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montyben101

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Everything posted by montyben101

  1. Could you allow vessels to be renamed if they don't have connection? This is one of my pet hates that you cant rename stuff if their out of charge
  2. I just tried it but with no luck im having issues converting the cords too. An MM config might work though?
  3. Any news on Remote Tech configs for the dishes?
  4. You just need to add some lines in the config to make them work with R&D TechRequired = actuators Add that under editor parameters tab in the config to all the parts that are missing and they should show up
  5. Why not just use the CSS shuttle? But if you want to make your own then look at B9 or Klockheed Martian Special parts has some nice cargo bays
  6. Its so "refreshing" to launch from a site other than the KSC. Squad seriously needs to look into this XD
  7. For some reason i cant jettison anything from the Soyuz? I mean the engine fairing on the third stage the periscope and the cable cover thingie
  8. No it IS from the toolbar mod the maker even said so!!!
  9. 125km is the orbit for all my satellites and stations as i can time warp 100x
  10. After using this to take shots of Eve and Duna i have to say that this update is 10000000 times better than the previous version! I even set the Eve photo as my desktop screen saver ! XD PS: I also found another trick: It works but you need to be in the day side of kerbin, all you need to do is look at kerbin and the flares disappear completely
  11. I think he meant a model one, im doing that anyway. BTW Zvezda is just launching so the photos should be in in about 20 mins
  12. Seriously? This has been brought up so many times
  13. Is anyone interested? Unity is complete
  14. My cat is called monty and my name is ben and lots of sites require numbers
  15. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Game State Saved as persistent (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Tac.LifeSupportController[FFF15486][1463.54]: Deleting vessel Danwell Kerman Ship - vessel does not exist anymore (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) NullReferenceException: Object reference not set to an instance of an object at DistantObject.VesselDraw.DrawVessel (.Vessel shipToDraw) [0x00000] in <filename unknown>:0 at DistantObject.VesselDraw.VesselCheck (.Vessel shipToCheck) [0x00000] in <filename unknown>:0 at DistantObject.VesselDraw.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DistantObject.VesselDraw.DrawVessel (.Vessel shipToDraw) [0x00000] in <filename unknown>:0 at DistantObject.VesselDraw.VesselCheck (.Vessel shipToCheck) [0x00000] in <filename unknown>:0 at DistantObject.VesselDraw.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at DistantObject.VesselDraw.DrawVessel (.Vessel shipToDraw) [0x00000] in <filename unknown>:0 at DistantObject.VesselDraw.VesselCheck (.Vessel shipToCheck) [0x00000] in <filename unknown>:0 at DistantObject.VesselDraw.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) Unpacking ISS (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) NullReferenceException: Object reference not set to an instance of an object at DistantObject.VesselDraw.DrawVessel (.Vessel shipToDraw) [0x00000] in <filename unknown>:0 at DistantObject.VesselDraw.VesselCheck (.Vessel shipToCheck) [0x00000] in <filename unknown>:0 at DistantObject.VesselDraw.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) Camera Mode: FREE (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) NullReferenceException: Object reference not set to an instance of an object at ActiveStruts.Util.Util.PartFromHit (RaycastHit hit) [0x00000] in <filename unknown>:0 at ActiveStruts.Modules.ModuleActiveStrut._convertFreeAttachRayHitPointToStrutTarget () [0x00000] in <filename unknown>:0 at ActiveStruts.Modules.ModuleActiveStrut.PlaceFreeAttach (.Part hittedPart, Vector3 hitPosition, Boolean overridePositionOffset) [0x00000] in <filename unknown>:0 at ActiveStruts.Modules.ModuleActiveStrut.Reconnect () [0x00000] in <filename unknown>:0 at ActiveStruts.Modules.ModuleActiveStrut._delayedStart () [0x00000] in <filename unknown>:0 at ActiveStruts.Modules.ModuleActiveStrut.OnUpdate () [0x00000] in <filename unknown>:0 at Part.ModulesOnUpdate () [0x00000] in <filename unknown>:0 at Part.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at ActiveStruts.Util.Util.PartFromHit (RaycastHit hit) [0x00000] in <filename unknown>:0 at ActiveStruts.Modules.ModuleActiveStrut._convertFreeAttachRayHitPointToStrutTarget () [0x00000] in <filename unknown>:0 at ActiveStruts.Modules.ModuleActiveStrut._realignStrut () [0x00000] in <filename unknown>:0 at ActiveStruts.Modules.ModuleActiveStrut.OnUpdate () [0x00000] in <filename unknown>:0 at Part.ModulesOnUpdate () [0x00000] in <filename unknown>:0 at Part.Update () [0x00000] in <filename unknown>:0 There is something about distant object but iv had that for AGES with no issues
  16. Right i just got spammed with nulls and i looked in the output file and it said something about active struts, So i looked at the strut on my shuttle (for my robot arm) and it said "unlink" even though there was no strut there. Un linking and re linking seemed to fix this. Anyone else had this?
  17. Great mod and seems to be working well but just one thing: you can fill the waste containers with poop before launch XD?!
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