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This base is a heliport only, there was never a runway intended to be here. I was basically just cracking a "I landed a plane on the dock because I could" joke, since it wasn't meant to have planes landing at this base.
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True, but for those of us who don't understand any of what's in the source code of a mod or how to read it, it's not very reassuring. When you can't read Klingon, any message you get from the Klingon Empire just sounds like a declaration of war, you know?
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kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
vardicd replied to Angelo Kerman's topic in KSP1 Mod Releases
If you do, please make it an optional thing, togglable in settings, that is off by default, if possible. I'd hate to have someone loose ships because you decided to implement a concept I threw out as a joke/stargate reference. I would personally love to have this feature, but I realize it's not for everyone. -
[1.12.x] KEI - Kerbin Environmental Institute
vardicd replied to linuxgurugamer's topic in KSP1 Mod Releases
I can confirm it is working in 1.11.1 been using it for weeks now. You've either got a mod conflict, missing dependency, incorrect install, or some other KSP weirdness going on. Double check your install, double check your dependencies, make sure you haven't accidentally grabbed an old broken version {I've done that before} and if its' still not working shoot Linuxgurugamer your log file and maybe he can help figure out what's going wrong. -
kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
vardicd replied to Angelo Kerman's topic in KSP1 Mod Releases
Okay, that activation effect is golden. Very Stargate-y. Love it. It doesn't vaporize any craft that are too close and end up in the gate wash when it activates does it? -
[1.12.x] StageRecovery - Recover Funds+ from Dropped Stages
vardicd replied to linuxgurugamer's topic in KSP1 Mod Releases
There is an option in Kerbal Konstructs, which is a dependency of Kerbinside, that enable/disables using additional bases fore recovery calculations. I've always assumed this hooked into stage recovery, but maybe I'm wrong? -
kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
vardicd replied to Angelo Kerman's topic in KSP1 Mod Releases
I didn't say anything about a hollow warp nacelle? I was talking about me thinking Quoniam was commenting that you could use these parts: to make something that looked like a warp nacelle from Star Trek, like this: -
I'm trying to remove mods from my install, and you go and pull something like this. I've got too many mods already, I don't need another one. SIGH Fine then. Downloads furiously
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kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
vardicd replied to Angelo Kerman's topic in KSP1 Mod Releases
@Angel-125 I could be wrong, and @Quoniam Kerman can correct me if so, but I don't think Quoniam is asking for a part, I think Quoniam is saying that these parts below make it possible to make something like the warp nacelles from Star Trek: -
kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
vardicd replied to Angelo Kerman's topic in KSP1 Mod Releases
So... what happens if your warp ship undocks from a station and goes to warp, while slightly too close to your station, and only part of the station is in the bubble? does the station get ripped apart? -
kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
vardicd replied to Angelo Kerman's topic in KSP1 Mod Releases
I think I would like this option as well. -
kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
vardicd replied to Angelo Kerman's topic in KSP1 Mod Releases
Didn't my install already have enough mods? Now I have to add another one? Glorious warp drives... -
[1.12.x] StageRecovery - Recover Funds+ from Dropped Stages
vardicd replied to linuxgurugamer's topic in KSP1 Mod Releases
That's okay, not really a huge rush, we still have functional previous versions to fall back on.