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KSP2 Release Notes
Everything posted by NathanKell
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What do you think the ion engines use?
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[v0.90/v.25]Transparent Pods v1.2.2 for KSP v0.90
NathanKell replied to nli2work's topic in KSP1 Mod Releases
I think a Mach .67 limit would be news to Rare Bear (528mph) Unless it's doing it on exhaust thrust? Didn't think the R-3350 was set up for that. -
Mods don't work
NathanKell replied to alexandar2404's topic in KSP1 Technical Support (PC, modded installs)
Install it exactly as the readme tells you, start a new save game in sandbox mode, check out the part list. -
Moved to General Addon Affairs, where people are more likely to know (the Support (modded installs) forum is for help with mod issues, not finding mods).
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I think you may be worrying too much about edge cases; I think it quite likely that the engines can be sorted into two groups. 1. Engines with reasonable velocity curves (and probably done by Taverius ) 2. Engines with copy-pasted SQUAD curves. There will probably be a few that don't fit, but really, you should be safe in simply detecting each curve and replacing it, since the number of distinct curves is low, and if the curve doesn't match one you know about, then give it some reasonable-performance curve.
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That may or may not be the same as the Realism Overhaul RT2 patch (post #2 in RO thread) by CerberusRCAF. That has groundstations for all launch sites in RSS.
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It doesn't. Planet/moon textures are normal maps, not color maps, and assigned based on slope. Color is assigned by vertex color, which you set by various PQSMods.
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Einkleinermensch: sorry, what appears? Other than the terrain having too high specularity, I'm not seeing a problem....? Tyrador: Yeah, I disabled the stock landclass system (that creates scatter) because it isn't fine enough for RSS (it allows setting land classes by latitude/longitude/altitude, which at best allows rectangular areas). Best bet is to hold off til rbray recreates it.
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[0.90] Procedural Dynamics - Procedural Wing 0.9.3 Dec 24
NathanKell replied to DYJ's topic in KSP1 Mod Releases
It's a known issue with pwings, sadly. -
In fact, that's the reason clamps are in the game.
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Ah, sorry about that! But it actually is: frizzank has been very clear that RO is free to modify FASA parts, so long as RO-related issues are not posted in this thread.
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
NathanKell replied to rbray89's topic in KSP1 Mod Releases
That's correct. Or x86 for 32bit KSP installs. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
NathanKell replied to rbray89's topic in KSP1 Mod Releases
No, what's deprecated is the Releases on the Release page, not the x64-release or x86-release on the main page of the Overhaul branch. It's a bit confusing, but those are the latest releases of Overhaul. -
Please don't report RO issues here. If you checked the RO thread, where they belong, you'd see it's a known issue in RealChutes, and RedAV8R is working on an RO-side fix until stupid_chris has time to fix the RealChutes patch. The TACLS change is because in v0.9pre and v0.10 (current released version) TACLS switched to 1 unit = 1 liter, which means any parts offering TACLS compatibility will need to radically revise their resource complements.
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[old thread] Trajectories : atmospheric predictions
NathanKell replied to Youen's topic in KSP1 Mod Releases
The OP says: "- it works only with FAR and stock drag (actually, stock drag is probably broken in the current release) at this time ; NEAR integration and others coming soon" Reading opening posts is good policy. -
[0.90] Tweakable Parameters ( V4.1 Released 25 Dec 2014 )
NathanKell replied to HoneyFox's topic in KSP1 Mod Releases
Yeah, that's not supported by Tweakable Parameters right now. I was planning to make the curves customizable somehow ingame, but...not yet. You can use HoneyFox's engine thrust controller instead, though. -
Neat! Thanks, frizzank!