Jump to content

User Unrelated

Members
  • Posts

    372
  • Joined

  • Last visited

Everything posted by User Unrelated

  1. Mine never stay that way after a failed launch/revert to VAB/fix?re-launch jeb always ends up as the captain which, with the way I have been playing it to keep things more interesting, I always go and drag him back to Kerbin and replace him with someone else perfect examples... yesterday http://forum.kerbalspaceprogram.com/threads/29533-What-did-you-do-in-KSP-today?p=806724&viewfull=1#post806724 today http://forum.kerbalspaceprogram.com/threads/59871-UU-Space-Program-%28will-update-with-new-missions%29?p=807675#post807675 I sort of like it that way, for my own entertainment, but I see how it could get irritating for others.
  2. I seond this, as I've installed the flight engineer mod specifically for this purpose (it displays a lot of other data, too) but it slows down my game significantly... I used to do a lot of IVA landings can't do IVA landings with probes, though!
  3. No, man Kamiga is the way to go! It's the future of computing and gaming as we know it! I like this idea, I'd certainly have fun with it. "what I INTENDED to do" and "what I actually did" would be interesting to compare after a mission. I think it'd be neat to be able to name each doodle, and "bind" it to a particular mission so, say, you can name your mission, and then you could go to the VAB (or SPH) and build/launch your craft then later, you could go back to the chalkboard, and load up the mission, and you could view the saved doodle, and maybe a model of the ship you launched or something... heck, maybe that's how you can load ships, if you so choose... Bind multiple doodles to the same craft file/mission?... for say, using the same exact craft to do 2 totally different things? idk, it'd be fun!
  4. http://forum.kerbalspaceprogram.com/threads/59871-UU-Space-Program-%28will-update-with-new-missions%29?p=807675#post807675
  5. I've been trying to write my missions out as small stories. it's quite fun, and I usually have quite a bit go wrong, so here's my first one that I think is worth posting! Today had a tight launch schedule, with 2 large payloads destined for Minmus orbit. The first into the air early this morning was a nuclear reactor core for an orbital kethane refinery/refueling outpost. The press was distracted by the popular boy-band N'Synk that was scheduled for a concert nearby the launch site, so no photos were obtained (Although we have enough money to launch rockets, hiring photographers is expensive!) It turns out, though, that the launch happened a bit early... Jebadaiah had yet again, snuck his way onto the launch without prior approval. He kicked Raybert out of the captain's seat, and hit the manual launch override. We can't seem to keep this guy on the ground! Raybert is a new recruit to the program, and didn't know how to say no to an orange-suit. No punishment was assigned to Raybert, as this sort of thing happens a lot. Later that afternoon, the tanker and docking complex were loaded up on the same style Minmus heavy-launcher. After the Jeb incident earlier, the engineers (under direct orders of Jeb's psychiatrist) constructed a 3-man return craft on top of the whole ship. Bill, Bob, and Raybert were sent up in the return craft, and Sigbert took his originally assigned place in the cupola module on the tanker. After reaching orbit, just before jettisoning the heavy orbital portion of the craft to begin their burn to Minmus SOI, Sigbert noticed an anomaly on his dash. It appeared that the fuel tank for the next stage was... EMPTY! He quickly relayed the info up to the return module, which didn't have the same diagnostic instrumentation, as it was bootstrapped on at the last minute. Bill went out on an EVA to check for leaks, and came back with news for the crew. It turns out that the engineers had used the new-fangled docking port Sr. technology to couple the tanker to the nuclear tug, and that they had forgotten that docking ports allow for fuel crossfeed! When on the launchpad, the crew had used 6 radially balanced boosters to drain the storage tank to make launch easier (then jettisoned them to save weight), but due to this oversight, they had also drained the tug's fuel tank! That tug was their one ticket to Minmus, and Jeb really needed to get back home for his midnight snack (you don't want to see him hungry!) There was no time to wait around for a refueling craft, and a mission abort wasn't an option, as there weren't enough seats in the one module with a parachute. So Bob had an idea. He told Sigbert to transfer all of the remaining fuel in the orbital stage into the tug stage. After the fuel was transfered, and the orbital stage jettisoned via centripetal force, the readout in Sigbert's module displayed more than enough Dv to make the trip to Minmus, and rendezvous with the reactor core. It may not have looked like much in the tank of the orbital stage, but it was enough for almost a full tank on the tug! The trip to Minmus was short and easy, and the crew mostly took turns counting the bits of debris that passed their windows. Upon arriving to the small mun, Sigbert skillfully brought the heavy tanker in for a rendezvous in record time! He will be receiving a gold rendezvous ribbon when he returns from his service on the tanker. Docking went smoothly, although the monopropellant tanks were running a bit low. The normally quiet Raybert spoke up and suggested that maybe the engineers had added too many RCS thrusters. The rest of the crew agreed that 16 thrusters was a bit too many. The station is ultimately destined for a linear layout, but a slight complication