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DigitalProeliator

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Everything posted by DigitalProeliator

  1. Looking nice. Im deffinetly going to be keeping an eye on this. Just a question are the slots big enough to hold the modules from Bobcats HOME 2?
  2. Maybe put some wheels at the ends of some pistons from the MagicSmoke parts? You could even have the wheels folded up and out of the way with hinges.
  3. You where right on the money. When I installed MK3 I thought none of the gfx had changed so I just copied over the part cfgs of all the old parts. Once I over wrote the old models with the new ones it worked fine. Damn if I know how the model can effect the the engines. I thought that was all in the cfgs.
  4. I think I might have found the issue myself. When comparing the VTOL engines to the ION versions (ION lifts off ok) I realised that the only differance is from the weight of the fuel and when I looked at it in game the stock MK2 has a dry mass of 0.9 but when full of fuel it is over 20 tons... So I think something may need to be tweaked lol. It was trying to use your builds that got me to try the Eagle. I look forward to the Mun base and landing pad you mentioned. Edit: Ok now Im confused, every tank that takes the same kind of fuel weighs what its suppose to, like the Jumbo is 36 tons, X200-16 is 9 tons ect. So its not a issue with the fuel weight...
  5. Is there any tweaking that has to be done to the Eagle parts? I saw the SAS and command pod tweaks a few pages ago but even with the updated parts in the MK 3 folder the engines are to weak to even lift of the launchpad... Or is everyone just hyper editing the ship strait to the moon? lol
  6. Not really. Hell the simulators *I* used looked and played VERY suspiciously like Arma lol. The pilots got the fancy mock ups of their helicopters to "fly" around in but use low enlisted just used a desktop pc.
  7. Anyone have any issues with this? I know KAS has an issue with objects connected to the ground spontaneously exploding. Be awesome if this mod doesn't have that flaw
  8. Any new updates on this? Was starting to look really cool.
  9. Merging the Hatch covers and Docking ports into one is a good idea. I was just asking as I was curious how large bases would be set up.
  10. Just as a question how where you intending on attaching the domes you was talking about? Regular docking? KAS is good for small parts but room sized stuff would be hard to keep from looking silly. Oh for the parts being not deployed that sounds more like a plugin issue as DEMv parts do the same thing for wheels.
  11. Good God 10 pages already? Ok played around for a few hours and got a few suggestions. Mostly GUI tweaks. Rendering lines on the big map like the small one when re-rendering. Maybe change text colors as white on gray can sometimes be hard to read Close option for zoom window Move the zoom level ID to the zoom box. I played for 3 hours before realizing it was on the big map... Things I think are a bit harder to do but would be nice to have. Way to minimize map when not needed. (Like Kethane or the Notepad plugin) Scroll option in zoom window (so you don't need to re-zoom into an area when moving over a bit) Anomaly circle show up in the zoom window (Useful when trying to find a landing site next to one) True Color map Nixed request Ground track lines (Damn your fast lol) @ KhaosCorp That was nice? Damn I almost want to see how you would be if you was trying to rip someone to shreds. It would be amusing I bet.
  12. Hey KhaosCorp no need to gets testy. Yes it does work technically so he is right. From what Ive heard he's an amateur programer that did his plugin as a challenge to himself despite having no experience doing anything similar. So what he did was amazing even if it does have some bugs. He also has a right to be protective of his own work since he created it but don't miss the fact he also offered to work something out if Damny wanted to try and use something. Damny Nice work downloading now to test it out. Ill leave some feedback in a few hours.
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