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montyben101

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Everything posted by montyben101

  1. Bagel+cream cheese+ some smoked salmon And a pinch of salt, not toasted
  2. Just one small problem: no one seems to care
  3. Do you mean your going to get rid of he extra stuff at the KSC in the next update? Or do you mean your not going to add anything to it?
  4. Could you make a "lite" pack, perhaps only with the extra stuff at the KSC and KSC 2? as their really the only ones i use?
  5. I like the panels with slight dirt, it dosent have to be EXACTLY like in real life. If you want you could just make a carbon fiber pack and a "panel/dirt" pack, though that would take longer
  6. Not really, i only take whats necessary, though i hardy ever venture out of the kerbin system and mainly stick to LKO with stations and shuttles
  7. They are thinking of making one that holds passengers (which means it probably wont be made ) im guessing that this version wont be military and will take people to the ISS or something
  8. Wow that's a big delta V demand, any ideas on the engine being off center though? it looks really weird http://en.wikipedia.org/wiki/Boeing_X-37#mediaviewer/File:X_37B_OTV-2_02.jpg look at the back view
  9. What do you think the X37 is doing up there? its been in space for about 1 and a half years now. Also why is the engine off center?
  10. I suspect 64 bit issues, try using 32 bit and see if it happens As I'm using it and haven't got this issue
  11. How much memory does this mod use? sadly i have to use 32 bit
  12. Hmm i guess i could be a rocket builder maybe a pilot as well Oh and also could i be the mission assigner?
  13. That games alright but one thing that has always annoyed me is that YOU CANT TRANSLATE WITH RCS
  14. Bit off topic but its the funniest and strangest thing to see a users manual for a SPACE SHIP as if it was some vacuum cleaner brought from a local shop XD Btw will you get round to making the upper stage for skylon? i woundnt worry about it being recoverable since that would be more effort for a very small thing (though you could just stick some chutes on it) PS: what size cargo can the bay hold? 1 meter or 2 meter? PPS: can you guess how much memory this will use up (sadly i have to use 32 bit )
  15. Good luck with buran as most shuttle mods iv seen don't usually get released and are abandoned
  16. Awesome! +rep Also can you post the craft file? Edit: There also seem to be three different versions of the shuttle?
  17. WOW i have been watching this thread for a while now and to return to this is amazing BTW whats that little engine at the end of the fuselage
  18. Handheld gun might work with KAS, it works in 32 bit but not yet on 64 bit
  19. I just hope the SLS dosent go the same way as the Constellation project, As much as i dislike SLS i think this time NASA would find it harder to recover
  20. Got the bug again when landing, the log: (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) RemoteTech: ModuleRTAntennaPassive: OnDestroy (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) RemoteTech: AntennaManager: Unregister(ModuleRTAntennaPassive(Name: TT18-A Launch Stability Enhancer, Guid: 676bf844-abe2-455d-a61a-d2f7ed2e7dfe, Omni: 5000)) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) RemoteTech: AntennaManager: OnUnregister(TT18-A Launch Stability Enhancer) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Can't remove Strut (Script) because PartBuoyancy (Script) depends on it (Filename: Line: 1302) RemoteTech: ModuleRTAntennaPassive: OnDestroy (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) RemoteTech: AntennaManager: Unregister(ModuleRTAntennaPassive(Name: TT18-A Launch Stability Enhancer, Guid: 931c060e-4a17-4735-a123-3525feb5991b, Omni: 5000)) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) RemoteTech: AntennaManager: OnUnregister(TT18-A Launch Stability Enhancer) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Can't remove Strut (Script) because PartBuoyancy (Script) depends on it (Filename: Line: 1302) NullReferenceException at (wrapper managed-to-native) UnityEngine.ParticleEmitter:get_minEmission () at UnityEngine.ParticleEmitter.Emit () [0x00000] in <filename unknown>:0 at FXGroup.Burst () [0x00000] in <filename unknown>:0 at Part.force_activate () [0x00000] in <filename unknown>:0 at Part+.MoveNext () [0x00000] in <filename unknown>:0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.ParticleEmitter:get_minEmission () at UnityEngine.ParticleEmitter.Emit () [0x00000] in <filename unknown>:0 at FXGroup.Burst () [0x00000] in <filename unknown>:0 at Part.force_activate () [0x00000] in <filename unknown>:0 at Part+.MoveNext () [0x00000] in <filename unknown>:0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.ParticleEmitter:get_minEmission () at UnityEngine.ParticleEmitter.Emit () [0x00000] in <filename unknown>:0 at FXGroup.Burst () [0x00000] in <filename unknown>:0 at Part.force_activate () [0x00000] in <filename unknown>:0 at Part+.MoveNext () [0x00000] in <filename unknown>:0 (Filename: Line: -1) Active Vessel is in atmosphere. Cannot save. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) PartModule is null. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) PartModule is null. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) PartModule is null. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) PartModule is null. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) RemoteTech: ModuleRTAntennaPassive: OnDestroy (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [sTS-2 Debris]: landed - waiting for ground contact to resume physics... (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) PartModule is null. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) PartModule is null.
  21. Hmm so far no nulls, i did grab a kerbal when i did it and the ship started to spin, also when i paused it did not pause ... (if that makes sense XD) and i noticed nothing like this when i did a suborbital flight with my shuttle. If it crops up again i will tell you and give you the log Edit: really funny bug report: when you scroll in and out the sound of the arm gets more or less high pitched XD
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