.9GB. Using opengl cut it down to 1.5GB
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