jrandom
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Everything posted by jrandom
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Short answer is best answer! Thank you!
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[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
jrandom replied to Starwaster's topic in KSP1 Mod Releases
Cool!... happen to know if there's an RSS/RO config for it?- 5,917 replies
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Yep! All over the globe! I've been launching out of Vandenberg lately so I have some nice mountains to fly over with my aircraft.
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Quick question: I see all sorts of links to different commits and forum posts. Which should I be trying for KSP .25?
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[0.25] Realism Overhaul w/ RedAV8R [Terminated]
jrandom replied to RedAV8R's topic in KSP1 Mod Releases
I've been using Editor Extensions to allow radially-attached engines. -
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
jrandom replied to ferram4's topic in KSP1 Mod Releases
I have just the ramjet installed from taverius combined with AJE which gets me a small set of realistic ramjets. No scramjet, though. Let me know if you find one! (I play RSS so a scramjet would actually be useful for me.) I always had terrible framerate issues with opengl mode until KSP .25. Now -force-opengl saves me over a GB of RAM and the framerate is just as good as DirectX mode!- 14,073 replies
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Ditto this. I can't play w/out FAR.
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
jrandom replied to ferram4's topic in KSP1 Mod Releases
This is really easy to do on stock-sized Kerbin, assuming your craft has enough lift (using either a spaceplane or a reentry pod with an off-center CoM). I've bounce several times in a row while bleeding off speed in the upper atmosphere. (I've not managed to do this with RSS/RO yet.)- 14,073 replies
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[WIP][1.0.5]* RSS Visual Enhancements (RVE)
jrandom replied to pingopete's topic in KSP1 Mod Development
In case it helps for the puffball issues (I'm seeing the exact same behavior as cremasterstroke): System: MSI GE70 laptop (because I can't afford to replace my aging Mac Pro yet) OS: Windows 8.1 GPU: NVidia GTX 756M w/ 2GB vRAM KSP texture resolution set to 1/2 ActiveTextureManagement with a scaling of 1 EarthAS.png and EarthC.png left as 8K images since KSP should load those at half-res (or 4K maximum dimension) RSS 8.2.1 KSP .25 with -force-opengl Final RAM usage well under 3GB, but over 2GB -
For those of you wanting to fly high-altitude high-mach jets in .25 but are having problems with parts overheating and exploding, I give you my temporary RO Fixer-Upper set of configs. Supports some stock, most of SPP, and B9 wings and gears. I don't make any claims to realism, but it's not absurdly overpowered as far as temperature maximums and reflective heat shielding go. Also adds tweakscale to B9 landing gear, auto TAC support for all crewed parts up to... uh... 12 crew members, I think (gives one day's worth of supplies or thereabouts), and a few other misc odds and ends. Delete whatever you don't want to use. The temperature fixes are in the RealismOverhaul/ subfolder. Installation: Copy the zzz_ROFixerUpper folder in the .zip into your GameData/ folder.
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
jrandom replied to ferram4's topic in KSP1 Mod Releases
So that's why my ramjet aircraft did so badly!- 14,073 replies
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It's the stock-looking one near the end of the propulsion tab. Overheats past Mach 4.1, but can fly Mach 4 for extended periods at 26km (RSS, don't remember the stock altitude equivalent) or so.
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[WIP][1.0.5]* RSS Visual Enhancements (RVE)
jrandom replied to pingopete's topic in KSP1 Mod Development
The only way I've been able to get this to work with RSS 8.x is to not use any included .dlls,Terrain/ folder, nor the RealSolarSystem.cfg. Kept everything else, used the city lights map provided in the RSS thread (rescaled to 4096x2048). It's been working pretty well, although often the volumetric clouds show up as puffy spheres on a sort of grid. (I also doubled the height of all layers on Kerbin in the clouds configuration except for the lowest one.) -
[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
jrandom replied to Starwaster's topic in KSP1 Mod Releases
Darned flipped wings. Wonder if that's fixable... And 0.9? That's a lot of reflectivity! Does that kinda sorta match the behavior of real-world thermal tiles? Also, any recommended max temperature with reflective heat shields? I bumped up the wing and control surface parts from RO's 800 degress to 1700 degrees, but with reflective shielding, would 800 be a more realistic value to use?- 5,917 replies
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[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
jrandom replied to Starwaster's topic in KSP1 Mod Releases
Ack! Sorry, should have mentioned it's for RSS/RO. I'm building spaceplanes and ballistic aircraft while I wait for RSS/RO to stabilize enough for my next attempt at a moon landing. I need the spaceplane and B9 parts to be more heat-tolerant, but I don't want to step too far out of bounds from reality. (Otherwise, I'd just crank up the max temperature to some silly value.) Any help would be greatly appreciated, even if it's just pointing me at a reference with enough information for me to translate the values into what ModuleHeatShield wants. I'll check out the KSO25 config when I get home this evening as well.- 5,917 replies
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[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
jrandom replied to Starwaster's topic in KSP1 Mod Releases
I've got a little custom .cfg files that increases the heat tolerances for spaceplane parts. I'd like to add heat shield module sections for replicating the behavior of space shuttle thermal tiles but have no idea what numbers I should use in ModuleHeatShield. Any advice, or references I can go look at? (I asked in the RO thread, but... that didn't go over very well.)- 5,917 replies
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If I remember correctly, the last time I tried the VULCAN it had a CoM placement issue. I'll try it again tonight to confirm.
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The ramjet was in some other parts pack. I can't remember the name and so don't have a ramjet yet either. NathanKell once had a nice setup for a Vulcan combo turbojet/ramjet (based on a theoretical British engine, I think), but I don't think it works with the latest setup.
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[0.25] Realism Overhaul w/ RedAV8R [Terminated]
jrandom replied to RedAV8R's topic in KSP1 Mod Releases
Wasn't sure if I should ask this here or over in the DRE thread: I've got a little custom .cfg files that increases the heat tolerances for spaceplane parts. I'd like to add heat shield module sections for replicating the behavior of space shuttle thermal tiles but have no idea what numbers I should use in ModuleHeatShield. Any advice, or references I can go look at? -
[0.25] Realism Overhaul w/ RedAV8R [Terminated]
jrandom replied to RedAV8R's topic in KSP1 Mod Releases
Not like you guys have enough to do or anything, but if time ever allows, I would love to see RetroFuture added to the "we're going to support this eventually" list. -
Engines are too strong?? AHHAHAHAHA... uh... cough... I think that means you need to build bigger planes.
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[0.25] Realism Overhaul w/ RedAV8R [Terminated]
jrandom replied to RedAV8R's topic in KSP1 Mod Releases
This is precisely why I'm holding off on that moon landing and just building planes and test rockets. The great thing about KSP is even when I'm waiting on some mods, it's still fun! -
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
jrandom replied to ferram4's topic in KSP1 Mod Releases
(edit: nevermind, someone else already answered)- 14,073 replies
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[WIP]D12 Aerotech - A B9 Aerospace Expansion (Beta1)
jrandom replied to PolecatEZ's topic in KSP1 Mod Development
Good point. I shall download, remove the non-FAR-working parts, and go with the cockpits and whatnot since that's what I'm really after. (Although I have no idea if the engines work with AJE... I shall have to try it out.)