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Jivaii

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    Shiny Thing Finder

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  1. Likewise, still seeing this. It's killing my desire to actually use the two mods (StageRecovery would stay imo, cause you still get funds recovered). KCT is fun, but without Scrapyard, it's not as fun since if you already have the parts, why not reuse them?
  2. Trying to add RSS sites to Mechjeb's LandingSites, but I can't seem to get it to actually take. Anyone have knowledge/tips they could give to help figure it out so I could use the MechJeb landing systems with it?
  3. Sadly, I doubt the majority of the users from Steam will even come over here to see this. So they'll continue to be semi-rabid and chomping at the bit.
  4. No craft file? Would love to try this myself =)
  5. Considering that KSP 2 itself is getting a built in set of tools, probably neither.
  6. Personally, I tend to use this mod more for shuttles akin to Nena Trinity's craft in S2, so this mod works nice for me as is. Also useful in small scale sats. I wouldn't mind getting to have some smaller GN drive units that have a limited particle count with no ability for recharge, like a GN torpedo/missile.
  7. So I seem to be having fatal errors from stock parts. This....is fairly annoying to me, because I could understand maybe having the issues on modded parts but not stock parts. https://www.dropbox.com/s/6g6lcnzsrq6ihgs/KSP.log?dl=0
  8. Thank you for taking this on! I loved this mod long time!
  9. It's not in CKAN is the reason I ask =) If it's working, awesome!
  10. @Nertea So, you don't intend to buy MH, what if...we were to gift it to you? Do you have the game through Squad's storefront or Steam?
  11. Does tweakscale play nice with this?
  12. I love your mod, but sadly it drives me up the wall that it seems like you use TAC-LS for your crafts, while I use USI-LS
  13. Could we get a scansat integration? Or is it as simple as adding the scansat modules into the SSR scanner part?
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