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Everything posted by montyben101
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Could you allow vessels to be renamed if they don't have connection? This is one of my pet hates that you cant rename stuff if their out of charge
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[1.1.2] Kerbin-Side (v1.1.0) & Supplements
montyben101 replied to AlphaAsh's topic in KSP1 Mod Releases
I just tried it but with no luck im having issues converting the cords too. An MM config might work though?- 2,488 replies
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- launchsites
- bases
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EVA Fuel Problem
montyben101 replied to aeromike221's topic in KSP1 Gameplay Questions and Tutorials
Leave him there and send up a rescue mission -
[1.1.2] Kerbin-Side (v1.1.0) & Supplements
montyben101 replied to AlphaAsh's topic in KSP1 Mod Releases
Any news on Remote Tech configs for the dishes?- 2,488 replies
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DROMOMAN - modular arm parts for Infernal Robotics
montyben101 replied to nothke's topic in KSP1 Mod Releases
You just need to add some lines in the config to make them work with R&D TechRequired = actuators Add that under editor parameters tab in the config to all the parts that are missing and they should show up -
Why not just use the CSS shuttle? But if you want to make your own then look at B9 or Klockheed Martian Special parts has some nice cargo bays
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Anyone made a mod like this yet???
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[1.1.2] Kerbin-Side (v1.1.0) & Supplements
montyben101 replied to AlphaAsh's topic in KSP1 Mod Releases
Its so "refreshing" to launch from a site other than the KSC. Squad seriously needs to look into this XD- 2,488 replies
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- launchsites
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For some reason i cant jettison anything from the Soyuz? I mean the engine fairing on the third stage the periscope and the cable cover thingie
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Hows Buran going?
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No it IS from the toolbar mod the maker even said so!!!
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Where are people placing their space stations and why?
montyben101 replied to gc1ceo's topic in KSP1 Discussion
125km is the orbit for all my satellites and stations as i can time warp 100x -
After using this to take shots of Eve and Duna i have to say that this update is 10000000 times better than the previous version! I even set the Eve photo as my desktop screen saver ! XD PS: I also found another trick: It works but you need to be in the day side of kerbin, all you need to do is look at kerbin and the flares disappear completely
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I think he meant a model one, im doing that anyway. BTW Zvezda is just launching so the photos should be in in about 20 mins
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Seriously? This has been brought up so many times
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Is anyone interested? Unity is complete
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My cat is called monty and my name is ben and lots of sites require numbers
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[WIP] ActiveStruts Dev Thread [updated 10.10.2014]
montyben101 replied to marce's topic in KSP1 Mod Development
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Game State Saved as persistent (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Tac.LifeSupportController[FFF15486][1463.54]: Deleting vessel Danwell Kerman Ship - vessel does not exist anymore (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) NullReferenceException: Object reference not set to an instance of an object at DistantObject.VesselDraw.DrawVessel (.Vessel shipToDraw) [0x00000] in <filename unknown>:0 at DistantObject.VesselDraw.VesselCheck (.Vessel shipToCheck) [0x00000] in <filename unknown>:0 at DistantObject.VesselDraw.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DistantObject.VesselDraw.DrawVessel (.Vessel shipToDraw) [0x00000] in <filename unknown>:0 at DistantObject.VesselDraw.VesselCheck (.Vessel shipToCheck) [0x00000] in <filename unknown>:0 at DistantObject.VesselDraw.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DistantObject.VesselDraw.DrawVessel (.Vessel shipToDraw) [0x00000] in <filename unknown>:0 at DistantObject.VesselDraw.VesselCheck (.Vessel shipToCheck) [0x00000] in <filename unknown>:0 at DistantObject.VesselDraw.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) Unpacking ISS (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) NullReferenceException: Object reference not set to an instance of an object at DistantObject.VesselDraw.DrawVessel (.Vessel shipToDraw) [0x00000] in <filename unknown>:0 at DistantObject.VesselDraw.VesselCheck (.Vessel shipToCheck) [0x00000] in <filename unknown>:0 at DistantObject.VesselDraw.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) Camera Mode: FREE (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) NullReferenceException: Object reference not set to an instance of an object at ActiveStruts.Util.Util.PartFromHit (RaycastHit hit) [0x00000] in <filename unknown>:0 at ActiveStruts.Modules.ModuleActiveStrut._convertFreeAttachRayHitPointToStrutTarget () [0x00000] in <filename unknown>:0 at ActiveStruts.Modules.ModuleActiveStrut.PlaceFreeAttach (.Part hittedPart, Vector3 hitPosition, Boolean overridePositionOffset) [0x00000] in <filename unknown>:0 at ActiveStruts.Modules.ModuleActiveStrut.Reconnect () [0x00000] in <filename unknown>:0 at ActiveStruts.Modules.ModuleActiveStrut._delayedStart () [0x00000] in <filename unknown>:0 at ActiveStruts.Modules.ModuleActiveStrut.OnUpdate () [0x00000] in <filename unknown>:0 at Part.ModulesOnUpdate () [0x00000] in <filename unknown>:0 at Part.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at ActiveStruts.Util.Util.PartFromHit (RaycastHit hit) [0x00000] in <filename unknown>:0 at ActiveStruts.Modules.ModuleActiveStrut._convertFreeAttachRayHitPointToStrutTarget () [0x00000] in <filename unknown>:0 at ActiveStruts.Modules.ModuleActiveStrut._realignStrut () [0x00000] in <filename unknown>:0 at ActiveStruts.Modules.ModuleActiveStrut.OnUpdate () [0x00000] in <filename unknown>:0 at Part.ModulesOnUpdate () [0x00000] in <filename unknown>:0 at Part.Update () [0x00000] in <filename unknown>:0 There is something about distant object but iv had that for AGES with no issues -
[WIP] ActiveStruts Dev Thread [updated 10.10.2014]
montyben101 replied to marce's topic in KSP1 Mod Development
Right i just got spammed with nulls and i looked in the output file and it said something about active struts, So i looked at the strut on my shuttle (for my robot arm) and it said "unlink" even though there was no strut there. Un linking and re linking seemed to fix this. Anyone else had this? -
parts [1.2] USI Survivability Pack (Formerly DERP) [v0.6.0]
montyben101 replied to RoverDude's topic in KSP1 Mod Releases
Ignore this post it was a different mod causing nulls -
3/10 The name rings a bell
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10/10 your pig sig
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2/10 sometimes
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0/10 never seen you before
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[1.0.5] TAC Life Support v0.11.2.1 [12Dec]
montyben101 replied to TaranisElsu's topic in KSP1 Mod Releases
Great mod and seems to be working well but just one thing: you can fill the waste containers with poop before launch XD?!