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Tianar

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Everything posted by Tianar

  1. Running Pathfinder 0.9.20 and can't get the Homestead IMM Mk2 to launch to orbit. Also cannot bring up the Manage Operations window. Have the debug window open in the screenshot linked below. What happens is the camera seems to divorce itself from tracking the current vessel as I'm on accent. Another error I've had is an absence of gravity affecting the vessel when I try to launch it. The rocket shoots straight up at lightning speed, leaving the root part (Homestead IMM Mk2) behind and undamaged. Mods Installed: USI Tools, Community Resource Pack, CST-100, Firespitter, KAS, KIS, MechJeb2, Planetary Bases, Ship Manifest, USI Life Support, Wild Blue Industries Pathfinder and the Buffalo (including the WildBlueTools). http:// http://steamcommunity.com/sharedfiles/filedetails/?id=679285143
  2. Question, does this mod support recycling or otherwise in-situ replacement of the Life Support resource? Say on a Duna Mission? Or would I have to bring enough Life Support to last the whole mission?
  3. Take a look at the Pathfinder mod.. ... it uses inflatable buildings, similar to what The Hab is in The Martian. I'm sure its not realistic to assemble all the pieces of hab canvas into a round building. However, you could make a central round hab structure, then have the 3 airlock ports on it, and have 3 separate airlocks to attach to it using KIS/KAS attachment or docking ports. Could also make the "Watney Kermin" killing comm tower (though that's easy enough with stock parts). One thing I've yet to see is a good set of solar panels that you can just place on the ground and connect up to each other and to a habitat to provide power.
  4. trying to sort out a viable setup to use USI's life support mod with Pathfinder, doesn't seem to be a greenhouse type part that supports "Supplies"? I saw the MM patch, but not too familiar with installing them...
  5. Ok, after installing Community Resource pack per @RoverDude, I'm now getting proper reading when I check life support status on the pad!
  6. I'm having difficulty getting USI-LS (life support) to function in KSP 1.1 (release). The supplies will not show up in the life support status window. It keeps telling me I have zero time left, zero supplies, but yet infinite time before the Kerbals will stop work. I'm only testing on the pad with a simple rocket before doing an actual launch. I've got Planetary Bases, Kerbal Engineer, and Mech Jeb 2 installed as well.
  7. Looking forward to having tracked rovers in KSP, keep up the good work!
  8. Your Kerbal Planetary Base System on Curse has a bad zip file, I've downloaded it twice and the file won't open.

