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Sokar408

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Everything posted by Sokar408

  1. So basically what is holding us back, is a license? /sign
  2. Interesting. I would like to see examples of the problem this is suppose to fix. It would, as always, be more compelling to download and support if it is clearly displayed what problems are being dealt with
  3. I am still waiting for your next video btw!
  4. I have been thinking about this too for a long time. How come KSP hasn't added direct support to the techtree? It seems at some level ridiculous that, a mod is needed just to get that functionality, especially when its almost certain that mods will appear that will need this functionality. Regardless we all know that Squad won't do this anytime soon, or at least hoping for it isn't really the way to go. On that note, what happened to Treeloader? We have tons of talented modders, probably some of the best in the gaming community. I personally do not have the expertise to maintain it, and maybe its a failure of imagination on my part, but it can't possibly be that hard to maintain, can it?
  5. I still can not get the techtree to work, despite advices provided in earlier posts. Can someone walk me through it?
  6. I followed the instructions to the letter, and the while tree is still a mess :/
  7. Wow there buddy! I said, and I quote "unfortunately he doesn't seem to maintain it atm, which is unfortunate". At no point in there did I say your work was obsolete, that you weren't maintaining it (doesn't seem =/ doesn't. It means that appearances look like A, not that the situation necessarily is A), or anything else. There is no need to be unpleasant.
  8. Yea i noticed, unfortunately he doesn't seem to maintain it atm, which is unfortunate. USI mods and Interstellar has become my main go to mods.
  9. Are you not contradicting yourself? Also does anyone know if this mod, and Roverdudes mods are compatible, and if not, what to do to make them so?
  10. This might be (probably is) a stupid question. But what exact does this mod do?
  11. Can we PLEASE have a 6.0 feature video? Love your feature videos
  12. Do I delete OpenResourceSystem when I use Roverdudes mods, Fractal Interstellar, and this fix? I assume running both ORS at the same time as ORSX is bad right?
  13. I can't for the life of me find the 0.12.1 release. I can only find the 0.12 release. Help a brother out xD
  14. That would be amazing, and I agree with that. If you end up doing it, you'll have another user for your Tech Tree
  15. Given that there is a new Interstellar version out, forked by Wave, will you be adding support for that, or staying with the old school version? I'm asking because there is significant changes in Wave's version, and some parts have been removed for streamlining.
  16. I have a question. If I use 2 different types of dishes to communicate, will only the shortest ranged dish range matter, or will the stronger allow for that range to increase in some respect, given its "presumed" stronger signal? Also, what happend with the 1.4.1? Did some critical bug turn up, and if so, should I use the Build 47 or Build 49?
  17. Is He-3 decay on-rails now, and what about resource extraction? Oh and congratulations on the release. Have been a fan of your experimental version for a long time, and I'm happy to see it finally taking a turn in the direction you seemed to want to take it for so long
  18. Hey Wave its been a while. I was wondering, are you planning on "developing" your experimental branch further in Fractal's absence, or are you simply maintaining your current version? I ask merely out of interest, as I am a long time user (Of your experimental build) and would hate to see it just sitting there
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