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vardicd

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Everything posted by vardicd

  1. Two questions if you please, What mod do you have that adds the pretty Aurora at Kerbin's poles, and 2 what mod is that expandable habitat from? Love both, would like to have. If you could tell me, or even post a link to them, that would be great and much appreciated.
  2. http://forum.kerbalspaceprogram.com/threads/59005-0-23-Release-2-15-Active-Texture-Management-Save-RAM-without-reduction-packs%21 This solves all my ram usage problems, get the aggressive version, you'll have no problems
  3. Yeah I'm going to have to shelve this mod till an update fixes it, no rush or anything, Nereid. My Kerbal's will just have to be sad that they aren't earning the cool collectable ribbons anymore.
  4. [*] fixed a bug that causes custom ribbons to disappear sometimes I'm still getting this bug with the latest version, but didn't see this till after I sent you those PM's about it.
  5. So now that we've go a link to editor extensions, it doesn't have an install instruction, does it just go in the gamedata folder or where? Help please.
  6. Not to mention some of us can't find this editor extension mod. I'm obviously blind...
  7. I want this texture! I've been trying to customize it to this myself, and can't get it right.
  8. What about that mod that added inflatable airships balloons? oh, what the %&^% was it called? Is that mod still alive? you could use it and build a atmo miner that just floated in the air, no fuel required, build it with a rocket and when its full, push it into space. I think it was made by hooligan labs or some such? It was in one of Scott Manley's vids, used it to go to Eve and fly around...
  9. Ok, so on testing I got these results, without deadly reentry, no precoolers: no temp heat at all. with deadly, no precoolers: temp, but no overheat deadly with precoolers showing active, temp but no overheat: and deadly, with no precoolers, basic jet, way overheat right off the pad: I am so confused????
  10. Hm. even with just the basic jet engine, a pre-cooler, and a circular intake on the precooler, my jet engine gets dangerously hot, but I'm running with deadly reentry, does that conflict with this mod? Or does it not work with the basic jet engine?
  11. Can someone please explain what the pre-cooler does? I'm not even sure I'm using it right. Does it need to be connected to a certain part to work, how do I know if I even need one? I looked on the wiki and the FAQ and can't find anything searching through the forum posts, but with 663 pages.... Help?
  12. I believe the crew manifest mod gives you an option to prevent kerbal respawn too, or it used to, can't promise it still does...
  13. The download worked fine for me, all the parts have the correct textures here.
  14. This is actually a part of the stock game, unless you have a mod that prevents dead Kerbals from respawning, you have to go into your persistence file{in your saved games folder} and find the code line that says, DIFFICULTY { MissingCrewsRespawn = True and change that to DIFFICULTY { MissingCrewsRespawn = False This will stop Kerbals from respawning on death
  15. I just use the shuttle to launch a tug, that stays with the station, when my shuttle brings up a new part, undock it, rcs the shuttle away, then use the tug to dock the module, true its no robotic arm, but I think those tend to be more cumbersome to use and not worth it.
  16. Whoa, what are those launch towers from? Must have!
  17. I have found a curious little bug: If you award a custom ribbon in flight, FF decides that pilot is dead, even if he's still flying the plane. Edit: It fixes itself the next time you go to the space center, so its not a major issue, just noticed and thought I'd let you know. Love this mod by the way. I already give my Kerbals unique names and histories, and this expands that in depth feeling!
  18. This is actually a part of the stock game, unless you have a mod that prevents dead Kerbals from respawning, you have to go into your persistence file and find the code line that says, DIFFICULTY { MissingCrewsRespawn = True and change that to DIFFICULTY { MissingCrewsRespawn = False This will stop Kerbals from respawning on death
  19. Can't ask for more than that, Thanks. I'll just play without this mod for now, but I'll keep an eye out here, and as soon as there's a fix, or the new version, I'll go back to using my favorite life support mod.
  20. True, but if that will work, it would be a simple task for the users who want that feature to do so themselves, just download each texture, load, copy the cockpit, rename, and there you go.
  21. The shuttle has a built in air-brake, and if that doesn't help you enough, I use real-chutes, which includes a drag chute, for just that purpose. It slows aircraft coming in for landings.
  22. I can get it through reentry, but you can't have a periasis lower than 20 K or it will come apart.
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