  9. I would like to be able to mount this rover on a rocket to deploy it to the Mun or Duna, any good ideas for doing so? I'm having trouble finding the root part.
  10. Looks sweet, but some issues I'm running into. Partway through the 1st stage burn an FL-T200 fuel tank explodes due to overheating, causing loss of 1st and 2nd stages. I'm able to abort to ocean in most cases using 3rd stage, or barring that, activate the escape tower.
  11. This happened to me with a dream chaser style space plane. Launched it on a rocket, but after a free return trajectory around Mun. Upon re-entry and flying over KSC, the wings started sheering off piece by piece. The F3 log stated I'd collided with the launch pad, but I was like 2km up! I was able to save the plane... mostly (Just the crew capsule lol)...
  12. First thought was the Fantasticar from the "Fantastic Four" movie.
  13. Shuttle Akemi manages to safely return from a RTLS Abort while attempting to launch a second fuel pod. Let me tell you, her pilot was white knuckled during the whole abort, he forgot to open the fuel valves to the payload during the abort after jettisoning the ET. A bit later he remembered he still had a huge tank of fuel in back, just in time to save himself from crashing into the sea... Why an abort? Cause some klutz rested their feet on the staging controls in the KSC control room and remote separated the SRBs early. Edit: Successful RTLS Abort recorded on video.
  14. Thank you! I have yet to successfully perform a RTLS, but been working on it. If you watched the vid, that was with a fuel tank.
  15. For fictional spacecraft, I would definitely agree on Constellation Aquila from Star Citizen. Its one of the ships I'm most looking forward to acquiring in that game. Favorite movie spacecraft, I like ones that can transform, or have cool functions on them. I'm going to pick "Spaceballs 1". As for real life craft, I'd say the US space shuttle ranks highly on my list as well as the Apollo spacecraft. I think its sad we haven't had a manned spacecraft out of low Earth orbit in decades. I hope we see Duna, err Mars missions in my lifetime.
  16. In the book the rovers were 3 seaters (in case one rover had a breach or critical failure). I always imagined them as being 2 identical hot dog shaped things w/ wheels. Round shapes make for good pressure vessels. I have yet to see the movie, but from the previews, the rovers don't look much like I imagined (not that they look bad). In the book, Watney cuts up rover 1 to be the "trailer" (he cuts a hole in the roof and makes an airtight tent over the hole w/ Hab canvas), and hitches it to Rover 2 via a trailer hitch and hoses for air and power (think KAS/KIS in KSP). I think the Mk2 stock parts look fairly close to what I imagine the rovers to look like, only maybe a bit more rounded. I don't remember how many wheels the rovers had in the book, but 6 each would be likely. Also, each rover had an emergency tent that could be deployed from the rover's airlock in case the rover lost atmospheric pressure.
  17. One difficulty will be the fact that the Hermes is designed for constant thrust, not shorter burns / maneuvers like normally are done in KSP. In "The Martian", the Hermes spends the whole trip to Mars and back (except while in orbit), producing thrust, as its a constant thrust craft. KSP does not support constant thrust maneuvers (as far as I know). Most of my my "Hermes" designs have had to be adapted for KSP by using stock nuclear engines with sufficient thrust for shorter and harder burns instead of the more accurate low thrust VASMIR that produces a small steady amount of thrust for the whole trip to Mars. Probably the most likely stock option to replicate Hermes would be to use a cluster of Ion engines w/ enough solar power to run them. However, someone would need to write a mod to calculate a constant thrust course that would get you to Duna.
  18. Shuttle Akemi up for a test flight, delivering a fuel pod to a roughly 220,800m x 220,800m orbit. T+00:00:00 70.0m - Mechjeb auto-sequence start, launch. T+00:00:30 3.0km - Auto roll program failure, manual roll initiated, tail towards ocean. T+00:00:37 4.0km - Manual roll completed. T+00:01:18 17.9km - BECO, Booster Jettison. T+00:03:14 51.8km - Automatic roll program initiated. T+00:03:26 53.5km - Automatic roll program completed, belly towards Kerbin. T+00:04:12 57.2km - MECO, coast to orbit. T+00:06:33 74.5km - ET jettison and separation. T+00:06:56 78.6km - Payload bay doors open. T+00:20:16 220.9km - OMS circularization burn at Apoapsis. T+00:24:23 220.8km - Payload deployment. T+04:03:24 220.7km - Payload bay doors close. T+04:30:07 220.8km - OMS deorbit burn. T+04:37:42 69.0km - Entry Descent and Landing. T+04:42:35 70.0m - Touchdown. drogue deployment. T+04:42:47 70.0m - Wheels stop. Photos: https://flic.kr/s/aHskmJn62A Video: HD: Edit: Do I get my shuttle pilot's license?
  19. I'm all for adding content to the game, but adding more planets will simply increase travel times to current planets w/o the game infrastructure to support them. I am in favor of doing other things to improve current game play, robotics such as Canada arm anyone (yes I know there are mods, but stock stuff usually turns out better)? I would also love to see the inclusion of mini games for things such as science or maybe minor vessel repairs. KAS/KIS somewhat add this for orbital assembly of stations and ships. I enjoy being able to take useful science readings in game and transmit the findings back to Kerbin, but would like to see more than just "click, take a reading". - Sample taking for example, you could have a contract to bring back a certain type of metalic sample, and to find it you need a metal detector which tells you if you're in the right location to obtain it (like the ISRU scanners do for resources). - A station based science mini game could involve blowing up things in a zero-G test chamber ("testing" materials). - Astronomy anyone? Aiming an orbital telescope at a specific target in the Kerbol sysytem and taking readings.
  20. Just want to say that the White Dart 0.25 is one of the few SSTOs I've flown that I've returned to the runway w/ more than just fumes in the tank (had half my fuel left), and I was using the science version! Nice design! I'm thinking I will add this to my next Duna mission and see how it handles on Duna. I've been looking for a craft that will let me explore Duna somewhat efficiently.
  21. When attempting to plot a course to say Duna, it is quite difficult to select the maneuver node and open it, especially if you have several craft in orbit. Currently, if you need to plot a course you create a node, then zoom out as you increase the burn so you can see where your course ends up (to see if you've got an encounter). Sometimes you accidentally click somewhere and close the node, and then you have to zoom back into Kerbin and reopen the node, then zoom back out to continue plotting your course. If this isn't already a feature, I would like to suggest adding a hot key for opening the current maneuver node and/or cycling through them (with them open). This would make plotting courses in KSP a lot easier. As far as I'm aware there isn't currently a hot key that allows one to easily open the maneuver node when you're on the map screen.
  22. Any chance these craft will be updated for KSP .24? I seem to have lost my craft files of them.
  23. I will definitely 3rd having a Saturn analogue added to KSP. We need a ringed planet in game, the rings would make it a challenge when establishing orbit. Imagine your space probe passing through the rings, BOOM! It gets shredded by ring micrometeoroids.
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