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Mesklin

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Everything posted by Mesklin

  1. Unnamed rocket SSTO, one big engine and best current tanks - Mk3 rocket fuel tanks: Delivery cost: 440.5 funds per tonne, if I not did mistake in calculation (start cost - 109008, empty cost - 99828) Payload mass: 20.84 t Start mass: 140.030 t Not smooth or too exact landing in Jeb's style, but nothing were destroyed, only broken links between parts, use tape for repair
  2. Unnamed yet shuttle inspired by Alternus shuttle from Exothermos
  3. Super low mass SSTO "Brynhildr" - only 1.708t on runway Video from flight recorder
  4. Radial or structural intakes on the bottom of craft it is should be your choice, see example: http://www./download/h045h5ltycsqadg/Akoya.craft
  5. Nope, not any mods like stage recovery. All actions I did simultaneously, looks like mission time stopped for debris, when debris are out of action area in 2.5km around active craft. First stage do not has any probes and, technically, it is debris. Chutes on first stage were tuned for more high atmospheric pressure for deploy then default value and were activated before decoupling first stage
  6. Tier 3 craft, full recoverably, easy to fly, fuel cost is 3672
  7. Great video and very funny if now Russian (descriptions in Leonov are awesome).
  8. Yep, sdj64, Garuda has 16 turbojets + 1 Skipper. And, about FAR, I checked current version of FAR, now this thing is not cheaty, OK, OK, with all of these modifications in thrust and velocity curve for atmospheric engines. But with all of these changes with FAR we are having very, very different game in part of making SSTO. More atmo engines, more space engines and more vacuum dV for reach orbit -> more tanks and wings, all of these things will rapidly inflate SSTO to enormous size if you want not simple reach Kerbin orbit.
  9. Agreed, it is very easy, several tanks and big engine below, it is enough for first SSTO on Tier 0
  10. KSP Energia-Buran system short stats: Start mass - 511t (parts -324 with payload) Empty shuttle mass - 20.7t (parts - 148 without payload) Max payload to orbit - 30t Max payload from orbit - 15t I tried to make flight in video like original flight at 15 Nov 1988: 1. Ascent with Buran on back, under rocket 2. Two burns for establish final orbit 3. Right orientation of craft in time of orbit maneuvers 4. Unpowered landing with circle around runway before touch down 5. One big difference with original: cargo bay was opened in time of orbital flight and part of payload was jettisoned from cargo bay Download link: http://www./download/2bp3o917ez6jnu8/Energia-Buran.craft Ascent details described in description in VAB, one note: changing pith gently, by short clicks, especially at 10-20 km of altitude
  11. For me with FAR too easy to reach orbit with rocket (as Rune already said, FAR cuts as minimum 1 km/s dV budget) and also to easy for building SSTO (and flying on it), you can easily achieve orbital speed at 20 km (without any problems with suffocation for engines). FAR is good with DRE and RSS, but in this case it will be too complex game for entertainment
  12. Thank you for so high graduation if my crafts. I now about problem with take off before end of runway, but we really need big landing gear, crafts can start to move nose up, but standard gears are too small , and these birds can not reach take off angle. I experimented with some kind of engines in the nose of craft, but I should to install too many
  13. Reason for placing CoL exactly under CoM is increasing lift of wings, not stability. Best stability as now with so low placement of wing are impossibly, you are right. But, with this position of CoL your elevons are almost in zero position in all gliding time (except maneuvers, of course), that decrease vertical speed by 2-3 m/s and greatly increase your chance for normal landing P.S. Sorry for my English, it is not my native language
  14. It is really great work, tricky ascent, tricky landing, as in real life. And, if you slightly move wing to the forward, it is greatly increased flight possibilities of your shuttle. Like on pictures:
  15. I do not use FAR, for me it is to cheaty mod. But you can test it and tell me, fly it with FAR or not .
  16. Let me introduce my first really big cargo SSTO "Garuda". Two versions: - up to 90t to LKO, 195t on the runway with maximal payload, only 238 parts in minimal configuration (without 2 small MMUs), can deliver maximum payload to 300x300 km orbit around Kerbin (about 500 m/s of dV on 80x80 km orbit) and then return back to KSC - up to 72t to Mun or Dune orbit, 189t on the runway with maximal payload, only 242 parts in minimal configuration (without 2 small MMUs), can deliver maximum payload to Mun or Dune orbit (about 1500 m/s of dV on 80x80 km orbit) and then return back to KSC Download links: http://www./download/0n55r77to8y2q73/Garuda.craft http://www./download/l1am9fego1pk8et/Garuda+A.craft
  17. Here is download file and short video , only 20 minutes:
  18. For my new mk3 cargo SSTO work is continuing, I redesigned wings, intakes, cargo bays (added small one for balance purposes) , now it brings to LKO 90t payload or 72t to Mun orbit with nuclear version with more comfort control and I am staying under 250 parts. And now I am really need name for this craft.
  19. Let me introduce "Tadpole", Dune and Laythe capable SSTO with a really big head Imgur album
  20. Extremely low tech, low cost (only 16000 funds) and low mass probe with ~3000 m/s on LKO (round-trip to Mun, Minmus, one way ticket to Laythe, Bop, Pol)
  21. Light hydroplane "Akoya" (inspired by this plane) Imgur album Craft file: http://www./download/h045h5ltycsqadg/Akoya.craft
  22. Here is my entry - simply vertical ascend/descent, but horizontal takeoff and landing. Both ships were saved in mission, no quick loads.
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