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MasseFlieger

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Everything posted by MasseFlieger

  1. Ok. Ill definately have a look. And that is a great idea to use the classic props for the mk1 capsule.
  2. Hey, time permitting ill look at it. Focusing on the Squad pits and a couple of requests i already have.
  3. Hi there, thanks mate - yes it is still not fully populated, my expectation is that the pit will look and feel like an early jet (think 50s) so lots of dials and switches, and eventually move to the full glass pit.
  4. Quick update: based on the new ASET props pack, here is draft 1 of the analog mk1 pit, this would be the starting pit in career, as electronics and other nodes are unlock more features, instruments would be made available.
  5. Hi mark7, I have not updated the mod for sometime now so I dont expect things to work as expected in the current version of the game. As far as the vision, it should still work with the magic of ModuleManager
  6. Hey guys, Life just has been hectic, but I do intend to make a major update on the mod to better integrate with the career (think IVA tech progression), now that the ALCOR avionics pack was released (many thanks to Alexustas for his patience in listening to my wish list). Essentially I plan on getting the various pits to change as your tech level increases (starting off full analog, intro RPM, up to a full glass pit)... more to come!
  7. This is awesome, thank you Alexustas for doing this, my MOdifiedIVA mod will be even more complete with this pack!
  8. I would be totally down with this, having to deal with the APu to start a jet engine and so on would be aweome. Do you need n\any help ?
  9. same issue here, my ps3 like controller worked fine before 1.0.x - now trying to select pitch axis and the settings window grays out, and cannot select anything else, definitely an issue with KSP as I can move versions to 0.90 in the same drive and directory (no AV running) and replicate the issue in 1.0.2
  10. I would love to see this mod come back - it's become staple of my IVA's and for 1.0.2 I have included the ILS prop in the ModifiedIVA pack. Hope it gets updated!
  11. Hello, I am interested in distributing the legacy mk2 cockpit in my ModifiedIVA pack, but unsure if this can be done with current licenses, etc... Anyone has any advice?
  12. Thanks mate, Im going to check this on my next release for 1.0.2. - - - Updated - - - This is already in the works. Should be in the next release. - - - Updated - - - This is already in the works. Should be in the next release.
  13. Hey guys, perhaps a silly question, but Im updating my IVA mod, and when loading up Unity using a 1.0.2 directory path, and spawning an squad internal none of the prop textures are loading - now I know that the textures were converted to dds - so I may be missing something to make Unity load dds textures - any suggestions? Much appreciated.
  14. - - - Updated - - - And, yes.... MK1-2 http://i.imgur.com/0KJMPlZ.png http://i.imgur.com/fAbmaVV.png http://i.imgur.com/rCaS7VJ.png http://i.imgur.com/BCCMTYB.jpg Hi Alex, thank you, and thank you for the offer. Ill PM you with a couple of things that I was aiming to start.
  15. Thanks mate, any chance I get to enhance the atmospheric flight in KSP is a treat for me
  16. Hey Freddy, All I would need is the empty copckpit, just the flat surfaces where I would "mount" all the screens, and buttons and the like. I would use RPM and Alcor ASET props, but can also make a non-RPM version for those that would prefer it that way. EDIT: have a look at the IVA layout I made for the SXT Kossak pit on my ModifiedIVA mod to give you an idea.
  17. Hey Freddy, I'm not good at all with modelling, but if you model the IVA interior - I'm more than happy to make up the IVA layouts! This is an awesome extension!
  18. Apologies - I have not been around for the last couple of months - I will have a look into this as soon as I compile this for 0.90
  19. hey guys, just wanted to thank you all for your comments. I've had a pretty busy couple of months and wasnt able to check in as often as I would like. I will be spending some time on this, and will post more updates as they come through. I will start working on non-space plane IVAs as well, just need to figure out a nice layout to stick with so I can start placing all the props. - - - Updated - - - Actually - embarrasing fact: this was before I figured out that the plates had text configured in the prop. I'll get around to correcting this on the Mk1 as well. - - - Updated - - - Actually - this should already work, in all of my IVAs there should be a label below the button that should read the "AGx=action" text in the craft's description. There were some reports that it doesnt happen some of the time, but I have not tested it further to determine a root cause.
  20. Hello, First time trying this mod, so I may be missing something, I'm attempting to use one of the jet engines added by the mod, but on the runway the thrust is always 0. am I missing something? There is enough intake since the engine doesnt flameout, just thrust is always 0. Im using the lastest version in 0.90. Thanks for any help.
  21. Hello, Anyone know if there is a way to call a KOS script or method from another part? I'm thinking of creating a prop that could run a set script or command at its activation, think a switch of some sort would set throttle to 10% or similar behavior like that. Appreciate any help or input.
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