p1t1o
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Everything posted by p1t1o
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Kinda. Except that RangeRover do make pretty good 4x4s. If its main use is dropping the kids of at school, then yes, yes it does.
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John Snow (The well known UK news anchor)
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add size zero farings
p1t1o replied to insert_name's topic in KSP1 Suggestions & Development Discussion
I think more appropriate for 0.625m would be a jettisonable "shroud" akin to a nosecone with extended sides and a decoupler, like the SLS-style command pod shrouds. -
Its so ugly I thought the top picture was the vehicle from the front. When I finally made the mental switch to "right way round" it didn't look much better. Looks perfect for the "80grand 4x4" market, or what we call here in London "Chelsea Tractors". "I love farming!" "Perfect for off-roading!" [down the gravel path to the farmers market]
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Have anyone got a mod that adds water jet after launch?
p1t1o replied to Neil_Kerman's topic in KSP1 Mods Discussions
Sound damping mainly, if you can call it "sound" at that level. It protects the rocket from the various vibrations/pressure waves reflected from the pad. Probably helps the pad last a bit longer too. -
So what you're saying is you're artificially padding your KSP time? Magic
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Yeah Im at a loss. Be sure to post an update if you manage to figure out the exact cause
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That is very weird, I also have 8gb, and I have most of the mods on your list, plus about 50 others...? I was sure the most likely explanation was you were running the 32bit exe by accident. I havn't played since the 1.1.3 update but I dont know what difference that would make. I think the karbonite mods are quite RAM heavy, but unless Planetary bases and Extraplanetary launchpads also use unholy amounts of memory, I have no idea... How much memory is your graphic card packing?
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Important anti-crash tips for newbs: Are you running a 64bit operating system? If so, make sure you are running the 64bit KSP executable otherwise you may not be able to use all of your RAM. This is a very common error. If you are running 32bits, you may be running out of RAM, which will cause crashes, try reducing the number of mods, or start from scratch and add them one at a time until you hit a limit. If for some reason you have only 2gb of RAM or less (!) then its definitely that, less mods or more RAM will fix. You can also reduce the texture quality for RAM savings. As others said, make sure your mods are compatible with the latest KPS version (1.1.3), as far as I know, there may be some issues with some of the mods (check KIS/KAS) on your list, but not sure if it would cause crashes. Have a look through the forums, check if mods are working in 1.1.3. Some mods may have specific incompatibilities with other mods, again, check forums for this, you can ask on the forums too, someone will help you. I can't see any obvious incompatibilities in your list however. You may have multiple copies of ModuleManager, this should not be a problem, but just find the one with the latest version number and delete the rest. It doesn't matter where in \Gamadata the file is. Generally though, the mod folders that you copy into gamedata should be fairly standalone, ie: not much manipulation of files is required, unless you want to customise something. Are you using CKAN? Sometimes when it removes a mod, it can leaves things behind, manually check and remove entire mod folder if still there. This has solved problems for me in the past. This stinks of an out-of-RAM crash. Thats everything I can think of so far, good luck! PS: This may be of use:
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I guess it must have some advantage over a very small turbopump? A turbopump strikes me as smaller, lighter, simpler (fewer moving parts, increases reliability and reduces friction losses?) and already space-tested, and would still have the water vapour "exhaust" for propellant settling, and the rotary power could do all the same things as an IC engine. Perhaps a turbopump doesn't scale downwards well? They make a big deal of "smoothness" in the article, perhaps this is a factor?
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1000+ hours probably translates as "No Kids"
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This one is easy: https://en.wikipedia.org/wiki/Biobattery They're just plugged into the Kerbal's bloodstream
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Welcome to the forums SpaceScout! This question was settled a couple of years ago, earning your post the title of "Necro" Just FYI, take a read of the thread as the reason entry vehicles are often "blunt" is more complicated than one might think. Technically, the centre of drag is still behind the centre of mass for a stable blunt body.
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B-But....how will anybody know how coooool I am!?
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[RESOLVED/FIXED] Question about 1.1.3 orbit bugfix
p1t1o replied to p1t1o's topic in KSP1 Discussion
If the compensation calculations result in a worse performance than without it (apparently this can happen due to the nature of the problem) it will disable itself, meaning there will be no difference if it is on or off. Something about the situations you were/are in puts your orbit in that category I guess. On another note, has anyone heard anything about/have any idea about, the answer to this question?: You make it sound incurable, is there a fix on the horizon, however far away that may be? Apologies if that is a silly question. -
I think I've got some 6-800 hours on steam, but for about 3 years I played it without opening steam, so I have no idea where I'm at
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"Rocket" rocket? Sprint missile: Honourable mention, Daedalus:
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News item: Clip-Air: How pod planes could change travel forever
p1t1o replied to SSgt Baloo's topic in Science & Spaceflight
Looks very draggy... -
@sjwt I'd like to nominate the OP for sticky-ing, I've been going through the documents in the link and the amount of data relevant to a great number of common discussion topics is staggering...we've got studies on mars excursion craft, tri-propellant rockets, historical missions reports, space station studies, aerodynamics, advanced physics, you name it. A lot of it is from 1960-1990 but that is an interest factor in-and-of itself. There are approx 20,000 documents in multiple file formats and easily downloadable.
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Addition of BIG Launchtower beside the stock Launchpad
p1t1o replied to Neil_Kerman's topic in KSP1 Mods Discussions
Not sure if they are 1.1.3 compatible but: -
Yup, I often end up in "VABLOCK" scanning up and down my ship and browsing the parts menu in case I have missed anything, or if there is anything else useful I can add. Can I get any more science on here? Have I assigned the correct crew? Do I have enough life support supplies? Lighting? Got enough dV reserve? Battery/MachJeb/KER? Every single launch is accompanied by a vague sense of paranoia.
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I played Homeworld I and II when they came out, I've just got the prequel "Deserts of Kharak". Its a different take in that it is a ground-based RTS, but it does a really good job of recreating the atmosphere of the previous titles, and the gameplay is pretty much reminiscent. A pretty good good addition to the series IMO. If you like the first Homeworlds, you'll like this new one, and its very pretty! Pretty tempted to pick up the remastered versions and replay them
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Wow, that is a lot of documents, and do you think they have enough file formats? I wonder what else "archive.org" has.... *edit* I'm *still* scrolling down the list of NASA docs... *edit* HolyMoly there are a good selection of documents here, but a few: Lithium-Fluorine-hydrogen propellant investigation Cryogenic on-orbit liquid propellant storage Thrust chamber cooling techniques for spacecraft engines Spacecraft navigation Human tolerance to rapidly applied accelerations Research on Uranium Plasmas and their technological applications Saturn V Launch vehicle flight evaluation report AS-508 Apollo 13 mission And Im *still* going down the list... Seriously nice find @m-theory!
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how do you get to mun?
p1t1o replied to Parv Kerman's topic in KSP1 Gameplay Questions and Tutorials
That is so Warhammer 40,000!