with the reactor core's tug forced an awkward docking procedure. The reactor's tug is, in fact, just a big hunk of metal. There is no way to control it once it has been disconnected from the main craft. It was originally destined for a centripetal-force style ejection like the orbital stages, but due to the monopropellant shortage and a fear of not being able to complete docking, and there being no way to transfer the monoprop in the tug to the reactor core in case of an emergency, the tug was left in place. The tanker was almost sent up with the same style tug, but hours before launch, Bodney (an intern at the research and development center) rushed in with exciting news. He had modified the controller from his RC airplane to control a modified probe core! The new tug was fitted with such a probe core, and Raybert was handed the controller. This new tug was then used to detatch, and de-orbit the old useless tug (after all the fuel had been transfered to the storage tank, of course) The tug, however used up the last of the station's monopropellant resources for the maneuver, and the station must stay in an L configuration for the time being. As all of the hard work was being done by Sigbert and Raybert, Bill and Bob got to work on THEIR mission. They had a little talk with Jeb, and lured him back to the return craft with the prospect of extra snacks (which were brought along solely for this purpose). As soon as the hatch was closed, the decoupler was fired, and away they went. Now that the crew has been reorganized into their proper places, the real work could begin for Raybert and Sigbert. This real work consists mainly of sitting around and waiting for the engineers back at home base to design a roving orbital tanker to shuttle kethane from the mining rig on the surface up to their station for processing. On the more short-term, though, they will be receiving a shipment of monopropellant to put the craft into it's final linear layout, and they will be raising the station's orbit, as it's relatively close orbit now makes docking quite a chore, because the two craft being docked "rotate" around themselves rather quickly, due to their orbit around Minmus being so tight. I will update with more stories as I fly/write them.
  6. I also had another suggestion/idea... there are devices for returning things to kerbin, etc. but I don't see anything for "just visiting"... like, if I see someone's signature, and see they have a probe lander somewhere, I just assume that there's a probe sitting there but like in my case, both my duna and eve missions, the probes landed on the moons, then launched up and landed on the planets... Maybe a "just visiting" sort of device in the place of the return chevron or something? I can't really think of a small, graphically simple way of doing that that wouldn't add to the clutter of the ribbon, but I'm sure if someone else likes the idea, someone can think of something.
  7. I've always added the extra i in there, too... time to stop doing that! Mine is minmus, too... It's shaping up to have quite a busy SOI for me. Gilly... the only place the SAS from a single probe core can stop your tall probes from flipping over on 45+ degree inclines.
  8. I did the same thing yesterday, except only at minimus... One of my biggest launches, to date... I hope to keep breaking that record haha didn't have QUITE enough fuel to land (so I thought, I actually did) but I sent up a refueler with 4 scanner probes it was way easier than I thought to rendezvous at minimus, even in the wacky not-quite-polar orbit the station had. Jeb also snuck onto the station before launch, and he wasn't authorized for this mission, so I sent him back home on the refueler. launched the probes and was disappointed to discover that only the active ship scans. because this would have went a lot quicker if all 4 were working... also, to my dismay, there were no good deposits on the flat plains... I might have to just suck it up and move it there, it's going to be a chore to drive the refueling tankers through those mountains. (I plan on having a pair of tanker rovers that will fill up, and then rendezvous with a station to refuel ships. I think Minimus is going to be my main assembly area, the low gravity makes all the rendezvous moves really cheap, and it's so close to the edge of Kerbin SOI, it'll be easy to escape after refueled. I should have MORE then enough fuel to move it wherever I wanted... With empty tanks, it has a TWR of 8, so I don't know what it'd be with kethane in it, but probably still pretty high.
  9. this x5 I back mine up before every session. I even back them up ocasionally on dropbox in case something happens to my laptop
  10. Now, all you need is a few choice failures at Jool, and this could probably be made into some sort of feature-length film haha Great work! Can't wait to see what happens next Now, what you need to do, is take your current ribbon thing take the image and photoshop a massive pile of 24 ship icons on the right side of the kerbin ribbon (like, stacked up spilling off the top of the ribbon)
  11. I was torn towards the end... I had missed bop (for obvious reasons)... and I had enough fuel to end my journey there but I also really wanted to land on Laythe... as sort of a reason for me to take manned missions there. I had packed a parachute just in case, so I decided that it was going to be more interesting I've almost got the antimatter physics unlocked in the interstellar mod, so I hope to start harvesting antimatter out in the Jool system soon. (The magnetosphere data for Pol was VERY interesting...) After reading up on GP2 the other day, all those micro-moons sound really interesting, and I'd totally love that.
