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KSP2 Release Notes
Everything posted by NathanKell
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[1.0.4] ModuleRCSFX v4.2 Aug 23 OBSOLETE IN 1.0.5
NathanKell replied to NathanKell's topic in KSP1 Mod Releases
I don't know why that would happen, no matter what thrust you specify plume should stay the same size. v3.3 *Updated to .90 *added control clamping (see OP) -
v3.2 *Recompiled for KSP 0.90 (thanks to Padishar for fixes)
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Trueborn: the source archive you linked for 1.7.0 is very out of date; it thinks it's for .23.5. Can you upload the current source?
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If you add FASA as an agency, people can sort by agency.
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Basic Rocketry is 25 science now, but that's easy to hit with a few sounding rocket flights and eventually getting out of the atmosphere. The next tier of nodes are 15, 25, and 40 IIRC. Also, the thermometer and the probe report are enabled for biomes everywhere, so there's a ton of science compared to stock KSP and a tonne^2 once you achieve orbit and can get all the biomes.
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Resources and a new Aero model coming.
NathanKell replied to Aethon's topic in KSP1 Suggestions & Development Discussion
Deadpangod3: Ah, so gliders have hidden controlled explosions in them? Makes sense, I always wondered why they were so loud. -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
NathanKell replied to Ven's topic in KSP1 Mod Development
The texture bug is a stock KSP bug. TGA loader broke in .25, but the Mk3 parts were still shipped as TGA in .90... >.> As for the structural panel: sorry, thought I'd gone through everything in the game and MM file to check. My bad. I'll take a look. -
How do I get the date/time?
NathanKell replied to Robotengineer's topic in KSP1 C# Plugin Development Help and Support
Yessssss. If Trigger's gonna publicly post that, I'm gonna publicly thank him! -
Well, meanwhile, your other option is to just edit the periods KSPTOT uses. Thanks for the patience and the well-wishes folks, means a great deal. :]
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[1.0.3] Editor Extensions v2.12 - 23 June
NathanKell replied to MachXXV's topic in KSP1 Mod Releases
That looks awesome! Thanks so much. Also, seconding the request for 22.5 degrees. -
[0.90] Procedural Dynamics - Procedural Wing 0.9.3 Dec 24
NathanKell replied to DYJ's topic in KSP1 Mod Releases
MattHP85: Ah, you're quite right--in retrospect I was totally guilty of that myself. I kept meaning to put it in the OP's archive and never did. I'll follow your instructions, get the source uploaded, and put it in the OP with credit to you and ckfinite. -
RSS has *always* autocalculated orbital periods. It uses the correct formula, rather than KSP's ignoring the lesser mass, so it will be slightly different from stock KSP periods. If it's a big issue I can set it to not do that if a flag is set. Yeah, I've been a bit slow about updating things, sorry folks. Will try to hurry up. :]
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KW Rocketry 2.6d2 Parts missing 0.90
NathanKell replied to skyfire322's topic in KSP1 Technical Support (PC, modded installs)
No, move GameData to KSP (where the GameData folder is) and merge, or move the *stuff* in a mod's GameData folder into KSP/GameData and merge. The way you're describing it, it sounds like you're putting a mod's GameData folder into KSP/GameData so you have KSP/GameData/GameData. -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
NathanKell replied to Ven's topic in KSP1 Mod Development
Ven, thanks so much for the awesomeness, and also thanks for letting me do a bit of surgery. :] Do take all pruner etc complaints my way, they're not Ven's fault One quick note: the release archive is currently shipping a very outdated release of ModuleManager. I'll upload the .90-compatible version to the repo when I get back on my desktop, but for now please nuke 2.5.1 and use 2.5.4 from the MM thread instead. -
Hey, I'm just happy to have a 5.0! I was worried FASA had hit "scope complete" or something, but glad to see you're still adding stuff.
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[0.90] Procedural Dynamics - Procedural Wing 0.9.3 Dec 24
NathanKell replied to DYJ's topic in KSP1 Mod Releases
MattHP85, that's very kind of you to do, but I'm sorry to say the terms of the license in the OP don't allow derivative works. Also, the Addon Posting rules forbid posting links to DLLs only; all links must be to archives that have the license along with the assets/dlls, and, if a dll, either include the source or link to the source. For those reasons I had to pull the link. That said, as DYJ has deputized me to update this stuff I'm interested to hear what you changed if any, and would be happy to give you full credit for the changes. :]