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NathanKell

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Everything posted by NathanKell

  1. I don't know why that would happen, no matter what thrust you specify plume should stay the same size. v3.3 *Updated to .90 *added control clamping (see OP)
  2. v3.2 *Recompiled for KSP 0.90 (thanks to Padishar for fixes)
  3. Trueborn: the source archive you linked for 1.7.0 is very out of date; it thinks it's for .23.5. Can you upload the current source?
  4. If you add FASA as an agency, people can sort by agency.
  5. Basic Rocketry is 25 science now, but that's easy to hit with a few sounding rocket flights and eventually getting out of the atmosphere. The next tier of nodes are 15, 25, and 40 IIRC. Also, the thermometer and the probe report are enabled for biomes everywhere, so there's a ton of science compared to stock KSP and a tonne^2 once you achieve orbit and can get all the biomes.
  6. Deadpangod3: Ah, so gliders have hidden controlled explosions in them? Makes sense, I always wondered why they were so loud.
  7. No, like how you do @PART[somepart] { <stuff> } you can do +PART[somepart] { @name = newPartName <stuff> } That clones the cfg of the part, and you can then use MM to patch the clone while leaving the original untouched.
  8. The texture bug is a stock KSP bug. TGA loader broke in .25, but the Mk3 parts were still shipped as TGA in .90... >.> As for the structural panel: sorry, thought I'd gone through everything in the game and MM file to check. My bad. I'll take a look.
  9. Please retag if I guessed wrong. I have moved this to Support (modded installs) since it's a request for support, not an Addon discussion. Please follow the guidelines in this sticky so we can help.
  10. Yessssss. If Trigger's gonna publicly post that, I'm gonna publicly thank him!
  11. ferram and I are helping (mostly ferram, he knows this stuff--in my case it's more like a mouse helping a bear lift rocks. )
  12. Well, meanwhile, your other option is to just edit the periods KSPTOT uses. Thanks for the patience and the well-wishes folks, means a great deal. :]
  13. That looks awesome! Thanks so much. Also, seconding the request for 22.5 degrees.
  14. It only happens on first run. After that, your load times will be a fraction of what they would be without ATM.
  15. MattHP85: Ah, you're quite right--in retrospect I was totally guilty of that myself. I kept meaning to put it in the OP's archive and never did. I'll follow your instructions, get the source uploaded, and put it in the OP with credit to you and ckfinite.
  16. RSS has *always* autocalculated orbital periods. It uses the correct formula, rather than KSP's ignoring the lesser mass, so it will be slightly different from stock KSP periods. If it's a big issue I can set it to not do that if a flag is set. Yeah, I've been a bit slow about updating things, sorry folks. Will try to hurry up. :]
  17. No, move GameData to KSP (where the GameData folder is) and merge, or move the *stuff* in a mod's GameData folder into KSP/GameData and merge. The way you're describing it, it sounds like you're putting a mod's GameData folder into KSP/GameData so you have KSP/GameData/GameData.
  18. Ven, thanks so much for the awesomeness, and also thanks for letting me do a bit of surgery. :] Do take all pruner etc complaints my way, they're not Ven's fault One quick note: the release archive is currently shipping a very outdated release of ModuleManager. I'll upload the .90-compatible version to the repo when I get back on my desktop, but for now please nuke 2.5.1 and use 2.5.4 from the MM thread instead.
  19. blizzy, if your mod works for .90, please actually release a version that does not say it's not. Training people to ignore the compatibility warning is a really, really bad idea. :\
  20. Sounds like the problem might be you're alphabetically prior to Squad. (Note SXT comes after Squad alphabetically). Try changing to +PART{} syntax.
  21. Hey, I'm just happy to have a 5.0! I was worried FASA had hit "scope complete" or something, but glad to see you're still adding stuff.
  22. MattHP85, that's very kind of you to do, but I'm sorry to say the terms of the license in the OP don't allow derivative works. Also, the Addon Posting rules forbid posting links to DLLs only; all links must be to archives that have the license along with the assets/dlls, and, if a dll, either include the source or link to the source. For those reasons I had to pull the link. That said, as DYJ has deputized me to update this stuff I'm interested to hear what you changed if any, and would be happy to give you full credit for the changes. :]
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