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Shirson

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Everything posted by Shirson

  1. I see. It not working properly in 1.6.1, but works (in VAB and SPH) correctly in previous versions. Probably, in 1.6 something was drastically changed.
  2. Strange situation - Sequencer is not sequencing in editor - all operations happens immediately, w/o progressing in movement, all parts moving from start position to end position immediately. In fly looks like works fine, but it useless without pretesting in editor. KSP v 1.6.1 + Mission pack (and can provide any required info)
  3. https://www.dropbox.com/s/v11owfb2jix92d2/KAX_v2.6.5.zip?dl=0 404 That file isn’t here anymore Someone might’ve deleted the file or disabled the link.
  4. Hi here. Discover a small issue, due nav-buoy deployment mission. TAC use local coordinate system from one of un-maned core. I have two buoys with two cores, attached to helicopter radially, and TAC use one of core for reference direction of craft. It means, on cruise, helicopter flying to right side, and acc/dec by roll For example: Craft on runway, forward direction of craft to east (90°). On right side attached unmaned core. After activation cruise (90°), craft turn left and point to 90° by unmaned core. I try to use "Control from here" on cabin, try to add docking port and use "Control from here" on docking port - it not help. Founded workaround: After all unmaned cores add last one, with right direction
  5. So, this is a root of "problem" - 1st WP should be passed with two kerbals in the craft, but contract's description don't give clear requirements about it. I think Thanks for help and thanks for good contract pack with amazing idea (mentor+trainee). I really enjoy it.
  6. I have same issue - not possible to pass 1stWP (I have WP manager) I check KerbalAcademyFlightSchool.cfg and found this: mentor = AllKerbals().Where(m => m.ExperienceTrait() == "Pilot" && m.ExperienceLevel()>=2 && m.Type() == Crew && m.RosterStatus() == Available).Random() trainee = AllKerbals().Where(m => m.ExperienceTrait() == "Pilot" && m.ExperienceLevel()<= @/minExperience && m.Type() == Crew && m.RosterStatus() == Available).Random() Is it means, we have to put two kerbals into same craft - trainee and mentor?
  7. \GameData\KWRocketry\Parts\Fuel\KW_Universal_Tanks\1mL2.cfg ... tags = [kwrock fueltank ?lfo liquid oxidizer propellant rocket RESOURCE // <- Missed. Add manually { name = LiquidFuel amount = 216 maxAmount = 216 } RESOURCE { name = Oxidizer amount = 264 maxAmount = 264 }
  8. Had same problem. After launch, may be after couple minutes of fly, all docking ports starts to be invisible and camera de-focused from vehicle to point in hundred meters behind vehicle. Removing (sadly ) Hullcam - everything works fine.
  9. Oops, my bad. I was confused with first link in first topic. I already use 1.0.9. Thanks, you kick me to right direction
  10. Thanks a lot! Great explanations! Yes, I was confusing with this parts too. Thanks again.
  11. After each loading of saved game, TechManager give me Alcubierre Drive (not yet discovered), but hide already opened DT Vista. Visiting Research Complex (open-close) solve problem.
  12. Same problem. What the correct configuration of parts (reactors-generators-engines) should be? How to start any magnetic nozzles? Why DT Vista engine start works, but shutting down after couple of seconds? Can anyone please clearly explain how to combine parts for IS propulsion (youtube tutorials not really helps)?
  13. Arsonide, thanks for amazing plugin! (Kolniya orbit around Minmus - it's really amazing )
  14. "Gravity" teh drama explanation
  15. To let ur OCD kill u, obviously Completely scan removes small piece of mystery from my map.
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