MasseFlieger
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Everything posted by MasseFlieger
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Thank you, the panels were the breakthrough, now that they're done, it only takes 1/10th of the time it normally takes.
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The MK2 A flight deck: Video coming soon. The MK2 A is a mid tier pit, already designed for supersonic, and sub-orbital flight, it includes: - early MFDs (flight commander) - KOS terminal - full AG support - full SAS support - navball Let me know what you think!
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switching IVAs
MasseFlieger replied to MasseFlieger's topic in KSP1 C# Plugin Development Help and Support
Thanks mate! that helps a lot, Ill look into this. -
switching IVAs
MasseFlieger replied to MasseFlieger's topic in KSP1 C# Plugin Development Help and Support
Thanks for the suggestion, I will have a go at contacting roverdude, tbh I havent spent much time since posting on it here, but my plan is that with it I can make variation much like you are with parts, that way one can purpose build the craft and not have extra instruments that are not useful... -
[WIP] IVA Everything - WIP Release!
MasseFlieger replied to martinezfg11's topic in KSP1 Mod Development
this is a great idea, if you can enable the IVA see trough in the editor with the Kronal Vessel viewer would give some sweet cutouts of the craft, can't wait to see it in action. -
Hey mate, im using one scene as my main one for prop arrangement, then save the as a separate scene and load the internal I want to work on. It's kludgy but it works. Downside once you save the internal the grouping of the props is lost, so it remains as a huge prop list makes sense?
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And a quick video of the B version...
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WIP for the MK1 Cockpit B version: Think cessna caravan, more of an evolutionary update rather than a brand new placement. Version C will be much different (hint)
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Thanks mate, I was going for that Just finished the throttle body, these panels will go onto MK2 and 3 pits.
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Thanks guys, Alexustas is a great guy indeed. I will plan on incorporating the props once theyre published into the core ASET props pack - that way the list of dependencies is short. I do love those analog gauges and autopilot panel... can't wait to use them! Feedback please... How does this look for a digital panel?
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Hey, thanks mate, Yes, the C versions will include a full mechjeb AP panel. I was trying to contain the mod dependencies to only ASET and NavUtilities, but may consider it given the excellent props out there. Really love that 737 props! Thanks mate, Im hoping I can have some early release here next week* *subject to change without notice.
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Thanks mate! Here's some videos of the latests pits.
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switching IVAs
MasseFlieger replied to MasseFlieger's topic in KSP1 C# Plugin Development Help and Support
Friendly bump... -
Thanks for the suggestion. I'll post back some results.
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OK, no worries. I had an idea of creating my own "half circular", but not sure how to implement as a new graphtype, would creating a horizontal graph (filling from left to right) as a square and superimponsing a half circular bar over it so as the graph fills it gives the ilussion of only the circular area being filled? Hopefully i'm making sense... Quick picture...
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@MOARdV In your "graphtype" for the RPM monitors, are circular graphs an option at all? I'm trying to build my own page for RPM... many thanks!
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I cant take credit for the props, I only make the arrangements. You should check out Alexustas's ASET props thread for his awesome work that makes this possible:
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I havent looked into making custom pages, however Alexustas has looked into the BD tie in and it looks like it needs some programming to get it to work - would be a little out of the way for now, but I can look at it if there is a chance for it. Thank you for the feedback!
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Some digital panels for the full glass pits: I like eye Kandy in flight shots of the MK1 inline B (MLU) version:
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Hello, Im trying to figure out if we can somehow tweak the IVA for a given part from the SPH or VAB? for example, I can choose to have an IVA specifically for atmospheric flight, and thus have more real estate to work with without worrying about RCS switches, or orbital SAS modes, etc... Any ideas or suggestions?
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thanks mate! Ill be working on the final version of the MK1 inline, and then on to the bigger pits
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Quick WIP for the B (MLU) version of the inline cockpit: Features: - full action group panel - HUD - Full SAS mode control panel - MFD - updated panel and instrument arrangement to facilitate high speed flights Ill post a test video shortly.
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I wasnt happy with the current MK1 arrangement, and used my new panels to redo, looks better? Took inspiration from the cessna caravan
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I love the SXT parts, I did the Kossak in an earlier version but the performance wasnt there, I will get to those once Im done with the SQUAD pits.
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@White Owl Hows this arrangement?