  12. I did pretty well, if you ask me. http://forum.kerbalspaceprogram.com/threads/59714-My-first-ever-trip-to-Jool no, I mean... the odds of me shooting STRAIGHT into jool, and just-so-happen to have a direct aerobrake-worthy laythe periapsis without even really doing anything to try and get that.
  13. I stopped transmitting things besides crew reports on manned missions, and since I've restarted my career, wth unmanned craft, I limit myself to only 2 data transmissions, per experiment, per "area", so that I'm not spamming transmissions.
  14. So, I haven't QUITE unlocked the whole tech tree yet...but I'm getting close. Most of what I have left involves the massive amounts of science to unlock the interstellar mod stuff at the end. But, I decided to go to Jool... with the same craft that had taken me to both Duna and Eve. I was just curious if I'd have enough juice to get there. It's a small craft, consisting of a probe on top, and a turbojet ascent stage that gets the apoapsis up to almost 30Km using nothing but the fuel in one single liquid fuel tank. (it's my new favorite launcher design) so, barring all of the launch pictures (because I forgot to take them) let's just start out at jool... A+ Jool encounter aerobrake into laythe orbit... do science Hi Vall! I honestly didn't even try. I was just trying to plop into a Jool orbit, and then go from there. MORE SCIENCE! Oh... look at that! HOLD ON TYLO, HERE COMES SCIENCE! Pol wants in on this action, too Vall says hi again! WARNING WARNING WARP DRIVE ERROR! COLLISION IMMINENT... also boot up that low-altitude science. this emergency correction kicked me out into a big wacky orbit... but Landing on Laythe?... good thing I packed a parachute just in case! LUCKY! A beacon for all Kerbalkind... hopefully one day, Kerbals will set foot on this alien world, and claim it as their stepping stone to the stars. so, I have a question: I had NO idea what I was doing this whole time. All of those encounters just sort of cascaded off each other. Did I just get incredibly lucky? or is the system set up this way? I think I used MAYBE 1000Dv that whole tour... well maybe more like 1500 with that vall incident. either way... I am definitely going back! That was a TON of fun! I can't wait to get some manned missions out there With the amount of fuel I had left on landing... I bet this little thing could get to eeloo... I might have to try.
  15. I love space construction! You should totally fly spaceships through it when it is finished haha
  16. actual kesseler syndrome in KSP? be prepared for 0.25 fps. I almost collided with some debris the other day... when I say "almost", I mean 8km away but that's still the closest I've ever come to debris. it got much closer, but I was busy concentrating on my LKO exit burn.
  17. Launched a jool probe had to go to work got back from work... let's see if I can get anything interesting with the path I lined up for myself literally could not be more dead-on straight into jool. I didn't even mean to do that. Also didn't even try to get a Laythe encounter... one-in-a-million shot if you ask me! Definitely going to try and go for a Laythe aerobrake into Jool orbit. this is my first time going further out than Eve, I'm excited!
  18. here is a sloppy rushed "artists" rendition of what it might have looked like without the UI.
  19. I started using turbojets to launch things into orbit, and the smoke from those things seems to create significantly more lag than liquid booster smoke it also doesn't help that I am using some B9 radial turbofans that have an animated spinning blade. I wonder if I could shut those off?
  20. this would be fun. it'd also be fun to try and orbit the center of mass really closely... sort of like "floating" in the middle... I wonder if that sort of mechanic would work out in-game?
  21. Took a tour of the Duna system 2 days ago botched the landing on Duna Took a tour of the Eve system yesterday Gilly is a pain in the rear-end well doesn't THIS look familiar... this little probe was launched with a turbojet ascent stage... One single stock liquid fuel tank, 8 turbojets, and 12 radial turbofans from B9, and it kicked the apoapsis up to 35Km... not bad for something that is less than half the normal size of my ascent stages! I plan on trying to keep the design for most of my (unmanned) interplanetery exploration. I need to make a few more adjustments, and then I can probably get to Jool and Moho with it.
  22. if the terrain deformed under debris when it crashed... I could see a new General KSP Discussion thread... "What is the negative elevation of YOUR launchpad?"
  23. My abort procedure: *put at LEAST a dock-o-tron jr on every single final stage *at least 1 parachute problem? STAGE STAGE STAGE STAGE! go save them later/drift safely down to Kerbin.
  24. If KSP has 3D mouse support, I'll be getting one because I also do a lot of 3D modeling in Solidworks, so it would be a great addition for both of the things I like to do! I've never really looked into them before, but now might be a good time to start.
  25. Launched a trip to the Duna system using an experimental turbojet launch stage... landed on both Ike, AND Duna That little module on the bottom does a fantastic job of shooting things up to around the midway point through the first lighter blue portion of the atmosphere... The rocket looked really small, compared to what I normally build. I was quite proud of myself. The staging between the turbojets and the rockets is quite dramatic... cutting the intakes on ~20 engines creates quite a lot of noise, sparks, and smoke.
×
×
  • Create New...